Trading for Influence II (FC Update)

I've worked on enough code projects to understand that this doesn't rule that method out.
My group has done enough hard won wars to prove that once the state tick shows the war win/lost counter move that anything after it counts for the next tick. Now for the influence tick I can't say 100% but it seems to be once state tick happens everything after is counted for next day based on my groups previous BGS work. But you know the BGS is a mystery so even with proof it can still be false lol
 
I believe once the tick starts it locks in the entire galaxy so anything that is done after is for the next tick even tho it takes around 4 hours for everything to calculate.
this used to be the case, but currently is mostly, but isn't always the case. unfortunate for daily bgs play, but crucial for bgstesting.

you get instances where actions after tick (defined as conflicts and states reported to have moved on 1 tick) still count towards influence calculations.

so basically to be sure you have to wait until influence calculations are done. in most cases this is as you say 2-4 hours after tick, sometimes earlier, sometimes later. in effect for testing (where you really need to be sure) this kills roughly 6 hours of time.

i hope that base game 4.0 changes the above to the much shorter times needed pre odyssey. we'll see.
 
Yeah, just this week I had a faction leap over the loser of a war to go to a second war with the winner. From below. When I was wanting to get them locked so I could push the winner of the war down past the two of them without triggering another war.

(yes, I was doing another of my "hand a bunch of surface settlements to the anarchists in a system and then kick said anarchists right down to the bottom so they can't lose them" arrangements)
 
Yeah, just this week I had a faction leap over the loser of a war to go to a second war with the winner. From below. When I was wanting to get them locked so I could push the winner of the war down past the two of them without triggering another war.

(yes, I was doing another of my "hand a bunch of surface settlements to the anarchists in a system and then kick said anarchists right down to the bottom so they can't lose them" arrangements)
Yeah I hate when the cooldowns don't apply. My faction had a few invasions where it just decided to skip the pending war state and go right into active war.
 
Yeah I hate when the cooldowns don't apply. My faction had a few invasions where it just decided to skip the pending war state and go right into active war.
There is no pending war state when it comes to invasions if memory serves me right. It's been a while since we've invaded anyone. :cool:

What troubles me more is the cooldown which is way too short with only one day, and when the tick takes too long to process, it puts you right back into to next war with literally no time left to gain some separation.

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