Long story short - allow torps to be reloaded without returning to base, just make sure this cannot be done in a fight. I'm fully on board with the idea of "once per fight" weapons, high risk high reward and all, but forcing the player to leave the battle entirely and take a leisurely cruise to a dock somewhere completely breaks the mood for me.
You could either make it long enough to make sure the fight is over before it's done, you could make the process crippling for the ship or make it fail upon being hit, discouraging from mid-fight attempts.
For example:
Pick an option depending on what is easiest and can be protected from abuse (e.g. relogging to remove a cooldown).
Whatever you decide, please - when you're participating in combat, having to leave the area and dock somewhere feels like quitting the game. ANY form of reload, even if it forces you to stay back and observe the fight from a distance for a few minutes, is better than one forcing you to quit the game.
We can have shields that take 5+ minutes to recharge, it's not like this would be new...
You could either make it long enough to make sure the fight is over before it's done, you could make the process crippling for the ship or make it fail upon being hit, discouraging from mid-fight attempts.
For example:
- give torps a 5x clip size ammo capacity and a 5 minute reload time, perhaps even make it strain the WEP capacitor and/or generate heat, or
- give them a synthesis option that takes 2 minutes and breaks upon being hit, or
- add a new optional module e.g. torpedo assembler, limit to one per ship, make assignable to hotkey and/or firing group. When used it would consume resources and power and generate heat for 2 minutes, crippling your combat capability while it assembles the torpedoes, or
- give them a synthesis that takes normal amount of time but has a 5 minute cooldown. Might have to remove class 3 torps from the game cause 8 torps in short succession from a single pylon could be OP.
Pick an option depending on what is easiest and can be protected from abuse (e.g. relogging to remove a cooldown).
Whatever you decide, please - when you're participating in combat, having to leave the area and dock somewhere feels like quitting the game. ANY form of reload, even if it forces you to stay back and observe the fight from a distance for a few minutes, is better than one forcing you to quit the game.
We can have shields that take 5+ minutes to recharge, it's not like this would be new...