To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
Great, out of that 12 million how many have you tabulated that have been ganked?
One. :)

The simple fact is that we can only speculate on how many players have been ganked - we don't even know how many players play the game at all, or what the split between the different game modes is....
 
Personally I see all the suggestions that the game isn't an MMO as a desire to have a mode where players can play in solo without affecting the wider galaxy. Perhaps this can be implemented into solo?

If my in game action impacts your game, that makes this an MMO. Please do look up the term if that isn't enough.
 
Basically I would want to see security levels properly implemented. You can be as bad criminal as you want in anarchy systems, and only thing policing your actions would be other players. On other hand in High Sec, you would certainly feel being hunted enemy.
yeah and also the gameplay that would come from players Bounty Hunting or getting the opportunity to fight back i.e. a method by which they can potentially track an offender down in certain circumstances but not in others
 
The fact of the matter is that Elite Dangerous is both a solo and open game (as defined by the modes themselves).
Most people who play in open play also in solo on occasion, maybe just to get a slot at a station.
Most people who habitually play in solo simply prefer it that way.
I find it hard to believe that more than a small minority of those who prefer solo actually want to see that hollow box and randomly engage in collaborative play, but I'm willing to be persuaded otherwise if some of them come out of the woodwork here. My impression is that most of those have been ably brainwashed by a small vocal majority on the forums that has successfully portrayed open mode to be something it's not.
 
Personally I see all the suggestions that the game isn't an MMO as a desire to have a mode where players can play in solo without affecting the wider galaxy. Perhaps this can be implemented into solo?

If my in game action impacts your game, that makes this an MMO. Please do look up the term if that isn't enough.
At best it is indirect MMO.
 
But at some point in making things were left in half-baked state. Thats the reason why we have laughable sys sec, laughable consequences for criminal career, and so on and on.
Agreed.
And some people, predominantly those who concentrate on criminal play like current situation as ideal and are adamantly against any changes to it.
Not agreed: the players who have unlawful cmdrs have been quite vocal in suggesting changes to the C&P system, and have frequently argued for better protection in high sec systems.
 

Robert Maynard

Volunteer Moderator
Personally I see all the suggestions that the game isn't an MMO as a desire to have a mode where players can play in solo without affecting the wider galaxy. Perhaps this can be implemented into solo?
While some may insist that "it's not an MMO" - the fact is that it's not just an MMO - as players can choose who to play with on a session by session basis to suit their expectations for that game session - regardless of which game mode they play in they can affect the galaxy that every player shares.
If my in game action impacts your game, that makes this an MMO. Please do look up the term if that isn't enough.
It is an MMO - where other players are an optional extra.
 
Personally I see all the suggestions that the game isn't an MMO as a desire to have a mode where players can play in solo without affecting the wider galaxy. Perhaps this can be implemented into solo?

If my in game action impacts your game, that makes this an MMO. Please do look up the term if that isn't enough.
Your action, his action, their smaction. None of it concern the the solo player. None of it concerns the average player in open either. Because at the end of the day why something is affected in such or such other way isn't obvious, plausible or rational. It could be computer algo going crazy on dice rolling - it could be some other dudes doing something. It could be a bug. Who knows.
Not sure what insisting on a label changes what ED is, but like I said - I couldn't care less if ED was MMO, bonanza riding sim or candy crush clicker. It's a grindy frustrator with a half thought through MP design for me and that is pretty much all I care for.
 
I'm not "cherry-picking," anything. The game is advertised as an mmo and I provided an example of the mmo mechanics at work. feel free to contradict the obvious all you want.
The game is advertised as a Space epic. The MMO is used as adjective here. So what is it? It's a (tadaa!) space epic! Ah, yes, you could play together with others if you wish. Does this marginal possibility define the game? No.
 
Your action, his action, their smaction. None of it concern the the solo player. None of it concerns the average player in open either. Because at the end of the day why something is affected in such or such other way isn't obvious, plausible or rational. It could be computer algo going crazy on dice rolling - it could be some other dudes doing something. It could be a bug. Who knows.
Not sure what insisting on a label changes what ED is, but like I said - I couldn't care less if ED was MMO, bonanza riding sim or candy crush clicker. It's a grindy frustrator with a half thought through MP design for me and that is pretty much all I care for.
You've expressed many times that you don't like the game. Not sure how relevant it is to this particular thread though.
 
I'm not "cherry-picking," anything. The game is advertised as an mmo and I provided an example of the mmo mechanics at work. feel free to contradict the obvious all you want.
The example you cited is notable because of how infrequent mass jumps are, so infrequent there have been fewer of them in the last 12 months, than there have been ship ganks reported to Inara in the past several days; which, by your own stated position and anecdotal experience, are rare enough to be inconsequential.

That's cherry-picking, my dude.

What's obvious is everyone here plays the same game you do, knows that solo exists, and that even when playing in Open, the game routinely fails to instance you with most commanders playing in the same mode you are, yet you're wedded to a paid employee's advertisement of the game that we're all playing, with full knowledge that the game doesn't work that way.

It's not an MMO.
 
Which is fine, to a point. There's a lot people have said on this topic from both sides, yet we get the game we are given and it seems very unlikely things are going to change.

Yes we get the game we are given, with a CHOICE of play styles that are basically Open PvP or Solo PvE. I have to choose Solo as i have little appetite to turn my 30 year Elite experience into whack-a-mole and random other player ruining my planned day in the game, but only because i can have zero confidence in the in-game crime and punishment system creating a immersive and believable experience. Now if i loved PvP above everything, i actually would be playing CQC (and i probably will at some point to grind some combat experience) as that is the perfect vehicle for that. But in terms of my 30 year Elite game journey it has little of worth to add to that.

Open is and, without comment from FDev on the subject, always will incorporate a PvP mode with little/no consequence from the game for blowing up another player (the same can actually also be said for PG). That's fine for me and others who want to play that way.

The problem is saying that people shouldn't get upset because they can't ruin everyone's fun when they want to when the whole premise of the thread is ruining the fun of players currently enjoying play in open. Some of us like it like this, so saying it should be changed to a PvE setup is the same as saying do away with solo/PG.

If anyone doesn't like a discussion about removing them. Good. You've an idea of our feelings about threads like this.

I will agree that personally i don't think forcing Open to PvE mode ONLY is the way to go. There are ways to make Open more interesting, but probably most of those actions )a working realism based crime and punishment system) would make a large slice of the PvP hardcore leave to focus on other games.

So again i'll just say that Frontier were smart in designing a game that caters to both Open PvP fans and those traditional Elite players that prefer Solo PvE. They certainly would have sold less units of the game if they just focused on one group over another.
 
It'd be good to see every player whether in solo or open. Those in solo couldn't be touched but it would at least give all players an idea on who or isn't affecting gameplay. I've seen many players not being able to fathom why their faction isn't improving in influence because Billy No Mates is flying invisible and ruining it. We could then at least work to counter this a little.
 
The example you cited is notable because of how infrequent mass jumps are, so infrequent there have been fewer of them in the last 12 months, than there have been ship ganks reported to Inara in the past several days; which, by your own stated position and anecdotal experience, are rare enough to be inconsequential.

That's cherry-picking, my dude.

What's obvious is everyone here plays the same game you do, knows that solo exists, and that even when playing in Open, the game routinely fails to instance you with most commanders playing in the same mode you are, yet you're wedded to a paid employee's advertisement of the game that we're all playing, with full knowledge that the game doesn't work that way.

It's not an MMO.
According to wikipedia the defn of an MMO would be:
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, often hundreds or thousands, on the same server."

This is rather simplistic, as games don't use a single server, even if they use the client-server architecture, and they all restrict the number of players that can instance together in some way or another, with few exceptions. Elite is hybrid, and uses P2P between players with over 100 in the same instance possible, and with various servers to provide missions etc. Then there is the fact that the effect of what you do is recorded on a common database, which is the case of Elite of course. The common database is what in my eyes constitutes an MMO, albeit more indirectly as said above.
 
It'd be good to see every player whether in solo or open. Those in solo couldn't be touched but it would at least give all players an idea on who or isn't affecting gameplay. I've seen many players not being able to fathom why their faction isn't improving in influence because Billy No Mates is flying invisible and ruining it. We could then at least work to counter this a little.
You'll never see every player, the instancing will see to that - many of the people here advocating PVE mode seem to forget that.
 
The example you cited is notable because of how infrequent mass jumps are, so infrequent there have been fewer of them in the last 12 months, than there have been ship ganks reported to Inara in the past several days; which, by your own stated position and anecdotal experience, are rare enough to be inconsequential.

That's cherry-picking, my dude.

What's obvious is everyone here plays the same game you do, knows that solo exists, and that even when playing in Open, the game routinely fails to instance you with most commanders playing in the same mode you are, yet you're wedded to a paid employee's advertisement of the game that we're all playing, with full knowledge that the game doesn't work that way.

It's not an MMO.

If the game wasn't an MMO what I've "cherry-picked," wouldn't be able to happen. It would mechanically be impossible and btw, the developer's description of the game wouldn't describe it as an MMO.

As far as ganking goes, get back to me when you've deduced the overall percentage of ganks out of the entire open population at any moment.
 
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