TUTORIAL: Multiple trains - Easiest way to add 2 or 3 trains on a single coaster!

Welcome to my tutorial on how to add multiple trains on a coaster.

This tutorial is very easy to follow and your trains won't go backwards if you do it right.

Step 1)
Place the station of the coaster you want
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(you can add more station pieces like me if you want longer trains, this custom looping has 9 cars per train)

Step 2)
With the smallest length selected, place 4 normal track pieces
f65FQRz.jpgp


Step 3)
Select the longest length and make two 90 degree turns, so it will go backwards
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Step 4)
With the longest length still selected, add 6 straight pieces.
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Step 5)
Then after 6 long straight pieces, again make two 90 degree turns with the longest length
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Step 6)
Select the shortest length and add straight sections untill you are almost at the station
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Step 7)
If you have done everything right, the last short straight piece will give you an option in the center to connect both paths so you can click that now
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And it will look like this:
MSv1HvC.jpg


Step 8)
Now you are done with the building. All you have to do is select the track pieces you want to make block brakes.

BE CAREFUL NOT TO ADD BLOCK BRAKES TO THE STATION. Always keep a piece of normal track in between. Also keep normal track between 2 block brakes. Block brakes can be longer if you have longer trains but dont connect 2 block brakes to eachother.

Step 9)
Add 6 pieces of block brakes with 1 piece of normal track on both sides like this:
lkPvnAI.jpg


Step 10)
Leave 1 piece of normal track in between and add 6 more:
fA2xMqq.jpg


Step 11)
Leave a final piece of straight track and put 1 small block section after that
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Step 12)
On the top right click on done, then in customize you can select multiple trains and you're done
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And now you can delete the rest, just make sure you leave a piece of straight normal track before the block brake

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Happy building!
 
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thanks for that any tips on how to make a shuttle coaster with the reverse launcher cant get mine to work properly
 
Great tutorial, heard we had multiple trains but not built one yet (also read about the 2nd train facing the wrong way - is this because they built back fro the station rather than looping around - bug?)

Good GUIDE - Can you put it into the steam guides section for everyone else otherwise it will get lost in the forum here!
 
Great tutorial, heard we had multiple trains but not built one yet (also read about the 2nd train facing the wrong way - is this because they built back fro the station rather than looping around - bug?)

Good GUIDE - Can you put it into the steam guides section for everyone else otherwise it will get lost in the forum here!

yes it is because building back from the station doesnt work yet

I hope they will fix this in the next update because its way easier and looks way nicer

I also hope we will be able to make block brakes on slopes so drive tires arent needed (just like in real life)

also feel free to post it on steam i dont care about credits etc this was 5min work :p it will probably be not needed anymore when they fix building back from the track
 
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I totally messed this up on my coaster build, I put block breaks right before the 1st lift hill, well past the station of course, granted it works, it still has 2 trains on 1 track , just this way looks like the wait times would be better on the ride then how I have it currently, also 3 trains, better then 2 ;-)
 
I totally messed this up on my coaster build, I put block breaks right before the 1st lift hill, well past the station of course, granted it works, it still has 2 trains on 1 track , just this way looks like the wait times would be better on the ride then how I have it currently, also 3 trains, better then 2 ;-)

I have 1 dive coaster with perfect 2 train rotation :) second dive drop has a block section in front of it and 1 right before the station. So if the 1st train hits the block section on the second dive drop the 2nd train leaves. Then when the 2nd train hits the dive drop the 1st train has reloaded and is just rdy to go (only full queue).

I have another dive coaster with 3 trains. But that has a block section right after the station since the track is longer. This way I don't have loading times which I would otherwise have because I would have a train waiting at the station. Now it's waiting on the block section after the station in front of the lift hill. So the returning car can reload. But because of this I found out my average coaster excitement goes down coz of the wait. from 5.8 it goes to 3.0.
 
great thread, I couldn't figure out why I couldn't add another train and figured it was just the alpha version. Is there anyway quick way you make a piece flat/unbanked ? I think that'd be a cool feature as I'm having a hard time adding a second train to a coaster that's already completed.
 
This was very helpful in its day and thanks to @zuhcvffq for posting it. But this is now obsolete info. Just build the track with 1 block break at the top of the lifting device and then however many more you want behind the station. For each block brake behind the station, you can have 1 extra train. But the extra trains are now controlled by the ride's Operation tab on its info window. Check the box for "Block Sections" then set the number of trains to however many you built the ride for. You can thus adjust the number of trains on the ride to fit customer load, reducing upkeep costs and breakdown rates if you don't really need as many trains as you can run.
 
Why would you bump a thread nobody has responded to in 3 months to inform everyone it is obsolete? Now people are going to see it, when they wouldn't before.
 
Nice solution. Must be the block section as long as the train?I want to tell how the game done it for me. I added a block section somewhere near to station. And between the blockbrakes and the station there where a chainlift up to the station because the station was higher then the speed could handle the last part without chainlift.

So for short ''blockbrake'' + ''normal track pieces" + ''chainlift''

After adding two trains why the second train starts at the chainlift befor station? why not at the block section?
 
I believe the block section can be a single track piece, but you have to have enough track between trains to cover the length of the train. He choose to make that length all block section, but it could have been normal track...but you do need at least 1 normal track piece between blocks. All the blocking I put in are single tracks...not the length of the trains.
 
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Why would you bump a thread nobody has responded to in 3 months to inform everyone it is obsolete? Now people are going to see it, when they wouldn't before.

Because Google still shows this thread when you search for "how to multi-train". Thus, it needed to be marked obsolete, so future Googlers would know.

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Palaber1984
Nice solution. Must be the block section as long as the train?I want to tell how the game done it for me. I added a block section somewhere near to station. And between the blockbrakes and the station there where a chainlift up to the station because the station was higher then the speed could handle the last part without chainlift.

So for short ''blockbrake'' + ''normal track pieces" + ''chainlift''

After adding two trains why the second train starts at the chainlift befor station? why not at the block section?

I think it's because lifts (and stations) count as PARTIAL block brakes. They are their own sections of track for determining where multiple trains can be, but don't count for purposes of allowing multiple trains. If you have multiple trains, the game seems to start the extras as close to the station as possible. Becuase the lift is closer to the station than the block, the train starts there.
 
Lifts and stations ARE blocks. There is nothing partial about them.
They totally count for purposes of adding multiple trains.
The game puts extra trains behind the station, not in front.


https://forums.planetcoaster.com/showthread.php/11611-Block-Brake-Efficiency-Tip

You need 2 blocks for every train +1.

For two trains you need 3 blocks. Station, lift, block brake.
The block doesn't need to be at the end of the track either. It goes where timing dictates, for efficient, constantly flowing throughput.

If you are using a launch and not a lift, for two trains, you need 3 blocks: Station and two block brakes.
And no, just putting two block brakes at the end of the track is not necessarily the answer. It depends on loading time, and track length.
 
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Lifts and stations ARE blocks. There is nothing partial about them.
They totally count for purposes of adding multiple trains.
The game puts extra trains behind the station, not in front.


https://forums.planetcoaster.com/showthread.php/11611-Block-Brake-Efficiency-Tip

You need 2 blocks for every train +1.

For two trains you need 3 blocks. Station, lift, block brake.
The block doesn't need to be at the end of the track either. It goes where timing dictates, for efficient, constantly flowing throughput.

If you are using a launch and not a lift, for two trains, you need 3 blocks: Station and two block brakes.
And no, just putting two block brakes at the end of the track is not necessarily the answer. It depends on loading time, and track length.
i think this was from the alpha

it would put the cars the wrong way when you build back from the station, i dont know if its fixed by now though because I still build this way XD

also in the alpha lifts werent a block i think
 
Lifts and stations ARE blocks. There is nothing partial about them.
They totally count for purposes of adding multiple trains.
The game puts extra trains behind the station, not in front.


https://forums.planetcoaster.com/showthread.php/11611-Block-Brake-Efficiency-Tip

You need 2 blocks for every train +1.

For two trains you need 3 blocks. Station, lift, block brake.

Doesn't seem to work that way for me. I get no option to turn on a 2nd train unless I have 2 actual block brake track sections. I think. Could be wrong. Will check next chance I get.
 
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