can't seem to hide waypoint panel it says its off in settings but still shows up.. also waypoint runtime error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object variable or With block variable not set.
at Microsoft.VisualBasic.CompilerServices.Symbols.Container..ctor(Object Instance)
at Microsoft.VisualBasic.CompilerServices.NewLateBinding.ObjectLateInvokeDefault(Object Instance, Object[] Arguments, String[] ArgumentNames, Boolean ReportErrors, Boolean[] CopyBack)
at Microsoft.VisualBasic.CompilerServices.NewLateBinding.InternalLateInvokeDefault(Object Instance, Object[] Arguments, String[] ArgumentNames, Boolean ReportErrors, Boolean[] CopyBack)
at Trade_Computer_Extension.Panel_Waypoints.Scoop7_MouseMove(Object sender, MouseEventArgs e) in F:\Trade Computer Extension\Trade Computer Extension\Panel_Waypoints.vb:line 545
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Excellent work on the shopping panel, that is going to be enormously helpful.
Thanks for all your hard work. I will be getting a donation out.
A few minor things I hope you might be able to add at some point.
1) On the log-in screen where it shows your Ranks for Combat, Trade, etc... In addition to the name of the rank could it show a number as well. Say like Combat Rank - #. Where # is the rank number. So if you were Harmless it would be Combat Rank - 1, or Combat Rank (1), or maybe for Harmless it would be Combat Rank - 9 (if you go in reverse and the lower rank numbers are better, so Elite would be rank 1, maybe that makes more sense, I don't know).
I should probably know what position the rank names are, but outside of knowing there are 9 ranks and the names of the first couple and last couple of ranks I'm never quite sure what place I'm in and have to look it up.
2) On the Summary panel. Could you include the Population size in the Star System Summary section. I've been playing the background simulation, trying to affect influence in the systems and population size is important to know how easy or hard that will be. And I imagine population size is important for other aspects of the game as well.
3) On the Summary Panel, can you color certain information to make it easier to read. So where it says like 4 Space Installations, 2 Planet Installations, 1 Unregistered Installations, etc.. and the text is all white, can you make the number part colored while the rest of the text remains white. Say in the above example the 4 and 2 would be green, yellow or light blue, and for unregistered Installations the 1 is bright red.
On the Inner System Locations, perhaps color the date portion (11/11/3303) of the Last Updated, Last Visited. If you wanted to get even fancier , maybe the date is green if the visit was within the last week, yellow if it was within the last couple weeks, and red if it was longer. Or whatever time frames seem appropriate.
Excellent work on the shopping panel, that is going to be enormously helpful.
Thanks for all your hard work. I will be getting a donation out.
A few minor things I hope you might be able to add at some point.
1) On the log-in screen where it shows your Ranks for Combat, Trade, etc... In addition to the name of the rank could it show a number as well. Say like Combat Rank - #. Where # is the rank number. So if you were Harmless it would be Combat Rank - 1, or Combat Rank (1), or maybe for Harmless it would be Combat Rank - 9 (if you go in reverse and the lower rank numbers are better, so Elite would be rank 1, maybe that makes more sense).
I should probably know what position the rank names are, but outside of knowing there are 9 ranks and the names of the first couple and last couple of ranks I'm never quite sure what place I'm in and have to look it up.
2) On the Summary panel. Could you include the Population size in the Star System Summary section. I've been playing the background simulation, trying to affect influence in the systems and population size is important to know how easy or hard that will be. And I imagine population size is important for other aspects of the game as well.
3) On the Summary Panel, can you color certain information to make it easier to read. So where it says like 4 Space Installations, 2 Planet Installations, 1 Unregistered Installations, etc.. and the text is all white, can you make the number part colored while the rest of the text remains white. Say in the above example the 4 and 2 would be green, yellow or light blue, and for unregistered Installations the 1 is bright red.
On the Inner System Locations, perhaps color the date portion (11/11/3303) of the Last Updated, Last Visited. If you wanted to get even fancier , maybe the date is green if the visit was within the last week, yellow if it was within the last couple weeks, and red if it was longer. Or whatever time frames seem appropriate.
1. Good idea, will add the rank id to the launcher and Personal panel.
2-4. Did you tried the new summary, which contains all you suggestions (beside the fancy coloring ).
Didn't know that information was on the new summary. I use the older summary view, which I prefer since I can get all the information up front without having to click. But also there is a display issue (for me at least) on the new summary panel. When I click on the respective sections, the information panel which appears cuts off everything on the right hand side of the panel.
So I'll see like Star Class, Visits, Allegiance, Government, Economy, etc... on the left of the panel, but none of the values for those things on the right. I tried adjusting the panel and font size but it didn't help.
Didn't know that information was on the new summary. I use the older summary view, which I prefer since I can get all the information up front without having to click. But also there is a display issue (for me at least) on the new summary panel. When I click on the respective sections, the information panel which appears cuts off everything on the right hand side of the panel.
So I'll see like Star Class, Visits, Allegiance, Government, Economy, etc... on the right of the panel, but none of the values for those things on the left. I tried adjusting the panel and font size but it didn't help.
Thanks for the info, seems to be an issue with the sizing for the panel, will check it. What is your desktop resolution?
@You don't have to click onto a picture to get the info, hovering is enough.
Eventure,
I have an idea, and I wonder if you could implement something like it.
I understand that during exploration, you get planet data thats scanned from the Journal file, but from what I can tell there is no information as to the credit value of the scan being performed.
There is information out there, that there is an approximation of value in some pictures I've seen typically this one https://i.imgur.com/3x5JrAK.jpg
Woiuld you be willing to put out that approximation of value for these different star types scanned, and if possible an approximate value for the system itself.
Eventure,
I have an idea, and I wonder if you could implement something like it.
I understand that during exploration, you get planet data thats scanned from the Journal file, but from what I can tell there is no information as to the credit value of the scan being performed.
There is information out there, that there is an approximation of value in some pictures I've seen typically this one https://i.imgur.com/3x5JrAK.jpg
Woiuld you be willing to put out that approximation of value for these different star types scanned, and if possible an approximate value for the system itself.
Okay, but after checking the table, there are two types, that are not listed:
"Helium gas giant" and "Water giant with life". Did they share the same values as "Helium rich gas giant" and "Water giant"?
What category fits "Rocky icy body"? To rocky or icy category?
TCE holds also more star types as the table, like:
NEBULA
STELLAR REMNANT NEBULA
MS
EXOTIC STAR
ROGUE PLANET
Okay, but after checking the table, there are two types, that are not listed:
"Helium gas giant" and "Water giant with life". Did they share the same values as "Helium rich gas giant" and "Water giant"?
What category fits "Rocky icy body"? To rocky or icy category?
TCE holds also more star types as the table, like:
NEBULA
STELLAR REMNANT NEBULA
MS
EXOTIC STAR
ROGUE PLANET
"Helium gas giant" and "Water giant with life", I guess will have a look for some in the database, failing that, wait until someone scans one and passes on the data.
"Rocky icy body"? To rocky or icy category?, Personally, I would go wih the Primary value of Rocky, as it's naturally heavier.
As for the other star types, will look and get back to you.
Eventure,
I have an idea, and I wonder if you could implement something like it.
I understand that during exploration, you get planet data thats scanned from the Journal file, but from what I can tell there is no information as to the credit value of the scan being performed.
There is information out there, that there is an approximation of value in some pictures I've seen typically this one https://i.imgur.com/3x5JrAK.jpg
Woiuld you be willing to put out that approximation of value for these different star types scanned, and if possible an approximate value for the system itself.
Changelog: - Added a new 'Shopping' panel (http://trade-computer-extension-mkii.wikia.com/wiki/Shopping_panel) to TCE.
- Added a keybind for the Shopping panel (Trade category).
- Added an Auto Login option to the Settings tab of the launcher.
- Added a small rework of the filter buttons at the Missions panel.
- Added a small rework of the time display at the Classic UI.
- Added a small rework of the old Summary panel to be in line with the UI rework.
- Added a small rework of the icon-based UI buttons to fit better into the ED HUD.
- Added a small rework of the Hanger tab of the Personal panel.
- Added a Control button to the Missions panel.
- Added an option to make the time display always visible.
- Added an option to sort the locations at the Summary panel by the inner system position.
- Added an option to activate a shopping alert to the Event Reporter tab of the Options panel.
- Added a Trade Overview panel update to all routines, which defines your current destination.
- Added rank level (bottom-up) for all role and faction ranks to the launcher and Personal panel.
- Added the population number to the old Summary panel.
- Added the value of a star system to the Cartgraphy panel and after a scan to the Event Reporter.
- Removed the small Mission button and added it to the command buttons at the icon-based UI.
- Fixed an error when deleting a body/star from the Cartography panel.
- Fixed an issue with the player ship register (EDMC V2.46 required).
- Fixed an issue with varying numbers of markets displayed at the Navigation panel.
- Fixed an issue with the market update on docking not working as expected.
- Fixed an issue with the Report A Bug button at the launcher.
- Fixed an issue with the scrollbar at the Ship Hangar tab of the Personal panel.
- Fixed an issue with the verify/repair option for the Cartography database at the launcher.
- Fixed an issue with the mission destination after an EDMC update, which was removed.
- Fixed an issue with the 'MissionRedirect' event, where the destination market was shown as unregistered, but it wasn't.
- Fixed an issue with the auto size function for the UI at screen resolutions smaller than 1920x1200.
- Fixed an issue with the sizing of both Summary panels.
Notes:
This full version requires a new installation of TCE and a transfer of the databases from a previous version. Do not install this full version over your old.
Please check here, how to install a new full version, when used an older version before.
1. Rename your current TCE folder (e.g. D:\TCE.old).
2. Install the new full TCE Version (e.g. D:\TCE).
3. Run the TCE Launcher.
4. Select Database -> Transfer -> Choose old folder (D:\TCE.old).
5. After scanning, select Start Transfer.
If you find an error, please report and use the Report a Bugbutton at the launcher and don't forget to copy the error details and ErrorReportFile.7z archive.
I like to remind any user, who wants to use TCE in french, spanish or russian to help in translating the
latest interface phrases and commodities at OneSky. Thanks in advance.
Changelog: - Added a new 'Shopping' panel (http://trade-computer-extension-mkii.wikia.com/wiki/Shopping_panel) to TCE.
- Added a keybind for the Shopping panel (Trade category).
- Added an Auto Login option to the Settings tab of the launcher.
- Added a small rework of the filter buttons at the Missions panel.
- Added a small rework of the time display at the Classic UI.
- Added a small rework of the old Summary panel to be in line with the UI rework.
- Added a small rework of the icon-based UI buttons to fit better into the ED HUD.
- Added a small rework of the Hanger tab of the Personal panel.
- Added a Control button to the Missions panel.
- Added an option to make the time display always visible.
- Added an option to sort the locations at the Summary panel by the inner system position.
- Added an option to activate a shopping alert to the Event Reporter tab of the Options panel.
- Added a Trade Overview update to all routines, which defines your current destination.
- Added rank level (bottom-up) for all role and faction ranks to the launcher and Personal panel.
- Added the population number to the old Summary panel.
- Added the value of a star system to the Cartgraphy panel and after a scan to the Event Reporter.
- Removed the small Mission button and added it to the command buttons at the icon-based UI.
- Fixed an error when deleting a body/star from the Cartography panel.
- Fixed an issue with the player ship register (EDMC V2.46 required).
- Fixed an issue with varying numbers of markets displayed at the Navigation panel.
- Fixed an issue with the market update on docking not working as expected.
- Fixed an issue with the Report A Bug button at the launcher.
- Fixed an issue with the scrollbar at the Ship Hangar tab of the Personal panel.
- Fixed an issue with the verify/repair option for the Cartography database at the launcher.
- Fixed an issue with the mission destination after an EDMC update, which was removed.
- Fixed an issue with the 'MissionRedirect' event, where the destination market was shown as unregistered, but it wasn't.
- Fixed an issue with the auto size function for the UI at screen resolutions smaller than 1920x1200.
- Fixed an issue with the sizing of both Summary panels.
Notes:
This full version requires a new installation of TCE and a transfer of the databases from a previous version. Do not install this full version over your old.
Please check here, how to install a new full version, when used an older version before.
1. Rename your current TCE folder (e.g. D:\TCE.old).
2. Install the new full TCE Version (e.g. D:\TCE).
3. Run the TCE Launcher.
4. Select Database -> Transfer -> Choose old folder (D:\TCE.old).
5. After scanning, select Start Transfer.
If you find an error, please report and use the Report a Bugbutton at the launcher and don't forget to copy the error details and ErrorReportFile.7z archive.
I like to remind any user, who wants to use TCE in french, spanish or russian to help in translating the
latest interface phrases and commodities at OneSky. Thanks in advance.
I've noticed that the market update is not working either when set to auto connect or trying manually. No error messages showing and I was having no problems in 1.6.3.6 (other than the visit update which now appears to be resolved).