To the wing who jumped me in Shinrarta Dezra (and whomever else wishes to care or share)...

My best guess at this point is that if I were packing an ECM instead of point defense, I might have fared better. Seems like many times, it's a rock-paper-scissors thing. Point Defense has its advantages over ECM depending on the scenario. But against packhounds, the ECM would appear to be the better option. But then that would have left me vulnerable to dumbfires, so again, it's something of a game of chance. And when its 4 v 1, the chances grow more slim.
 
I just dont think the non-engineered variety, even A-class, can rely on that a-class hit point and resistance to survive very long at all against an engineered player killer build.
I'll just repeat what I said above : if you don't believe me at least check some of the threads with SirGanksalot and gank evasion academy.
  • a while ago a ganker cmdr organised training sessions on how to avoid ganks; you passed the test if you reliably escaped a 1v1 gank in a non engineered Cobra MKIII
Some amount of engineering will negate the offensive engineering of their opponent, but for some of the magic special effects there are no defensive options. Especially once shields drop. And most players who are playing without the expectation of having to duke it out with a player killing setup aren't equipping their ships to be shield tanks.

Your hull tank isn't going to counter a spectrum scrambler or pulse disruptor from their random chance at causing a module malfunction. They may still survive this malfunction, but the favor is decidedly flipped in the attackers favor with engineering. Especially if they get lucky and what malfunctions is your fsd or thrusters.
I'm not saying you will ALWAYS survive a gank but I don't agree that you have no defensive options. A Cutter with a 6A prismatic and 512T cargo space should fear nobody, even a T9 with 7A prismatic and the same cargo space is pretty sure to survive even a wing attack. Module malfunctions don't last forever and a fast reset FSD is a very useful counter to those weapons.
I think that would go a long way toward bringing back more balance between attacker and attackee in engineering.
Woah! The balance is very firmly with the defender atm: a PvP bounty hunter has no chance of killing a wanted player in even a half engineered combat ship unless the defender decides to stay and fight it out. Watch webgear's channel if you don't believe me. Then, as I stated above, most (not all) engineered trade ships can easily survive gank attempts if they are built correctly. The problem is that most trade builds are maxed out for cargo and their cmdrs have some kind of moral expectation regarding other players that is not even in the spirit of the game, which has always been that of a cut throat galaxy.
 
Wow, can you post that build please? Mine is nowhere near that.

Bear in mind it has no shields - it has mostly B grade modules for high integrity. A T9 is basically a sitting duck so the best tactic is probably to do a FA OFF turn to face your attacker and protect the thrusters while your FSD spools up.
 
Hopefully you can see this...
Yeah, those shields are light, and you don't have any MRPs, so you are vulnerable to super pen rails. That being said you are difficult to hit with rails if you really randomly spam lateral thrusters, and you came up against a multi pack hound build which you probably won't see often. If you had military grade armour you would boost the abs hull HP to over 1000 and a single ECM module would probably have bought you enough time to jump out, given that your ship is highly mobile.
 

Bear in mind it has no shields - it has mostly B grade modules for high integrity. A T9 is basically a sitting duck so the best tactic is probably to do a FA OFF turn to face your attacker and protect the thrusters while your FSD spools up.

Are you flying that in open? In a CG system? with a clean block list?

I guess that's that just a bait to have more shieldless noobs in open 😂
 
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Hi Mersozz :)

Tell you what, I've got nothing better to do today, (builders are in doing some work so's I'm keeping out of the way 😬)... so I'm going to fly in open in and around Shinrarta in my Courier, just to see if I get interdicted, maimed, abused, destroyed even, as an 'experiment' ;) , should be interesting to see what happens. :giggle:

Jack :)
 
Are you flying that in open? In a CG system? with a clean block list?
Yes, I used it at Alcor, did about 7-8 runs.
On the first run I got interdicted by a pirate in a Conda I think, which I jumped away from with only about 10-15% hull damage.
Then I got interdicted by a gank wing, and got away ok, with around 30% hull damage and not much else.
On the next attempt I was expecting real problems (as I saw at least 5-6 ships around the main star), but I got a clear run through to the station, although as per usual I did a wide arc and went at full throttle, and crashed into the planet which the station was orbiting, and from there it was a short hop.
I only got interdicted 2-3 other times, by gankers, but I was high waking by the time the second/third wing mate arrived, and I think I had max 45% hull damage and MRPs down to zero with about 10% damage on the FSD. So I haven't yet had a full wing of four all firing at once for a sustained 10s or more.
Bear in mind there was a lot of system chat about blocking, and I was often getting instanced with cargo cutters with (presumably) extensive block lists.

P.S. comments on the build are welcome of course, it's a work in progress ..
 
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Supposedly there's a tactic where a barrage of Packhounds is used to conceal reverb torps on the other players scanner. No clue if this actually done or even feasible though as I haven't done or seen this in-game for myself (I'm not big on PVP).
Not only to hide it, but the packhounds overwhelm any point defence turrets and allow the torpedo to get through without being destroyed.
 
Not only to hide it, but the packhounds overwhelm any point defence turrets and allow the torpedo to get through without being destroyed.

PDT cant stop a torpedo anyway. Not even 2 PDT can
So the purpose of packhounds would be to conceal the torpedoes so the target is not tempted to take evasive action.

ECM ftw.
 
PDT cant stop a torpedo anyway. Not even 2 PDT can
So the purpose of packhounds would be to conceal the torpedoes so the target is not tempted to take evasive action.

ECM ftw.
@Northpin do the PDT even try to hit the torpedo or just ignore it? My comment on this was based on someone else telling me, I have not verified if PDT fire on a torpedo if packhounds are not present. I have tried the packhound/torpedo technique successfully (well semi-successfully, ultimately the other ship high waked after I took out his shields with the torpedo).
 
@Northpin do the PDT even try to hit the torpedo or just ignore it? My comment on this was based on someone else telling me, I have not verified if PDT fire on a torpedo if packhounds are not present. I have tried the packhound/torpedo technique successfully (well semi-successfully, ultimately the other ship high waked after I took out his shields with the torpedo).

PDT will fire at torpedoes, but they dont seem to do enough damage to kill a torpedo fast enough to matter. Not even 2 PDT are enough.
Best way to kill a torpedo is to use seekers against them
 
Hi Mersozz :)

Tell you what, I've got nothing better to do today, (builders are in doing some work so's I'm keeping out of the way 😬)... so I'm going to fly in open in and around Shinrarta in my Courier, just to see if I get interdicted, maimed, abused, destroyed even, as an 'experiment' ;) , should be interesting to see what happens. :giggle:

Jack :)
Godspeed my good man!
 
Hi Mersozz :)

Godspeed my good man!

Well, I've been flying / piloting back and forth between Jameson's Memorial and the systems nav point. Visited a few planets in the system, docked several times at Jameson Base, and did some tours around the stations in system. The only excitement I had was watching a Cmdr in a Beluga seemingly stuck in the slot / 'toast rack' at Jameson's Memorial, earlier this evening. (I don't know whether this was intentional or accidental btw.... I disabled my auto pilot and flew around the Beluga into the station).
I'm now docked at Jameson's watching the paint dry on the hanger walls!....yippeee! :D
Seriously, no interdictions, no attempted gbh etc.....in fact I only spotted 3 or possibly 5? Cmdrs in Open Play this afternoon / evening. 🤷‍♂️
I might try again tomorrow at some point, ;)

Jack :)
 
Hi Mersozz :)



Well, I've been flying / piloting back and forth between Jameson's Memorial and the systems nav point. Visited a few planets in the system, docked several times at Jameson Base, and did some tours around the stations in system. The only excitement I had was watching a Cmdr in a Beluga seemingly stuck in the slot / 'toast rack' at Jameson's Memorial, earlier this evening. (I don't know whether this was intentional or accidental btw.... I disabled my auto pilot and flew around the Beluga into the station).
I'm now docked at Jameson's watching the paint dry on the hanger walls!....yippeee! :D
Seriously, no interdictions, no attempted gbh etc.....in fact I only spotted 3 or possibly 5? Cmdrs in Open Play this afternoon / evening. 🤷‍♂️
I might try again tomorrow at some point, ;)

Jack :)

Most gankers won’t even bother to interdict a courier.
 
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