Turn Elite Dangerous into a complete game (what to do after Odyssey)

Ship interiors

slowly shift towards a player driven economy and player made corporations (we would still have the NPC markets but the prices for NPC built ships will be higher)

instead of a player base, an Industrial Complex (IC) run by your corporation and made of different sections each with a different role (research, production, etc)

FDEV Predefined capital ships / vehicles OR:
Research new vehicles, ships (capital ones), in a modular way, (allow to set (increase, decrease) the dimension of the modules (with a minimum and a max size)). Ships will have resulting flight characteristics based on the tonnage (number of modules) and size of engines which in turn (as well as the shields and cannons) will depend on the size of the powerplant module.

buy mining/extraction equipment and set up routes for materials from extraction to processing site
buy trucks / means of transportation that will require fuel and operating costs and assign them to said routes (we already have NPC traffic in the game so it would receive a purpose)
implement means of conducting espionage (hacking a certain console and downloading the current automatic routes of transportation schedule) and allow piracy of said means of transportation
buy NPC guards / hire players (corp members) that will be paid monthly wages + operation specific bonuses which will translate in ability to take a mission from a mission board. Collateral so they don't go rogue and rob their own assets. Automation should be way more costly.
allow materials/commodities storage in ICs

ICs will produce all kind of stuff (ships - buy blueprint from NPC ship manufacturer and build as a franchise) and will supply both player and NPC markets (planets) but also build capital ships (used for planetary bombardment)
ICs protected by huge shield dome generators
Capital ships can be attacked by small ships that get under their shields and disable key components or by prolonged fire from planetside cannons connected to the ICs
ICs will have a powergrid limit
Succesfully attacking an IC will grant access to research progress (in the form of partial blueprints) and production resources.

More vehicles at our disposal culminating in a Tank simulator, ability to assault ICs in corporation wars.
Sniper rifles (headshot bonus damage multiplier). :D
Allow weapons customization (modding - just like in Fallout 4)



Ideas are from Eve online, European Truck simulator, Planetside 2, Empyrion, Fallout 4, Star Wars Rebellion.
 
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Ozric

Volunteer Moderator
No thanks, to any of that. Especially flatter planet's surfaces. I still don't know what you mean by the horizon line is really close, unless you are just driving on potato moons, but flatter surfaces would mean you could see the horizon easier and more prominently.

Also Sniper Rifles are technically coming in Odyssey anyway.
 
I love how the OP states "make ED a complete game" then goes on to reference SC, a game that can't even make it out of Alpha, or hope to run on the systems that ED can...

The surface of the planets is flatter in Star Citizen. In Elite Dangerous the planets are too small, you can see their curvature / the horizon line is really close.

Get in an SRV, or even fly round the planet, and you'll see just how "small" these planets are...

Also, if you want to see bigger planets, simply land on a larger planet.
 
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bigger (flatter) planet surfaces (like in Star Citizen)

Planets in ED range from small to very large, 137km radius to 25,000km radius for current landables. Earth's radius 6,371km, planets in SC are 1/6 scale, so an ELW the same size as earth in SC would be around 1,000km radius! An ELW in ED the same size as earth is 6,371km, so as far as size is concerned SC is much smaller than ED. Go and find yourself an earth sized landable then complain after driving around it!
 

Craith

Volunteer Moderator
bigger (flatter) planet surfaces (like in Star Citizen)
slowly shift towards a player driven economy and player made corporations
instead of a player base, an Industrial complex made of different modules each with a different role
buy mining/extraction equipment and set up routes for materials from extraction to processing site
buy trucks / means of transportation that will require fuel and operating costs and assign them to said routes
allow piracy of said means of transportation
buy NPC guards (robots) / hire players (corp members) that will be paid monthly wages + operation specific bonuses which will translate in ability to take a mission from a mission board. Collateral so they don't go rogue and rob their own assets. Automation should be way more costly.
allow materials storage in ICs
ICs will produce all kind of stuff and will supply both player and NPC markets (planets)
ICs protected by huge shield dome generators
Tank simulator, ability to assault ICs in corporation wars.
Sniper rifles (headshot bonus damage multiplier). :D

Ideas are from Eve online, European Truck simulator, Planetside 2.
concerning planet surfaces - SC planets are small compared to Elite (and reality), as others have already stated. There exist quite flat planets in Elite, usually those with higher gravity tend to be flatter, metallic planets tend to be have more flat surfaces compared to icy and rocky planets. Science! (or at least heavily influenced by it)

Player driven economy - I'd love if products we provide to a market has influence on the prices not only of the product, but also the follow up products - lots of biowaste on agricultural world should increase yields and increase supply of grown food - not instantly though. Huge delivery of ore to refinery should increase supply of refined goods (up to a point). A fully player driven economy, where only players produce and create would no work - economy is broken enough already. Eve made it work, but Eve is an economy simulator where you can commands space ships, not a space game.

I'd also prefer to keep micromanaging supply routes / factory building and similar out of Elite - especially if it is mandatory. it is also far from the current scope of the game, it would require a complete overhaul of the game. In the end you'd get something like the X-Series

and hiring players for guard duty might sound nice, but it is not feasible. Even if you find someone who will accept ingame money to waste their spare time to watch over your virtual goods, who is to say the attack will not happen when the player is offline? And now imagine how many "guards" you'd need. 24/7. And the attacker will always be favoured, able to bring better coordinated superiour numbers for less effort. It might work in artificially balanced closed systems like Planetside 2 (which I do play from time to time), but even there you'll be on the steamrolled side of a conflict at some point.

Tank simulator - well, more vehicles would be nice, hover bikes, trucks, mining barges, tanks

Sniper rifles will come with EDO I guess.
 
Ah, so basically turn the game into Eve Online? No thanks, if I wanted pure corporate economics I'd go and play X4 anyway and avoid all the multiplayer faff.

One of the foundational building blocks of Elite is that we don't matter in the grand scheme. We're just members of the galactic pizza delivery union. Sure, we can give things a nudge here and there, play the role as a subtle influencer, but the entire player base are basically dwarfed by all but the smallest NPC factions in the game. You want to set up a factory? Sure, you can produce a few tonnes of stuff an hour, which doesn't matter when the local NPC population are producing 10s of thousands of tonnes of stuff per hour.
 
Ideas are from Eve online, European Truck simulator, Planetside 2.
I think trying to turn ED into Eve is a misguided goal, but I would be interested in a NEW game that married the best of Eve and Elite. Starbase might have this potential, but I'm preparing myself to be disappointed after I saw Dual Universe in action.
 
I think trying to turn ED into Eve is a misguided goal, but I would be interested in a NEW game that married the best of Eve and Elite.

That would pretty much be the X series (particularly X3 TC, or X3AP) with planetary landings.

Still trying to get my head round X4 so can't comment on that one, but rest assured when I'm not tired or trying to play it drunk I will lol.
 
In the nicest way possible, I dislike the suggestion on many levels as it just sounds like you have cherry-picked your 'favourite bits' from a handful of games (and a single alpha non-game) to be tossed into ED in order to 'complete' it. I'm certain that it would complete the game in your opinion, which is why I remain polite.
 
In the nicest way possible, I dislike the suggestion on many levels as it just sounds like you have cherry-picked your 'favourite bits' from a handful of games (and a single alpha non-game) to be tossed into ED in order to 'complete' it. I'm certain that it would complete the game in your opinion, which is why I remain polite.

A very polite and diplomatic answer.

Along the same line, i dare to say that i can afford more than one game. So when i want to play something else than ED, i simply play that game. I don't have to ask that this game would be turned into something else than it currently is.
 
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