Like many, I've been dismayed about the axing of all lore and narrative in the game. What once was a vibrant galaxy featuring plots from superpowers, factions, Aegis and even Thargiods, has, IMO, become a dead husk where the story of the week is variations of "Why was mining nerfed!?!?" and "What will happen to hotspots this week??!"
I can't help wondering if the cost of translating all of those Galnet stories, Community Goals, Interstellar Initiatives and anything else narrative related was one of the reasons why Frontier has made this decision.
You can't just type out English Text, go to Google Translate (or your #1 translation tool), copy-paste and click on the translate button.....well, you could but mistakes could be made in the translation process which could be offensive to native speakers of that language. Hence the need for professional translators, and since they like to eat and drink- they require to be paid good coin.
Do any other Frontier games feature on-going storylines, like Elite did with CGs etc? Maybe someone looked at the Translation Debt for Elite Dangerous, compared it to the Translation Debt of the other games and thought "Wait! Why are we spending X amount of money telling players that Hudson is a criminal?* We don't do this for our other games!"
* Which he so is.
I can't help wondering if the cost of translating all of those Galnet stories, Community Goals, Interstellar Initiatives and anything else narrative related was one of the reasons why Frontier has made this decision.
You can't just type out English Text, go to Google Translate (or your #1 translation tool), copy-paste and click on the translate button.....well, you could but mistakes could be made in the translation process which could be offensive to native speakers of that language. Hence the need for professional translators, and since they like to eat and drink- they require to be paid good coin.
Do any other Frontier games feature on-going storylines, like Elite did with CGs etc? Maybe someone looked at the Translation Debt for Elite Dangerous, compared it to the Translation Debt of the other games and thought "Wait! Why are we spending X amount of money telling players that Hudson is a criminal?* We don't do this for our other games!"
* Which he so is.