Two things I want to point out

A lot of people actually and I believe Planet Zoo Plus (the mods) makes them walk-in animals.
And of course you can train horses to not kick when someone is behind them. I was a rider. But they are still sensitive animals and easily scared. It's completly irresponsuble for me to put them into a walk-in habitat. Not only because of kicking, but also because of biting. And everyone and their mother would put kids on their backs constantly.

Not every tame animal should be trusted with 20 guests at a time and especially not with super small kids walking around.
You should always keep a safe distance between wild animals even though they are tamed. Even people need a safe distance between each other.
 
Not only because of kicking, but also because of biting. And everyone and their mother would put kids on their backs constantly.
That hurts a lot. Was bitten two Times by domesticated Horses so far. The male Pony that bit me in my Arm once probably has a relatively similar Weight and also Size compared to a Zebra and it hurt a lot despite me wearing a thick Jacket when it happened. The other Time was a Haflinger (500kg heavy) and I'm lucky that she wasn't really serious when she bit me because otherwise I would've probably lost a Finger. Someone shouldn't act around those Animals as if they were absolutely harmless. Also think about the Fact that male Zebras also have really pointy Teeth in the Back of their Jaw. The Incisors are of course already enough to cause serious Injuries but those pointy Teeth make it even worse

Lets just frame it like that.
Apparnatly according to ingame logic, an asian elephant would rather be kept with a proboscis monkey or a malayan tapir then with an african elephant.
If that example doesnt make the flaws of it obvious i dont know which example would
Exactly makes as little Sense as the Fact that both Camel Species we currently have don't enrich each other. Elephants of different Species enjoy each others Companionship
 
Not sure what those weird comebacks to my posts are about, but whatever...
ok...
Lets just frame it like that.
Apparnatly according to ingame logic, an asian elephant would rather be kept with a proboscis monkey or a malayan tapir then with an african elephant.
If that example doesnt make the flaws of it obvious i dont know which example would
Maybe Indian elephants and African elephants don't get bonuses from each other because they don't share any biomes in real life.
 
That hurts a lot. Was bitten two Times by domesticated Horses so far. The male Pony that bit me in my Arm once probably has a relatively similar Weight and also Size compared to a Zebra and it hurt a lot despite me wearing a thick Jacket when it happened. The other Time was a Haflinger (500kg heavy) and I'm lucky that she wasn't really serious when she bit me because otherwise I would've probably lost a Finger. Someone shouldn't act around those Animals as if they were absolutely harmless. Also think about the Fact that male Zebras also have really pointy Teeth in the Back of their Jaw.


Exactly makes as little Sense as the Fact that both Camel Species we currently have don't enrich each other. Elephants of different Species enjoy each others Companionship
Horses must be animals to be careful of. Maybe enrichment is about animals that live in similar areas.
 
ok...

Maybe Indian elephants and African elephants don't get bonuses from each other because they don't share any biomes in real life.
Well, your quite correct my friend and found the culprit on why the system sucks.
While it gets some lucky hits like red and fallow deer or orangutans and otters, in general it disregards many combination that make sense and work in real life just because the animals cant meet each other in the wild, something that should have no matter for if animals like to be around each other.
The current enritchment bonus would make much more sense as a visitor education bonus with something different actually based on animals interacting with each other for animal enritchment
 
Well, your quite correct my friend and found the culprit on why the system sucks.
While it gets some lucky hits like red and fallow deer or orangutans and otters, in general it disregards many combination that make sense and work in real life just because the animals cant meet each other in the wild, something that should have no matter for if animals like to be around each other.
The current enritchment bonus would make much more sense as a visitor education bonus with something different actually based on animals interacting with each other for animal enritchment
What do you mean by the visitor education bonus?
Good point. I would include foliage type (but no coverage) in there too.
What is the matter with foliage type?
 
Instead of having a 1-3% negative effect on animal welfare (which I don't really mind, but some people do), the foliage type used in habitats could affect guest education/happiness.
The game itself acknowledges that limiting the building pieces (in this case plants) you can use for an animal is stupid, so the "punishment" is pretty much non existant and the whole "mechanic" can be completly ignored.
Having it be linked to education would be great, as it allready has only a very weak link to the actual gameplay and is pretty much only represented by placeable signage, so an organic way to generate it even in small amounts without having to use specific building pieces would be nice
 
The game itself acknowledges that limiting the building pieces (in this case plants) you can use for an animal is stupid, so the "punishment" is pretty much non existant and the whole "mechanic" can be completly ignored.
Having it be linked to education would be great, as it allready has only a very weak link to the actual gameplay and is pretty much only represented by placeable signage, so an organic way to generate it even in small amounts without having to use specific building pieces would be nice
Exactly, I ignore the tiny bit of negative effect cross-biome foliage has on welfare when designing habitats, but there are people who actually care about it to the point they advocate against scientific accuracy feedback asking to remove a certain inaccurate biome because it would negatively affect existing builds. Their opinion usually does not change even when they learn how little effect it has on welfare, so this led me to think about a solution that would make everyone happy.
 
The game itself acknowledges that limiting the building pieces (in this case plants) you can use for an animal is stupid, so the "punishment" is pretty much non existant and the whole "mechanic" can be completly ignored.
Having it be linked to education would be great, as it allready has only a very weak link to the actual gameplay and is pretty much only represented by placeable signage, so an organic way to generate it even in small amounts without having to use specific building pieces would be nice
I'm glad it has almost no Impact. As someone who likes it when the Plants can actually survive outdoors I'm happy that they don't force it on us to use the "right" Plants. I'd like it if we could educate our Guests better that Way. In a realistic Zoo it would still be useful inside Animal Houses and it can be hard to get the Education high enough otherwise (at least it was still like that the last Time I've played)
 
Instead of having a 1-3% negative effect on animal welfare (which I don't really mind, but some people do), the foliage type used in habitats could affect guest education/happiness.

The game itself acknowledges that limiting the building pieces (in this case plants) you can use for an animal is stupid, so the "punishment" is pretty much non existant and the whole "mechanic" can be completly ignored.
Having it be linked to education would be great, as it allready has only a very weak link to the actual gameplay and is pretty much only represented by placeable signage, so an organic way to generate it even in small amounts without having to use specific building pieces would be nice

Exactly, I ignore the tiny bit of negative effect cross-biome foliage has on welfare when designing habitats, but there are people who actually care about it to the point they advocate against scientific accuracy feedback asking to remove a certain inaccurate biome because it would negatively affect existing builds. Their opinion usually does not change even when they learn how little effect it has on welfare, so this led me to think about a solution that would make everyone happy.

I'm glad it has almost no Impact. As someone who likes it when the Plants can actually survive outdoors I'm happy that they don't force it on us to use the "right" Plants. I'd like it if we could educate our Guests better that Way. In a realistic Zoo it would still be useful inside Animal Houses and it can be hard to get the Education high enough otherwise (at least it was still like that the last Time I've played)
I think plants that grow in the animal's biome should be placed in the habitat. Other plants are not suitable, I guess.
 
The biome systen in the game hss nothing to do with real life biomes.

New Zealand is tropical instead of temperate, there is no scrubland, and south america is all kinds of wonky.
🤔 Doesn't New Zealand also have a few tropical Areas? But I definitely agree that they could've done way better with the Biomes
 
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