Transfer Poll Results

I was simply making an example. Way to take my comment WAY out of context, not to mention be a complete jerk about it, too... I'm asking a legit question. When would this feature EVER be useful?

Moving multiple ships... or if you have a game plan i.e. you are playing the game and think about moving a ship in...
 
In fact it is still a time saver for many people since it will remove the need to buy grade A FSD cheapwinders to fly from A to B to move ships.
Even with few hours to cross the bubble i don't give a flying**** since it will open up time to do something else in the meantime.
 
I hate to tell you, but y'all didn't exactly win gracefully either. I've never had my intelligence or abilities as a gamer insulted so many times as on this forum.

That is true. Well, rest assured it would have been the same on the opposite... Knowing that much is how I try to attain nirvana...
 
Congrats, Frontier in caving and detrimenting gameplay for the sake of so-called immersion times. As an avid role player, not just here, but in other games as well I am deeply disappointed in an unnecessary time sink being added to the game just for the sake of people not being able to suspend their disbelief. Good job...

The thing I find most interesting with this whole debate, and it's not the first debate to have done this, and probably won't be the last ...

Is that it shows what people think Elite "is".
Think about that.
 
I get around just fine. No need to be insulting. I am currently 100 ly from my other ships at the moment. If it takes 15 minute for my other ship to arrive, it's not a real issue. Not sure what all the tears are for to be honest.

Pardon me, but where have I been insulting in your ...eyes?
100ly distance is exactly the kind of "getting around much" that will make someone vote for a delay. That's maybe 3 jumps worth of "distance" for half-an-explorer. That's why it's not an issue "for you" and people who play like you. You haven't seen squat of the actual game. The entire "feature" was made near useless before we got it. Suit yourself, any play-style you enjoy is a good playstyle for you. Just acknowledge that not everyone is like you and we might have a good reason to want a feature that you are likely never going to use anyway, ever.

"Kindly let me help you or you'll drown", said the monkey putting the fish safely up a tree.
 
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Moving multiple ships... or if you have a game plan i.e. you are playing the game and think about moving a ship in...

But with the current times, even if they are cut in half, I can just go grab a hauler, a rate the FSD, go get the other ship and jump it out to my destination. I'm not trying to be combative, just talking about it. Only time I could see myself using it is if I were at an end of a play session and moving a ship out.
 
Hello Commander Phil^!

We'll be finessing the final times, which might end up being a little shorter (we wanted to be as extreme as possible in the poll to make the potential consequence as clear as possible), but it will likely be in the same ball park, as these times will represent bulk freighter transport, which is not fast.

Freighters?! Poop. I was absolutely hoping for the transferred ship to auto-dock at the Commander's port, like recalling a ship from the surface. Dreams dashed!

PS: It could still happen! Freighters can't fit into stations or dock at outposts. They drop the ship off and it autodocks! Right? Right?
 
The thing I find most interesting with this whole debate, and it's not the first debate to have done this, and probably won't be the last ...

Is that it shows what people think Elite "is".
Think about that.

And this is what I am talking about ...

The community complained docking was too hard. It was simplified

The community complained it was too hard earning money doing anything other than trading. Most other stuff was buffed.

The community complained the vulture and FDL was too expensive...... there was a fire sale

The community complained fuel and repair costs were too high... they are now irrelavant

This is the 1st time since launch I feel the community complaining has actually bought the game closer to the game I expected in kickstarter, for that I am hugely relieved however I am not kidding myself..... for the most part the coummunity complaining and the game changes which h come from it more often that not are a negative from my pov,.
 
The community complained docking was too hard. It was simplified

The community complained it was too hard earning money doing anything other than trading. Most other stuff was buffed.

The community complained the vulture and FDL was too expensive...... there was a fire sale

The community complained fuel and repair costs were too high... they are now irrelavant

This is the 1st time since launch I feel the community complaining has actually bought the game closer to the game I expected in kickstarter, for that I am hugely relieved however I am not kidding myself..... for the most part the coummunity complaining and the game changes which h come from it more often that not are a negative from my pov,.

Holy crud...just realized I've been on the losing side of a lot of stuff. :eek:
 
I was simply making an example. Way to take my comment WAY out of context, not to mention be a complete jerk about it, too... I'm asking a legit question. When would this feature EVER be useful?

Moving more than one ship / your own fleet to a new base / area of operations. Sure, It won't save more than 15min / half an hour for one single ship when it could have saved 30 -60. But moving one's fleet will feel much better now, I guess. provided you need to move your whole fleet of course... But I think (can't be too sure) it was the intended request from the community, long ago...
 
I was simply making an example. Way to take my comment WAY out of context, not to mention be a complete jerk about it, too... I'm asking a legit question. When would this feature EVER be useful?

Thanks for calling me a "jerk"...

Example (real one) : I'm @ Jaques. There are three ships I'd like to use here (combat for the RES, python for missions, cutter for mining). I'll pay whatever is needed to get them and wait maybe a week to have them. Doing the back and forth trips would take me longer anyway.

Feel free to insult me again, of course : it seems important for your epeen needs..
 
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The community complained docking was too hard. It was simplified

The community complained it was too hard earning money doing anything other than trading. Most other stuff was buffed.

The community complained the vulture and FDL was too expensive...... there was a fire sale

The community complained fuel and repair costs were too high... they are now irrelavant

This is the 1st time since launch I feel the community complaining has actually bought the game closer to the game I expected in kickstarter, for that I am hugely relieved however I am not kidding myself..... for the most part the coummunity complaining and the game changes which h come from it more often that not are a negative from my pov,.

I don't remember the docking bit... Was that before release?

I mean, I wasn't a fan of the gap in credit generation between jobs either... I'm still not a fan of how little Pirating earns in relation to the risk.

I think the FDL was fine considering how good it is... The Vulture, I feel was a little too expensive, but after flying one I went back on that a little and agree they didn't have to lower the price THAT far.

I do remember the fuel and repair costs thing. I'm indifferent to that other than now, they are basically not costs at all. I'm not sure if that's how it should be. Probably not.

You are right in that not all changes were good and it has yet to be seen how delayed transfers will ultimately affect the game for me.. but I'm not letting anything be ruined just yet. I believe that they want to get as much from the original design discussion in as possible... but I'm not sure you can expect much of it soon or even how you originally envisioned it. It's possible that the kickstarter plans were lofty hopes and dreams. Unfortunately, that is just something you need to learn to accept as I'm quite sure most game development ideas start that way.
 
I was simply making an example. Way to take my comment WAY out of context, not to mention be a complete jerk about it, too... I'm asking a legit question. When would this feature EVER be useful?

Sore winning can be as ugly as sore losing. On topic, the feature will be extremely useful because you can now move your pieces around the chessboard so to speak, without having to buy a runner every time you wish to do so. It will have the added advantage of rewarding those who plan their moves intelligently and won't wreck the existing pros and cons of combat vs travel fits. I hope when it's implemented you come around to giving it a chance and seeing how large a QOL improvement it actually is.
 
But with the current times, even if they are cut in half, I can just go grab a hauler, a rate the FSD, go get the other ship and jump it out to my destination. I'm not trying to be combative, just talking about it. Only time I could see myself using it is if I were at an end of a play session and moving a ship out.

I would like to think I would rather just carry on playing my game and receive a ship when it arrives, than go through the hassle of jumping, interdictions, scans, docking, outfitting screens. In certain scenarios both can faster than the other (transfer/manual). But transfer STILL has the QOL.
 
I don't remember the docking bit... Was that before release?
Frontier changed the mechanic where the radar changes to represent your ship over the docking pad. I didn't and don't agree with how it is now, it is actually harder to see properly, but those who shout loudest normally win ...
 
Thanks. The "instant side" is actually taking this pretty well (except a few trolls) and as a non instant voter, I want to thank them for that. The instant side had actually quite a lot of good reasons to ask what they wanted, and while I'm happy with the poll results, I respect their point of view. Rest assured that if the non instant option proved to be wrong in the future, I'll be with you to ask for the instant option. Thanks to everyone for taking part to the poll.

Yeah I voted Instant. I was blown away (in a good way) when it was 1st announced as such. I never saw anything like that coming. When so many people were against it, it didn't surprise me one bit. When it was put to a vote, FD declared outright that they leaned heavily on the delay side... It all culminates to not being very surprised at the outcome... I was more surprised when it was 1st announced as instant.

Oh well. Ship/module transfer with a delay should still be a step forward...better then none at all.
 
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Thanks for calling me a "jerk"...

Example (real one) : I'm @ Jaques. There are three ships I'd like to use here (combat for the RES, python for missions, cutter for mining). I'll pay whatever is needed to get them and wait maybe a week to have them. Doing the back and forth trips would take me longer anyway.

Feel free to insult me again, of course.
Dude, look at your response to my initial question, you were being a jerk, and I will continue calling it out as I see fit.

However, counter point, if Jaque's is going to be a new bubble, I foresee shipyards coming online with or very close to 2.2... so it would only be useful for that short period of time.
 
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