Thanks to the excellent
@Ian Doncaster, here come the records from the in-game squadron exploration leaderboards of all previous seasons on the PC, so that's some more data to analyze. Bear in mind that all this
only applies to squadrons, and we have no idea how many explorers might be in squadrons. (Then there would be the question of how many members of squadrons are active explorers.)
The final caveat is that squadron points come mostly from the credit value of exploration payouts, which I couldn't directly compare with the same data of EDSM. Instead, I examined a scenario where the total of squadron points would come from ELWs and WWTCs, with ELWs being 16.37% of that total. (That ratio comes from the numbers of both uploaded to EDSM.) This of course overestimates the number of such bodies found by squadrons by some degree, but I wouldn't expect it to be too much.
While it would be possible to calculate and sum up by dates the payouts of every single body uploaded to EDSM, not only would this take a long while to run, but we also don't know which ones received what bonuses. Especially back when the game didn't log if a body was already discovered or not. (It does now, just not who the discoverer was.)
Also, one more thing: while the EDSM data counts for the
time of scanning, the squadron data counts for the
time of sale. This was probably the most relevant in DW2's time, with a lot of explorers selling the data at once.
So, with these points in mind, I'd advise anyone against taking far-reaching conclusions from this data and analysis. Just use them as rough guidelines perhaps.
A bit more about the methodology. Squadrons ranks 1 to 10 are exact, after which Ian sampled every ten ranks first, then starting from 100, every hundred, with the final being #1000. (This is because of the interface's limitations.) After the top ten, I did linear regression on the other two ranges, and calculated the areas under the resulting two equations. Non-linear would have been a better fit, but linear was also quite decent, and spreadsheet programs work much better with those. (Unless I'm unfamiliar with something there.)
No data after the #1000 position, because the number of squadrons on the leaderboard varies season by season - and as you can see from the data, even by that time, we are talking about squadrons selling at most 10 million Cr per week. Granted, thousands of those do add up to some degree, but I decided to disregard those.
Finally, it might not be readily apparent from the data, but let's not forget that unlike the other seasons,
Season 2 lasted four weeks instead of the usual eight.
I also made exact ELW counts from EDSM (although these could be off, as I'm not sure I got the start and end dates of Seasons right) to compare these with, and from those, an estimate for how many credits ELW+WWTCs could have made. (Assuming a constant WWTC/ELW ratio.) This still wouldn't be the total sale value, of course, but still likely to be the majority of it. Then to better compare all these with the short duration of Season 2, I also did simple weekly and daily breakdowns.
So, what can we tell?
Squadron exploration activity over seasons was mostly the same for Seasons 1 and 4, and a lower amount for 2, 3, 5. However, as I mentioned, S2 was half of a regular season; on a weekly and daily basis both, squadron exploration activity peaked in Season 2. DW2 went on mostly during Seasons 2 and 3. As with the EDSM data, we see a big boost during DW2's "peak", so to speak, compared to which both Season 3 and 5 are roughly halved. So, even though we are talking about squadrons here, the effect was similar... except for Season 4 bouncing back.
For Season 6, I don't have all the data yet, it'll take some time to go through it - but the top 10 mirrors Season 4 there. If the rest of the squadrons there will too, then it's interesting that the activity would cycle as such there, because the EDSM activity is fairly stable - and let's not forget that there have been no changes to exploration ever since Chapter Four, the start of this data. (Although there have been two smaller updates focused on new players, and while I have no idea if they helped with squadron activity or not, on EDSM neither of the two made any difference.)
Unfortunately, in the end there are still too many unknowns, differences and estimates here to draw
good comparisons between the two sets of data. Still, it does raise some interesting questions, and it's always good to see data from different sources, especially when the source is in-game.