The community complained docking was too hard. It was simplified
The community complained it was too hard earning money doing anything other than trading. Most other stuff was buffed.
The community complained the vulture and FDL was too expensive...... there was a fire sale
The community complained fuel and repair costs were too high... they are now irrelavant
This is the 1st time since launch I feel the community complaining has actually bought the game closer to the game I expected in kickstarter, for that I am hugely relieved however I am not kidding myself..... for the most part the coummunity complaining and the game changes which h come from it more often that not are a negative from my pov,.
I don't remember the docking bit... Was that before release?
I mean, I wasn't a fan of the gap in credit generation between jobs either... I'm still not a fan of how little Pirating earns in relation to the risk.
I think the FDL was fine considering how good it is... The Vulture, I feel was a little too expensive, but after flying one I went back on that a little and agree they didn't have to lower the price THAT far.
I do remember the fuel and repair costs thing. I'm indifferent to that other than now, they are basically not costs at all. I'm not sure if that's how it should be. Probably not.
You are right in that not all changes were good and it has yet to be seen how delayed transfers will ultimately affect the game for me.. but I'm not letting anything be ruined just yet. I believe that they want to get as much from the original design discussion in as possible... but I'm not sure you can expect much of it soon or even how you originally envisioned it. It's possible that the kickstarter plans were lofty hopes and dreams. Unfortunately, that is just something you need to learn to accept as I'm quite sure most game development ideas start that way.