Too fast for orbital cruise?

Why does this happen sometimes even though I am below the blue zone?

I enter Orbital and on way to surf. I do not exceed 130km/s as in this case . Even then it happens!

By the way, lets do away with the glide entirely and lets just have OC and then choose your own speed to planet Surface.
If going too fast then ship damage.

Also quite annoying if you are in Glide and want to reenter OC then you cant without going to normal space.

This is quite an aged mechanics and should be reworked.
 
your descent speed is to great.. look at the rate of decent bars on the right hand side.. once they hit red you need to shallow the dive prior to entering glide.

its all about the angle you approach the planet..
 
By the time you get close to a planet, you should be well below the Blue Zone if you want to have control over your insertion point where Glide Mode engages. Pay attention to the gauge on the right side of the center HUD. You should have a nice Glide Path already lined up before you get to the line where Glide Engages.

If you are moving too fast, all that goes out the window.
 
your descent speed is to great.. look at the rate of decent bars on the right hand side.. once they hit red you need to shallow the dive prior to entering glide.

its all about the angle you approach the planet..

What do you mean? The ladder is the same color all the way.
Oh, yes... I am red/green colorblind that may be why I dont see when the ladder turns red?
 
I agree the whole mechanic needs a serious overhaul. 'Glide' is just silly.

Considering your most powerful thrusters needed to arrest your decent are BEHIND YOU meaning you're FACE FIRST to the ground it makes perfect sense.

During the glide your ship has been captured by the gravitational pull (however weak it may be but still there) and is being dragged down.

With your most powerful thrusters in the back, you ether have two choices. Ride out the decent on your considerably far weaker retro thrusters as they control your decent with the under thrusters providing the necessary lift to keep your ship from slamming 'bottom' down into the planet and put you into 'hover', or flip your ship around nose up throttle full to arrest your downward movement.

The third option is of course fiery death by kamikaze watermelon. SPLAT.

Essentially it's the same mechanics as driving a large truck. They can't stop on a dime. They need time and distance before they can come to a complete halt and you're moving SEVERAL times faster then a big rig.

Which I KNOW FOR A FACT the rest of you keep disregarding and keep swerving in front of my 13 ton armored box thinking it won't absolutely disembowel your car on collision. I think it's supposed to be a law you shouldn't be cutting in front of a truck any closer then 40 feet.
 
Considering your most powerful thrusters needed to arrest your decent are BEHIND YOU meaning you're FACE FIRST to the ground it makes perfect sense.

During the glide your ship has been captured by the gravitational pull (however weak it may be but still there) and is being dragged down.

With your most powerful thrusters in the back, you ether have two choices. Ride out the decent on your considerably far weaker retro thrusters as they control your decent with the under thrusters providing the necessary lift to keep your ship from slamming 'bottom' down into the planet and put you into 'hover', or flip your ship around nose up throttle full to arrest your downward movement.

The third option is of course fiery death by kamikaze watermelon. SPLAT.

Essentially it's the same mechanics as driving a large truck. They can't stop on a dime. They need time and distance before they can come to a complete halt and you're moving SEVERAL times faster then a big rig.

Which I KNOW FOR A FACT the rest of you keep disregarding and keep swerving in front of my 13 ton armored box thinking it won't absolutely disembowel your car on collision. I think it's supposed to be a law you shouldn't be cutting in front of a truck any closer then 40 feet.

But you're not gliding. Glide is unpowered flight in atmosphere.
 
What do you mean? The ladder is the same color all the way.
Oh, yes... I am red/green colorblind that may be why I dont see when the ladder turns red?

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9. Speed Indicator - I've done my best to circle the region of the indicator referred to as "in the blue". This area of the speed indicator will move up and down the length of the indicator as you accelerate/decelerate but your optimal turning and maneuvering is done at the midpoint of this marker. Planetary approach should be no more than 50% of this, depending on the ship. Small, extremely fast ships should be no more than 25% of this region, or you risk a "Too Fast" incident.
 
I agree the whole mechanic needs a serious overhaul. 'Glide' is just silly.
I think you are using your FSD to "slide" down the gravity well on lowest FSD power settings until the surface is too close for a save descent. Only then you come out of supercruise and engage normal thrusters. Until then you're in your very own space-time bubble pretty much unaffected by normal gravity physics.

Oh, and on topic: On small planets you tend to come in too steep for your FSD to slow down properly. Some small rock need you to go almost half way around it. Also, remember the planets are globes, so the angle changes when you go on a parallel tangent to them. This is more apparent on small planets. The size of the planet can be evaluated by watching the distance the orbital cruise line is above the horizon. On small planets it's a large gap, on big ones a small one. This gives you a hint at how much distance you should dip into orbital cruise. And last but not least: When you find out you are too far off from the target to get a good glide in, aim at 0° in orbital cruise to accelerate in an orbit. Just make sure you get off the 0° soon enough to allow your ship to slow down again for a save glide entry. It all takes a bit of practice.
 
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I occasionally see this happen right before hitting the drop altitude despite a descent rate that isn't in the red zone.

It's rare enough that I can't replicate it at will, and the workaround is simply popping back into supercruise and continuing the descent, but given all the other nuisances that routinely happen, I can agree orbital flight could use another pass.

Maybe when they add atmospheres...
 
I think you are using your FSD to "slide" down the gravity well on lowest FSD power settings until the surface is too close for a save descent. Only then you come out of supercruise and engage normal thrusters. Until then you're in your very own space-time bubble pretty much unaffected by normal gravity physics.

Even still, just using the word 'glide' is completely ridiculous. You need an aerofoil and viscous fluid (ie. air or atmosphere) to be able to glide.
 
Even still, just using the word 'glide' is completely ridiculous. You need an aerofoil and viscous fluid (ie. air or atmosphere) to be able to glide.

So I suppose you don't count riding your downward firing thrusters. They're trying to keep you in the air by forcing you "up" simulating the lift you'd normally get with those other mechanics.
 
https://s5.postimg.org/8omu8eyyv/This.jpg

9. Speed Indicator - I've done my best to circle the region of the indicator referred to as "in the blue". This area of the speed indicator will move up and down the length of the indicator as you accelerate/decelerate but your optimal turning and maneuvering is done at the midpoint of this marker. Planetary approach should be no more than 50% of this, depending on the ship. Small, extremely fast ships should be no more than 25% of this region, or you risk a "Too Fast" incident.

No they're refering to the angle indicator that you only see in orbital cruise on the center screen target recital. When the degrees pop up there's a small ladder just to the right of the center that denotes your angle of attack. Come in too high and your ship won't break orbital. Come in too low and the safties kick in dropping you out of SC into Atmo too high up with no speed.

The trick is to come in at a 35-30 degree attack in the blue zone you've outlined. I nail my targets every time.
 
So I suppose you don't count riding your downward firing thrusters. They're trying to keep you in the air by forcing you "up" simulating the lift you'd normally get with those other mechanics.

That's a completely different mechanic to lift generated by an aerofoil. One works in a viscous fluid, the other in a vacuum.

I realise I'm being a bit on the pedantic side here but it's one thing that's really bugged me since (airless) planetary landings were introduced. :p

No they're refering to the angle indicator that you only see in orbital cruise on the center screen target recital. When the degrees pop up there's a small ladder just to the right of the center that denotes your angle of attack. Come in too high and your ship won't break orbital. Come in too low and the safties kick in dropping you out of SC into Atmo too high up with no speed.

The trick is to come in at a 35-30 degree attack in the blue zone you've outlined. I nail my targets every time.

It's not angle of attack, that happens with an aerofoil in a viscous fluid.

It's angle of displacement, that happens with rocket/ion/whatever engines in a vacuum.

Argh!
 
I agree the whole mechanic needs a serious overhaul. 'Glide' is just silly.

Agreed as well. "Orbital Cruise" doesn't really mean anything. Can you actually orbit? If you take your hands off the controls will you stay locked into orbit around the planet? No? Then why call it "orbital" cruise in the first place?

Also, I always thought the "glide" towards the planet would have been better suited to atmosphere landings when they become available. Then again, there may be that swarm of plasma around you instead when that finally happens.
 
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I realise I'm being a bit on the pedantic side here but it's one thing that's really bugged me since (airless) planetary landings were introduced. :p

Hey. Riding the self generated 'hot air' cushion of my downward thrusters has always worked as an explanation for me! Doesn't matter how it happens. What matters is the absolute definition of "lift" is "Force that provides upward movement". Whether that comes from low pressure generated by an angle of attack or direct thrust as seen in VTOL what matters is that it's a force being produced.
 
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Considering your most powerful thrusters needed to arrest your decent are BEHIND YOU meaning you're FACE FIRST to the ground it makes perfect sense.

With your most powerful thrusters in the back, you ether have two choices. Ride out the decent on your considerably far weaker retro thrusters

That WOULD make perfect sense...except can't you Thrust backwards as fast as forwards (and Boost Backwards equally TOO) so presumably your "weaker" Retro-Thrusters as as powerful as your Forward ones...
 
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