Trading and the background simulation Issues [ Backwards Trading ]

Just my last snippet of info, as promised from post #4..
I realise this has already been investigated, but since it was low qty, I could see it happen and screenshot it, just a few extra things to add which I noticed.

Demand @ 1:23am - 49 Low
vh3HuWs.jpg

Demand @ 1:45am - 49 Low but 30cr less on the sell to market price when I returned loaded.
63YEuTb.jpg

So I sold 190t and satisfied the demand and then some.
15 minutes later, they now have 288 HIGH supply, 147 more than I supplied (taking into consideration the demand) and of course the price has dropped significantly.

c0i8k0W.jpg

30 mins later, a mission appears on the bulletin board, apparently they still need personal weapons.
jJDqE6O.png

They appear to consume 1 of the weapons within that 30 minutes:
4kNCkFz.jpg

Thats quite a dangerous mechanism, i'm really unsure consumer stations should ever deposit imports into the supply field. If you arrive with enough cargo to do what you did in one go, then I can imagine what stage 5 could be.......and we have seen that also
 
Looks like the non-lethal weapons deliveries might have been stealth fixed, noticed a cache of 440t I had created in a system that was around for a few days suddenly disappear. Haven't retested dumping loads though.


Thats quite a dangerous mechanism, i'm really unsure consumer stations should ever deposit imports into the supply field. If you arrive with enough cargo to do what you did in one go, then I can imagine what stage 5 could be.......and we have seen that also

I'd definitely suggest imperial slaves are reset to factory default. I must have traded 20,000t of them overall across a lot of systems when they were introduced and a great earner which seems to have really screwed up demand by turning them into suppliers. Shame, I guess once there gone those real easy deliver slave missions will suddenly disappear, sad, but for the long term good of the simulation.
 
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Michael, would it be possible to set any expectations about when you think this might be resolved? I've just seen the 2.03 patchnotes and, whilst great work etc, there's no mention of trading....
 
I have just added some additional content into post #4 here:

Additional Content #2
https://forums.frontier.co.uk/showthread.php?t=78860&p=1282671&viewfull=1#post1282671

Basically, seeing what happened when I undid the damage caused by oversupplying weapons, turning a consumer into a supplier.
By purchasing all the stock they returned to having a demand... when I satisfied the demand (and then some) they remained in demand... which is good to see.
This test of course was done just after the patch.
 
Interesting, it'd be worth checking back in 1/2/4/8/26/24 hours to see if this remains the case. If we have to unfubar the supply / demand situation we have a hell of a lot of shifting of cargo to do based on crappy data :).
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

Thanks Sandro, I only speak for myself but timescale isn't an issue to be honest, so long as you know the problem is there then our work is done and we can game round it. :)
 
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Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

Ahhhaaa!!! Some official info into the issue and a likely timescale... This is what i like to see, hopefully it all goes to plan and we can get a fix out before christmas.... fingers crossed and thanks for taking the time to fill us in:)
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

How about making trade-related gameplay which is not repetitive and boring? Something like rare goods. Oh, wait...

note: right now I'm trading high supply goods to medium demand (600 credits/ton) - 2 way trade. For me it'll take whole weekend of jumping between exact two stations to earn enough credits to upgrade just single FSD module on Asp. Does FD think it's fun gameplay?
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

Many thanks for the heads up ;)

Thanks Sandro, I only speak for myself but timescale isn't an issue to be honest, so long as you know the problem is there then our work is done and we can game round it. :)

I share the same opinion ;)
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

seriously, cant you like...switch off AI trading until you have it fixed? that should be easier. give the market a chance to recover. im a pure trader and without third party tools trading is currently impossible.
 
seriously, cant you like...switch off AI trading until you have it fixed? that should be easier. give the market a chance to recover. im a pure trader and without third party tools trading is currently impossible.

Seriously, can't you like.... wait until next week until they have the fix in?

I swear - we get the Executive Producer of the game personally commenting in this thread, he acknowledges the issue, says what the fix will be, and even gives a timeframe when a fix will be in place, and it's still not good enough?!

Do something else in the game until the fix is in place, or set the game aside until the fix is in.
 
Look around a little for more lucrative trading

How about making trade-related gameplay which is not repetitive and boring? Something like rare goods. Oh, wait...

note: right now I'm trading high supply goods to medium demand (600 credits/ton) - 2 way trade. For me it'll take whole weekend of jumping between exact two stations to earn enough credits to upgrade just single FSD module on Asp. Does FD think it's fun gameplay?

You should be able to find some better standard trading for around 900-950 credits/ton by trading between High Tech and Refinery. Look for a High Tech with high supply of Progenitor Cells next to a Refinery economy with a high supply of Gold/Palladium/Platinum. I was trading High supply to Medium demand for the 900-950 credits/ton.
 
seriously, cant you like...switch off AI trading until you have it fixed? that should be easier. give the market a chance to recover. im a pure trader and without third party tools trading is currently impossible.
A reasonable compromise. I like your temporary solution, Lanatir, have some rep. :D
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

I think I heard a chorus of angels singing. Thank you thank you thank you!!!!
 
Seriously, can't you like.... wait until next week until they have the fix in?

I swear - we get the Executive Producer of the game personally commenting in this thread, he acknowledges the issue, says what the fix will be, and even gives a timeframe when a fix will be in place, and it's still not good enough?!

Do something else in the game until the fix is in place, or set the game aside until the fix is in.

While i do agree with your sentiment that i should bring up some patience, let me ask you a question: If all of a sudden no laser or cannon or missile would work anymore and there would be no more way to fight other ships ingame...or the weapons would instead of destroying opponents take some money out of your account with every shot....what would the forums look like after about 5 minutes?

See...and trading is actually the traders guns. its how we want to play this game. I dont wanna mine (i dont get it) or explore (dont have enough money for a good setup) or fight other people(i suck at it). And the way we want to play this game currently is broken. Yeah, sure, i could wait for them to fix it, and i have to, but at least let me make a suggestion to the dev that is easier to implement than the solution they are aiming for. Thanks!
 
Only high margin trading is not really working atm - you can get good deals there and there if you don't rush your way to billionaire status. So you can play the game.
 
I'm glad to see this is getting some attention from FD. Hopefully they'll also address the nonsensical trade routes in the game (some routes show a good moving from one system to another, but neither system actually has a supply of or demand for the good. o_O ).

Anyway, thanks OP for the thread! +REP. :)
 
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