I'll just repeat what I said above : if you don't believe me at least check some of the threads with SirGanksalot and gank evasion academy.I just dont think the non-engineered variety, even A-class, can rely on that a-class hit point and resistance to survive very long at all against an engineered player killer build.
I'm not saying you will ALWAYS survive a gank but I don't agree that you have no defensive options. A Cutter with a 6A prismatic and 512T cargo space should fear nobody, even a T9 with 7A prismatic and the same cargo space is pretty sure to survive even a wing attack. Module malfunctions don't last forever and a fast reset FSD is a very useful counter to those weapons.Some amount of engineering will negate the offensive engineering of their opponent, but for some of the magic special effects there are no defensive options. Especially once shields drop. And most players who are playing without the expectation of having to duke it out with a player killing setup aren't equipping their ships to be shield tanks.
Your hull tank isn't going to counter a spectrum scrambler or pulse disruptor from their random chance at causing a module malfunction. They may still survive this malfunction, but the favor is decidedly flipped in the attackers favor with engineering. Especially if they get lucky and what malfunctions is your fsd or thrusters.
Woah! The balance is very firmly with the defender atm: a PvP bounty hunter has no chance of killing a wanted player in even a half engineered combat ship unless the defender decides to stay and fight it out. Watch webgear's channel if you don't believe me. Then, as I stated above, most (not all) engineered trade ships can easily survive gank attempts if they are built correctly. The problem is that most trade builds are maxed out for cargo and their cmdrs have some kind of moral expectation regarding other players that is not even in the spirit of the game, which has always been that of a cut throat galaxy.I think that would go a long way toward bringing back more balance between attacker and attackee in engineering.
Wow, can you post that build please? Mine is nowhere near that.
Yeah, those shields are light, and you don't have any MRPs, so you are vulnerable to super pen rails. That being said you are difficult to hit with rails if you really randomly spam lateral thrusters, and you came up against a multi pack hound build which you probably won't see often. If you had military grade armour you would boost the abs hull HP to over 1000 and a single ECM module would probably have bought you enough time to jump out, given that your ship is highly mobile.Hopefully you can see this...
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
I have managed to flip a T9 in FA OFF, absolutely, I think it was against a Cutter though, I even hit him with an FSD reset missile, must have been a lucky shot."Turn to face your attacker" in a T9.
I spilt coffee all over, thanks!
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Bear in mind it has no shields - it has mostly B grade modules for high integrity. A T9 is basically a sitting duck so the best tactic is probably to do a FA OFF turn to face your attacker and protect the thrusters while your FSD spools up.
FA OF is a pathway to many abilities some consider to be unnatural."Turn to face your attacker" in a T9.
I spilt coffee all over, thanks!
FA OF is a pathway to many abilities some consider to be unnatural.
Yes, I used it at Alcor, did about 7-8 runs.Are you flying that in open? In a CG system? with a clean block list?
Not only to hide it, but the packhounds overwhelm any point defence turrets and allow the torpedo to get through without being destroyed.Supposedly there's a tactic where a barrage of Packhounds is used to conceal reverb torps on the other players scanner. No clue if this actually done or even feasible though as I haven't done or seen this in-game for myself (I'm not big on PVP).
Not only to hide it, but the packhounds overwhelm any point defence turrets and allow the torpedo to get through without being destroyed.
@Northpin do the PDT even try to hit the torpedo or just ignore it? My comment on this was based on someone else telling me, I have not verified if PDT fire on a torpedo if packhounds are not present. I have tried the packhound/torpedo technique successfully (well semi-successfully, ultimately the other ship high waked after I took out his shields with the torpedo).PDT cant stop a torpedo anyway. Not even 2 PDT can
So the purpose of packhounds would be to conceal the torpedoes so the target is not tempted to take evasive action.
ECM ftw.
@Northpin do the PDT even try to hit the torpedo or just ignore it? My comment on this was based on someone else telling me, I have not verified if PDT fire on a torpedo if packhounds are not present. I have tried the packhound/torpedo technique successfully (well semi-successfully, ultimately the other ship high waked after I took out his shields with the torpedo).
Godspeed my good man!Hi Mersozz
Tell you what, I've got nothing better to do today, (builders are in doing some work so's I'm keeping out of the way)... so I'm going to fly in open in and around Shinrarta in my Courier, just to see if I get interdicted, maimed, abused, destroyed even, as an 'experiment'
, should be interesting to see what happens.
Jack![]()
Godspeed my good man!
Hi Mersozz
Well, I've been flying / piloting back and forth between Jameson's Memorial and the systems nav point. Visited a few planets in the system, docked several times at Jameson Base, and did some tours around the stations in system. The only excitement I had was watching a Cmdr in a Beluga seemingly stuck in the slot / 'toast rack' at Jameson's Memorial, earlier this evening. (I don't know whether this was intentional or accidental btw.... I disabled my auto pilot and flew around the Beluga into the station).
I'm now docked at Jameson's watching the paint dry on the hanger walls!....yippeee!
Seriously, no interdictions, no attempted gbh etc.....in fact I only spotted 3 or possibly 5? Cmdrs in Open Play this afternoon / evening.
I might try again tomorrow at some point,
Jack![]()