To answer the title question,
YES
YES
Such an option could be an(other) input to the matchmaking system, alongside game mode, friends list, block list and being in a Wing. It could be implemented as a slider - indicating ones preference, or lack thereof, for instancing with those who destroy clean players.Personally I would like something specifically aimed at avoiding gankers, rather than opting out of PvP altogether. Perhaps an option in the social menu that prevents you from instancing with anyone who has murdered another Cmdr in the past hour, or something like that.
Agree 100%The best way to deal with gankers is a decent crime and punishment system. - not that it’s as big of a problem as many seem to perceive - if they can only get away with killing one player a night they’re going to get bored quickly. But that’s not likely to happen.
But if the C&P system did it's job you wouldn't need this option right?I’m also a fan of the block button for gankers. As I’ve said before if we all blocked them they’d have no-one to ‘play’ with.
I doubt that Frontier would remove the block function, that they implemented before launch, regardless of changes to C&P - as the main purpose of the block function is not related how players are affected by consequences for committing crimes (which need not be committed against players).But if the C&P system did it's job you wouldn't need this option right?
Hmm.as the main purpose of the block function is not related how players are affected by consequences for committing crimes
So what? Nobody is forced to play with you. This includes open mode. Nice thing though is, if the blocker and the blockee both have dedicated IPv4 addresses and forwarded ports, FDev is inclined to load-balance the instances. So if you are an eligible instance host and block gankers, you protect others.But if the C&P system did it's job you wouldn't need this option right?
By the way, the block function is used extensively at CGs already, so that if you arrive in a system and instance with players that have blocked gankers, you will not instance with them (the gankers), so I continue to be bemused by the various comments here about open mode being a no no for anyone that doesn't fly a maxed out combat ship.
Which is in fact the same point I made.So if you are an eligible instance host and block gankers, you protect others.
My last experience at a CG (in an engineered but shieldless T9) was that I rarely got instanced with gankers, precisely because the host instance was mostly made up of cutters with extensive block lists. Then there is system chat, which they were using to alert others.The problem regarding the aversion to open is that the first encounter with a (known or not) ganker cannot be prevented.
I wouldn't have called blocking illegitimate, but then I certainly wouldn't call PVP 'forced' either - you enter into the current open mode at your own free will.As long as PvP is forced, blocking players preventing instancing is legitimate,
Why should they? That's the job of PGs and SOLO mode.PGs are a bandaid because they still do not prevent unwanted PvP
Yes, I doubt that would be against the game TOS, but why bother when you have SOLO mode? As far as I can see all you gain is seeing hollow squares, as system chat is available in all modes, what else to you need for 'collaborative' game play at a standard CG??The game uses Peer to Peer and as it is my internet connection, it is my right to block IP and port ranges
You can also just come to a stop in SC as soon as you enter a system and block anyone you see around the main star, then jump out and in again.Preemptive blocking can be achieved.
If you keep an eye on system chat and the bounties list it is possible to set up an encounter with a prospective blocklist member on your terms. Said individual can then be added to the blocklist without hassle.
Insert trimodal argument hereAlso, make Powerplay Open PvP only.
Provided that the PP modules go to Tech Brokers or some other pan-modal mechanic.Also, make Powerplay Open PvP only.
it's a workaround because the game doesn't give you the entire option to blaze your own trail if that includes doing coop with strangersI've never seen the point in blocking IP or port ranges - surely it's just easier to fly in the correct mode?
Agreed, switch them to Tech Brokers. I think the vast majority of people that engage in Powerplay for those modules don't touch it again once they've got them anyway.Provided that the PP modules go to Tech Brokers or some other pan-modal mechanic.
Or they cease to exist in any other than OpenPvP.![]()
It is easier to play in the correct game mode - unless and until particular game content is limited to one particular multi-player game mode, in which case there'll be an incentive for those who wish to engage in the gated content....I've never seen the point in blocking IP or port ranges - surely it's just easier to fly in the correct mode?