Two things I want to point out

Yea the guest education idea is a great compromise. I like building wildlife accurate habitats purely for a guest education role play perspective and even then I find myself going out of PZ’s recommended foliage to accommodate for all the plant life (or lack of plant life) animals love with in the wild
 
🤔 Doesn't New Zealand also have a few tropical Areas?
Technically even the far north is temperate according to universal climate (e.g. Köppen), as well as biome classification systems (e.g. Global 200). However, some local classification systems consider the northern tip to be subtropical to some extent. That being said, for the sake of consistency the entire globe should use the same classification system, therefore local classification systems should be ignored.

Köppen:

Global 200:

Local:

This makes the Kermadec Islands the only universally accepted subtropical region in New Zealand.

kermadec.jpg


😅 Hope that my North Island Conservation Center is in that Region then. Would be pretty annoying to find out afterwards that I've built in a Place that is temperate in Real Life
If your project is in the Northland temperate kauri forests ecoregion (you can check using the Global 200 link I've provided), then I guess you can assume it is somewhat subtropical, even though it is still considered to be temperate according to universally accepted classification systems.

The biome systen in the game hss nothing to do with real life biomes.
I actually still think the game's custom/simplified biome system can be useful to a lot of players, as long as the consistency issues are fixed. I would also add maybe one or more types, but it is a bit too late for that now. Maybe in the sequel. For the time being, their priority should be fixing the discrepancies within the existing system.
 
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