There's nothing though provoking about a cheap game mechanic put in place to substitute a failure on the part of Frontiers ability to provide effective challenges or countermeasures to many players ingenuity. These are the same "challenges" found in many old school games due to limitations of the time, now its just lazy game development on the part of the developers, or they just haven't advanced with the times.
I dunno, sometimes I just submit and run away, works for me 99% of the time. If I get a FSD failure, I don't cry, I just get on with getting out of there. It's not hard and I'm currently running about in an Asp Scout.
Sometimes I just take the interdiction and win or lose, haven't been killed by losing one but I do tank when discovering stuff.
Sometimes I go combat, I have fun either way.
Could it be better, then yes I would agree.
I would say that if I didn't tank then I would be stopping off more often than not in stations because I get trolled by Elite Vultures and others but that's why I tank...and I live mostly...and rarely need to repair.

I generally play in hostile territory, am involved in foreign PP lands, so I do get the best SJA offers currently, I run when it's too much or have better things to do....and I like that choice.
Dude, please knock it off with the attitude. It's rude and uncalled for. I'm really sick of the "learn2play" attitude that many on these forums put forth when people are reporting legitimate bugs, or maybe just asking for information or clarification.
There have been issues that some players are running into since the 1.5 patch (or maybe earlier?) where the escape vector twists and turns faster than you can possibly keep up with, even in a fairly agile ship like a Cobra Mk3. Other timesthe escape vector flips from directly in front of you to directly behind you instantly. There are yet other times where the interdiction succeeds in about half a second and you don't even have time to try to fight it.
If you aren't having these issues, then that's great. But please lay off the extremely rude attitude towards those of us that are encountering issues and are trying to report it and/or get more information.
There was no attitude, there just is. I never mentioned L2P so how you got that is probably in your head and not my post. Sure, I have experienced the teleporting, recipient FSI bug but you can still win if you focus. And if you don't win, create a get out of dodge scenario pretty quickly. When I don't win is where I actually enjoy the game more because I have to think, do and get out of there.
Silly Humans just give up all to easy but seriously, it can be done. I've seen and experienced much worse than that but hey, challenge mode accepted. How I play the game and if it gets too much I run.
But, I really like being asked questions about what I should do. Should I just run or bring it.
Not more difficult. They are randomly impossible to beat, or if you're clearly beating them, you still get interdicted. There were a few times I was losing and still beat the attempt. No, they are not impossible or difficult. The game mechanic is broken.
I've had that as well. But mostly in the bigger ships. What do you fly?