It's a simulation of a particular sci-fi concept of ftl travel. Sci-fi fans may tend to forget ED's supercruise is basically cruising at warp speeds. In the old Star Trek canon (before Excelsior's transwarp drive), it took most ships an average of a day to travel a few or less light years.
It's understandable that many want travel times to be instant, but unfortunately in this mmo shared persistent ED galaxy, time can't be sped up for individual cmdrs like what was done with the 'stardreamer' in FFE where the ships' max speed was only a small fraction of lightspeed also.
...i just hit over 200,000 km/s in an overloaded, underpowered Mk1 Cobra. So that's fully 2/3 C.
I would content that 9/10 folks would consider 2/3 quite a
large fraction..
But of course, since i
do have Stardreamer to play with, at max time acceleration (10,000x), i have an effective speed of 2 * 10^12 m/s
So that's 2000,000,000,000 (two trillion) meters / sec.
Or more than 6,671 times lightspeed.
That's in "normal space", remember.
In "normal space" my ED Eagle has a top speed of 140 m/s, IIRC. God knows what it does in "supercruise", i don't use it.
Hyperspace is of course instant, and there's no good reason we couldn't have selectable hyperspace targets - Pioneer does; you right-click a star on the galaxy map to cycle thru the major bodies in the target system you want to exit hyperspace near, so if it's a binary, tertiary, quaternary or whatever, you can choose which star or brown dwarf etc. you wanna jump to.
Besides, why would ED's "astrogation console" only be able to target large bodies when they're far away? Many binaries are further apart than some discrete systems in the denser regions of the galaxy, yet you can jump between the latter but not the former - it's logically inconsistent, and totally failing to capitalise on the gaming potential. Just squandering it all away with the 90% entirely passive up-a-bit, left-a-bit screensaver. I mean, "supercruise".
The galaxy is so astronomically vast and in that sense ED is a great simulation of astronomical distances. The galaxy is already opened up to quick exploration with high tech hyperspace travel. If they added instant wormhole travel for any ship to any location at any time, the lore would break down and the sci-fi premise of the ED-verse would look ridiculous where more than half the galaxy should already have been populated by the 34th century instead of just a relatively miscroscopic civilized bubble. Think about it where the premise and fidelity of ED's sci-fi world and travel tech would be severely cheapened. It's already lopsided where the large lasers of ED's ships are no more powerful than Trek's hand phasers. And the tech for making ED that full of content probably isn't there yet. This is one reason I don't have a problem if they increased the fsd range but only uniformly for all ED ships with no factional or biased preference for buffing a favorite ship over the other.
You're kinda missing the point that
it's what you're doing while travelling that makes the difference. Sure, space is big, but that doesn't mean interplanetary flight has to be reduced to an up-a-bit, left-a-bit 20 minute dot-tracking exercise.
Space was big in previous Elites, too, but they're a lot of fun to play - i typically use autopilot for interplanetary travel, switching to external view to pan around and take in the views and flybys etc. Or just fast-forward thru the whole journey when i can't be bothered to sit thru it... But ED doesn't even have autopilot yet. And we had to beg, for years, just for an external view.
It's the
quality of the interaction with "the game" that matters. Yes, space is big. That's precisely why seamless speed and full pilot control of velocity is so central to the experience of spaceflight, but also, why it's vital to respect players' time and provide some means of interesting interaction to keep them preoccupied doing things they
want to do, whether in-flight entertainment or managing ship systems or whatever. But it has to be
elective stuff. Not simply being forced to nurse a crosshair up-a-bit, left-a-bit until you're catatonic and drooling, as some strange numbers in indecipherable units count down at a rate that's fluctuating in a totally unintuitive manner, whilst also being shown what appear to be units of time but which seem to bear no causal correlation to
any useful or informative aspect of your flight or arrival time..