To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Another idea but harsh.

Say a griefer In deciat kills a noob at the engineer depot.
He/she instantly gets a cool 😎 1 billion credit fine.
Not a bounty
But a fine. Which is bubble wide.
Cannot be paid off unless via interstellar factors.
5 noobs killed later that's 5 billion in fines.
Only way to clear em is to pay it off as said.
And!! This is the rub..
With this 5 billion credit fine in force, every copper in the bubble makes a B line for wherever this chump is.
Say he logs out..
Few hours later he logs back in....only to find the fuzz still there waiting.
24 hours later he relogs and yup they've gone...for about 5 minutes.
As he supercruises about he notices fuzz signals enmasse entering the system.
He high wakes.
Minutes later they arrive....in hot pursuit.

Fact is that's his life now..
Each time he relogs or logs in after a time, their waiting. Lots of em...high spec vultures and 2 condas and 2 fdls.
So...the only way he can "lose the heat", is to pay off the fine.
5 billion credits for 5 noobs in deciat. Think he will review his playstyle.?
 
So, how is Hotel California these days?

How many more pages before people realize there is no solution except to completely separate the hardcore PvPers from the hardcore PvEers?

If not the mode system, then it needs to be what many other online games have done, separate PvP and PvE servers.

Some might say FD wouldn't go for it, and they are probably right. But if they did, it wouldn't be that expensive. They'd only have to keep the PvP server online for a few months before it was deserted and they could shut it down.
 
5 billion credits for 5 noobs in deciat. Think he will review his playstyle.?
I think they'd just start a new character and continue with the same behavior. Run up a tab, and as soon as the payable outweighs the receivable, file bankruptcy.

Even if the consequences were leveraged at an account level, with the game being as cheap as it is, they could alternatively start a new account. (And some even have multiple accounts already, so they're fully prepared)

No matter how the problem is approached, someone is going to be unhappy with the outcome... but as it stands FD shows no willingness to even acknowledge there's even a problem. They expect players to "police" the game for them... either by choosing a different mode to play, blocking, or engaging in similar behavior to counteract it. Meanwhile, PvP players "own" Open, PvE players are forced to play in limited private instances or just mass-block, or just play Solo to avoid all the drama entirely.

How many more pages before people realize there is no solution except to completely separate the hardcore PvPers from the hardcore PvEers?
Alas, we're still at the point where people are trying to salvage Open play as it stands as being perfectly reasonable for everyone, regardless of gameplay style.

As such, it'll likely take another 200+ pages before we've come to the Acceptance phase.
 
Another idea but harsh.

Say a griefer In deciat kills a noob at the engineer depot.
He/she instantly gets a cool 😎 1 billion credit fine.
Not a bounty
But a fine. Which is bubble wide.
Cannot be paid off unless via interstellar factors.
5 noobs killed later that's 5 billion in fines.
Only way to clear em is to pay it off as said.
And!! This is the rub..
With this 5 billion credit fine in force, every copper in the bubble makes a B line for wherever this chump is.
Say he logs out..
Few hours later he logs back in....only to find the fuzz still there waiting.
24 hours later he relogs and yup they've gone...for about 5 minutes.
As he supercruises about he notices fuzz signals enmasse entering the system.
He high wakes.
Minutes later they arrive....in hot pursuit.

Fact is that's his life now..
Each time he relogs or logs in after a time, their waiting. Lots of em...high spec vultures and 2 condas and 2 fdls.
So...the only way he can "lose the heat", is to pay off the fine.
5 billion credits for 5 noobs in deciat. Think he will review his playstyle.?
They will use an alt, reset their account, or quit the game. Or, figure a way to get some noob to accidentally kill one of their "noob" alts in Deciat. I think the game we have is the game we have. They are not going to give us a PvE open, and the players that avoid open now, are unlikely to stop avoiding it because Fdev increased fines to a ruinous level for gankers.

It's time we all just accept that some are going to play in solo, or PG, and are going to avoid open. That others are going to play in open and liberally use block on commanders that insist on shooting or trying to rob them. Others still are going to menu log, or clog when bothered by other players. PvPers are going to continue to lament that players avoid open, block them, or menu log on them, or clog on them to avoid being their victims.

I am going to continue to avoid open unless I am looking for PvP. Open has no point for me outside of that.
 
So, how is Hotel California these days?

How many more pages before people realize there is no solution except to completely separate the hardcore PvPers from the hardcore PvEers?

If not the mode system, then it needs to be what many other online games have done, separate PvP and PvE servers.

Some might say FD wouldn't go for it, and they are probably right. But if they did, it wouldn't be that expensive. They'd only have to keep the PvP server online for a few months before it was deserted and they could shut it down.
Concur. Many of the "hard core" PvP types (though not all) have little wish for a fair fight, instead seeking easy and squishy targets to neutralize to stroke their egos.

Agree that separating the servers would probably turn PvP Open into even more of a ghost town that Open currently is.

PvP-inclined players need PvE-inclined players for content, whilst the reverse is seldom if ever true.
 
Yes. Hell yes.

Talking with fellow players while doing (or not doing) something -- positive game experience
Have players help me out while in trouble or learning a new mechanic -- positive game experience
Help out other players while they're in trouble or need guidance -- positive game experience
Teaming up with another player while doing a similar thing and becoming friends -- positive game experience
Seeing the universe come to life as other players buzz around doing their thing -- positive game experience

Getting destroyed by a lv. 5 engineered Fed Corvette while doing the above -- very VERY negative game experience
Getting destroyed by an FDL with 5 frag cannons as soon as I enter a system or scan the nav beacon -- VERY negative game experience

Suggestions: add pacifist mode, those with pacifism on cannot start a conflict with another player, those who attack pacifists face SEVERE bounties and is immediately hunted by advanced task forces.

A group of pacifists watching two elite players duking it out while learning advanced combat maneuvers -- VERY positive game experience.
 
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Yes. Hell yes.

Talking with fellow players while doing (or not doing) something -- positive game experience
Have players help me out while in trouble or learning a new mechanic -- positive game experience
Help out other players while they're in trouble or need guidance -- positive game experience
Teaming up with another player while doing a similar thing and becoming friends -- positive game experience
Seeing the universe come to life as other players buzz around doing their thing -- positive game experience

Getting destroyed by a lv. 5 Engineered Fed Corvette while doing the above -- very VERY negative game experience
Sarc-ON Hey you just got free PVP combat lesson...don't be carebear Sarc-Off
 
@DarwinPon
Er no...
Try engineering your ship to fight back.
I take great joy in killing griefers. They do not like nor expect it.
And that's gameplay
Yeah how about no? I'm here to play space exploration or space mining or space delivery, not space jumpscare-fightback-repeat.

You're basically saying you have to be 1. fully leveled up and engineered and 2. constantly ready for a deadly encounter, in order to play in open. This is the EXACT reason why we don't like to play in open! I don't want to be in my FDL or my Corvette 100% of the time!

I want to use my Diamondback, my Python, and my Cobra! I want to collect space junk and land on planets for some SRV racing! I want to do some space smuggling or some space sabotage without being constantly interrupted! I want to do neutron jumps and surface scans without worrying about being destroyed 10 km outside the spaceport before I turn in my data! Is that too much to ask?
 
But if everyone took the time to build one and...occasionally, pop over to a hotspot and pull em out of sc. It might put em off a bit lol. Imagine dozens of do gooders there all milling about waiting for that wanted dude to drop by.
It's a 😃 giggle.
Shoe on other foot
 
But if everyone took the time to build one and...occasionally, pop over to a hotspot and pull em out of sc. It might put em off a bit lol. Imagine dozens of do gooders there all milling about waiting for that wanted dude to drop by.
It's a 😃 giggle.
Shoe on other foot
Which is why I only occasionally play in open, and when I do so I only expect ONE thing to happen: a space death battle that would require the most heavily armed warship. Not exactly a diverse and varied open world experience, is it?
 
But if everyone took the time to build one and...occasionally, pop over to a hotspot and pull em out of sc. It might put em off a bit lol. Imagine dozens of do gooders there all milling about waiting for that wanted dude to drop by.
It's a 😃 giggle.
Shoe on other foot
It's unrealistic to expect everyone to regularly play any certain specific play style, and yet that is the inevitable result of an open play environment. People should get to choose what they want to experience and what fights they want to participate in.
 
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