My 2 cents in this thread that definitly caught up my attention.
I understand what is worrying OP as I had a similar experience when I came back to RCT3. The difference being that it was not about the tool in itself, rather than the huge quantity of available assets and pieces provided by the modding scene that was quite established when I relaunched the game. I spent hours building a quarter of a park before realizing this was not fun anymore. The problem was that the grid system for wall and roofs requires a very large number of pieces to allow for a high level of details. People are already and rightly asking for new pieces in PC (half length, one meter height, etc...), for each texture. I am afraid that this will end up in a game where half the time is spent picking the pieces in a menu, which is in my opinion closer to playing with a jigsaw puzzle rather than a theme park simulation game.
I agree with OP about consistency. Coasters and paths are now gridless, but not the buildings. Looking at the Sims video made me realize that something more flexible could have been done for the buildings. That being said, I don't think the devs will completely change the building system now it is settled are approved by most players here. What I hope for, is that the interface will be tweaked to ease the selection of pieces and scenery. As for now, I have the feeling that everything is thrown together into the same place, and I am afraid that this will become a complete mess. For example, I don't undertand why some pieces are in Walls, Wall extras, or Wall attachments. Also, there isn't (yet?) any theme selection button. (No no, I don't have a sorting OCD ^^')
I wouldn't describe myself as hardcore builder nor complete casual, but as (maybe) someone in the average that likes to have a good looking park with enough details, but not having to spend hours on a single building to achieve this.
However, we must acknowledge that what we can build today in a few minutes is already WAY better than what we could do in previous games, and, maybe, some recolorable textures will help a lot in this aspect (wink wink, nudge nudge).
I understand what is worrying OP as I had a similar experience when I came back to RCT3. The difference being that it was not about the tool in itself, rather than the huge quantity of available assets and pieces provided by the modding scene that was quite established when I relaunched the game. I spent hours building a quarter of a park before realizing this was not fun anymore. The problem was that the grid system for wall and roofs requires a very large number of pieces to allow for a high level of details. People are already and rightly asking for new pieces in PC (half length, one meter height, etc...), for each texture. I am afraid that this will end up in a game where half the time is spent picking the pieces in a menu, which is in my opinion closer to playing with a jigsaw puzzle rather than a theme park simulation game.
I agree with OP about consistency. Coasters and paths are now gridless, but not the buildings. Looking at the Sims video made me realize that something more flexible could have been done for the buildings. That being said, I don't think the devs will completely change the building system now it is settled are approved by most players here. What I hope for, is that the interface will be tweaked to ease the selection of pieces and scenery. As for now, I have the feeling that everything is thrown together into the same place, and I am afraid that this will become a complete mess. For example, I don't undertand why some pieces are in Walls, Wall extras, or Wall attachments. Also, there isn't (yet?) any theme selection button. (No no, I don't have a sorting OCD ^^')
I wouldn't describe myself as hardcore builder nor complete casual, but as (maybe) someone in the average that likes to have a good looking park with enough details, but not having to spend hours on a single building to achieve this.
However, we must acknowledge that what we can build today in a few minutes is already WAY better than what we could do in previous games, and, maybe, some recolorable textures will help a lot in this aspect (wink wink, nudge nudge).