Trade Leaderboard EXPLOIT - Easy Gold Medal

Thank you for the public documentation. What's the second player for? I can't see anything with this route that wouldn't work with just a single player.


Sure. But it dramatically and quantitatively (just check the PC Trade Leaderboard!) illustrates a broader problem with Fleet Carriers - profitable trade transactions having side-effects as a result of the profit quantity is not compatible with a device which lets you set arbitrary transaction profits. The "Hydrogen Bomb" version of this incompatibility apparently makes a pretty decent BGS attack.

The really big cash exploit with this - wing trade bonuses - was reported and patched out in Beta 2 ... but not by fixing the far more fundamental underlying issue, just by making wing trade bonuses not work on carriers. Frontier really need to address the underlying issue.


A little dashboard ornament. They're quite nice.
You raise a good point about the exploit, but your original post came across as childish, unlike your sound rationale in this recent post. You should have led with that in a a DM to Frontier rather than discuss the exploit buried deep in a thread that Frontier will never read. I agree that the exploit regarding carrier trade bonuses needs to be addressed. The leader board exploit is of trivial concern IMO.
 
Yeah, just another reason squadrons shouldn't have been about leaderboards.

Was a silly idea in the first place, Amazed that's what the designers thought would be a good use for them.
 
Ways to fix LEADERBOARDs

Anti-Xeno : Upon the death of an interceptor and Scout, the points towards leaderboards are applied instantly just like the Combat Leaderboards operate. At the current moment points are acquire when the Bond is turned in.
This creates a toxic community because players who legitlygrind out Anti-Xeno stand no chance of ever winning because alot of groups like AXI or Hive tend to hold on to their bonds for the whole season.
Applying a simple fix like this would eliminate this issue in the future, creating a more fair & competetive community.

Trade: Profit's made from Fleet Carriers from Squadron mates are excluded from leaderbaords. Easy fix.

What the introduction of Squadron, if your a loner then this isnt your problem. Go play solo and no one will give a f**k what you think about.
For those who are in active squadrons and play with others, the leaderboards are a great way to stay engaged in many actiivities of elite dangerous.
This is an actual issue.

Honestly Suqdrons should be done like minor factions.
you should only be able to create a squadron if you have at least 10 players accepting the invititation, upon all 10 accepting it, then your squadron will be created.
Many players make 1 player squadrons which is pathettic just saying.
Squadrons are made for those who wish to play with others. Not for the socially awkward because they have sh*tty peoples skills.
Those people can go play solo and get some a therapy lol.
Defeats the whole point of being a in a squadron....if your alone.. just saying.
 
You raise a good point about the exploit, but your original post came across as childish, unlike your sound rationale in this recent post.
Could that be because I and the OP are entirely different people with completely different writing styles, agendas, and so on?

I mean, just to raise one of the more obvious possibilities here?
 
Anti-Xeno : Upon the death of an interceptor and Scout, the points towards leaderboards are applied instantly just like the Combat Leaderboards operate. At the current moment points are acquire when the Bond is turned in.
This creates a toxic community because players who legitlygrind out Anti-Xeno stand no chance of ever winning because alot of groups like AXI or Hive tend to hold on to their bonds for the whole season.
Applying a simple fix like this would eliminate this issue in the future, creating a more fair & competetive community.
It's no different to (the majority of) exploration or indeed bits of the Powerplay mechanism, in that respect. I don't see it as a problem.

Many players make 1 player squadrons which is pathettic just saying.
Being able to bind a squadron to a minor faction makes them useful even for individuals, because of that display, and massively simplifies set up. Setting a limit on squadron size would just be bypassed with temporary members.

And it's not as if a single-player squadron is causing you any trouble (and, for that matter, I've seen two of them - and several other squadrons smaller than your arbitrary "ten players" - legitimately take leaderboard spots through determined effort)

They're useful for multiplayer collaboration once you get past a wing in size or have a group of friends who don't all play at the same time. Most squadrons are just two or three friends and that's fine - they're going to have fun with the feature, hang out in the 10000s range on the leaderboard, and not bother you at all.

If you want a "must get at least ten people" experience, then you can try reporting this bug to the bug tracker :)
 
Some people like collect things ... like ships or decals. It is just one small reason why to play. It may look unimportant, but imo it is not ... imo the more things pleases player the longer he play a game. These leaderboards can be also source of information how much is particular squadron active, or where is its biggest focus ... but ... The main problem imo with these leaderboards atm is, that they are easily exploitable, uses outdated mechanisms and very likely are also plagued by bots (like selling cargo per 1 ton). IIt is similar to many other things in this game, which have big potencial for fun which is however mostly unused because initially laid features are no longer developed/upgraded and therefore are unable to keep walk with the rest of the game. Like ... why should players (squadron) bother to try reach Top1 in political leaderoard, if single-person squadron can easily overcome monthly effort with mindless cargo selling per one ton during one or two days.
 
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Could that be because I and the OP are entirely different people with completely different writing styles, agendas, and so on?

I mean, just to raise one of the more obvious possibilities here?
Oops. Looks like i was confused about the user id's. My bad. Clearly, you had a better handle on the issue than the OP.
 
This is an easy fix, Seperate any profit earned from a squadron member on a fleet carrier owned by another member of the same squadron by dissmissing those points towards the leaderboards. simple
 
This is an easy fix, Seperate any profit earned from a squadron member on a fleet carrier owned by another member of the same squadron by dissmissing those points towards the leaderboards. simple
It'd hardly be a big deal for a group planning to exploit this to have the FC owner temporarily leave the squadron while they ran the trades.
 
Simpler solution, make leaderboards for Squadrons internal use only. Show me which members of my team are putting the effort it. 99% of Squadrons dont care about global leaderboards.


BTW go kill scavengers with dumb fire rockets to get elite combat in 8 hour and also fire your squadron to the top of the combat leaderboard... yes combat, shooting rockets at scavengers that dont shoot back gives you more leaderboard points than any activity...
 
FOR THOSE IN A SQUADRON
=What tools will I need=
  • 2 Players
  • 1 Fleet Carrier
  • 1 full Cargo load of Low Temp Diamonds
  • A Player Buying from Carrier holding 2 Billion Credits
  • Carrier Wallet Holding 2 Billion Credits

=How to WIN=
Step 1: Make sure that the Fleet Carrier is holding the diamonds. Set the Commodity SUPPLY on the LTD's at the lowest selling price (5%). Have the player with the Cutter or Type 9 Whose is docked at the carrier purchase the LTDs.
Step 2: Then change the Commodity SUPPLY to a DEMAND at MAX BUY PRICE (1000%). And have the player with the Diamonds sell them back to carrier.
This creates the "PROFIT" which then turns into POINTs for the TRADE LEADERBOARDS.

But now that the fleet carrier has the Diamonds & no credits, this is how you fix that.
Step 3: Change the Commodity DEMAND to a SUPPLY at the highest Price being 1000% and have the player in the ship purchase the LTDS, This is shuffling the CREDITS back to the Carrier.
Step 4: Change the Commodity SUPPLY to a DEMAND at the Lowest price (5%) to restock the carrier with the LTD's.
Now You can repeat this process infinitely.
Generating an unlimited amount of LEADERBOARD POINTS for TRADE.
This also allows Players with Fleet Carrier to helps "NEW PLAYERS" get to ELITE rank in less than 10 MINUTES.

Remember the more players you have doing this, the more points you'll generate per hour.
This is not a duplication glitch, it doesn't generate more credits, At the end of the of the process boths players will have their exact amount of credits and commodities they started out with.
This is a Leaderboard Exploit allowed by Fdev.
Go forth an earn your GOLD MEDAL EVERYONE, as FDEV always said.
ITS WORKING AS INTENDED
o7



The Original Reddit Post LINK
Why? Where's the fun in that?
 
This is an easy fix, Seperate any profit earned from a squadron member on a fleet carrier owned by another member of the same squadron by dissmissing those points towards the leaderboards. simple
Yeah, then you can only gain trade points with an impartial third party's FC (AKA my alt account in its own squadron).
 
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