Ships Type-10 Released!

I have only a few hours in mine now but it handles much better than expected, even with stock 7A thrusters.
It's quite nice to fly and obviously the view is great.
Getting in and out of the mailslot is way easier than the Cutter, and it recovers from ham-fisted maneuvers much more quickly.
Landing is really easy and graceful with the T-10.

This is the part that surprised me when I first started flying it. It just glides out of the mail slot without any trouble. It lifts off from the pad with more energy than the Cutter as well.
 
well i wouldn't say crap exactly but i do agree with you on the weapons , the placement is terrible , your either hitting with the guns on the left or the one's on the right
to train all guns to target a heart you need to be too far back which makes the weapons week because of the falloff , apart from that i think it handles ok with G5 thrusters
i'm getting 298 thrust

Surely the T10 is intended to carry turreted weapons, so the convergence wouldn't be a problem? And against Thargoids it can have four size-three AX turret weapons; no other ship can match that.
 
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Surely the T10 is intended to carry turreted weapons, so the convergence wouldn't be a problem? And against Thargoids it can have four size-three AX turret weapons; no other ship can match that.

the conda also can carry 4 Size 3 AX MC and much better, it can carry fixed ones and hit stuff with all 4 of them

and on sidernote i nearly lost my Type-10 while bounty farming, because the PD 6 can not power 9 OC MC
and the shield is also horrible *sigh* therefore back to the vette/conda/FDL which isn't a deathtrap
 
Ive noticed the armour is class 75 which is the hardest. I think cutter and corvette are 70. I know the condo is a softer metal of 65 or 68
 
The Type-10 is a pretty good trading ship. I've done moderate engineering on mine and now (when configured for exploration) it has a 35 ly jump-range. I swapped out nearly all of the optional modules for cargo racks, so the ship can hold 528 tons of cargo. Laden with cargo, it has a 26 ly jump-range, which is quite respectable. It handles a little better than my Type-9.

I've been able to avoid interdictions (several times) even though I only have D-grade thrusters (with class-3 dirty drive mod). I'm making 3-4 million credits per hour, just doing simple back-n-forth trading.
 
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The Anaconda's disavantages are not many I agree, needs a nerf fast.
Out of the big 3 (Cutter, Anaconda and Corvette ) Anacondas disadvantages are only

1) Inferior firing power
2) Terrible shield
3) Inferior cargo space
4) The ugliest by far
5) Too few military compartments
6) Weak boost
7) Inferior mass lock factor
8) No size 8 which is what makes Cutter an uber tank with an 8B shield cell, massive diffirence vs size 7
9) Second worst agility of the 3
10) It's everywhere and very popular with NPCs, boring
11) Great for exploration but don't die because that insurance is going to hurt
12) Again for exploration great but scanning planets is .... wait... wait.... I missed one, let me loop turn and try again... 1 hour later... yeah I got this one, next.

Other than these minor details Anaconda is the best ship in the game but you have to be really drank to believe it.

Yes I do have an Anaconda, I use it only for tourist missions. Python remains my favorite by very, very far. If tourist missions got nerfed its going down the sale route, very , very fast.

You have permission to nerf Anaconda all you want, I am not going to notice unless you reduce its jump range. The rest is from mehhh to ok.

You, madam, are a spin master. If you aren’t there already, you definitely need to move into politics.
 
I'd suggest taking a look at the guy at the helm first.. Just got home, been on a train from London to Yorkshire, was watching various youtube vids of guy's solo against thargoids in a T-10. Some of those guy's also proclaimed to be quite bad pilots. As I've always said, the Anaconda gives people false confidence in their abilities, hence why I have always avoided using it in PvE Combat.

Cannot rep u again 777. Must spread the love. For anyone to compare ANY ship with the Annie, it’s going to lose more than it wins.

The PEAK military ship. More expensive. Behind an INSANE grind wall is basically just an Annie that weighs over 2x as much and •has about the same DPS• and manouvreability. Has a WEAKER hull despite twice the weight. (Yes it’s a little harder) has stronger shields and some more cargo but has half the jump range!

For all the people saying... BUTZZ11!!!, The Annie costs 20M more than the T10, it •should be• clearly superior, I say...
Well the Corvette costs 40M more than the Annie and is grindwalled but •isn’t• clearly superior, not even in its key field: causing damage.
Can’t have it both ways.
T10 is fine for what it does: it’s not so powerful that it will wipe out the raison d’etre of all other Thargons hunters.
 
the conda also can carry 4 Size 3 AX MC and much better, it can carry fixed ones and hit stuff with all 4 of them

...

I think that's a mistake many are making. Yes, the Anaconda can fit four turrets, but their fields of fire hardly overlap. Fitting those turrets isn't the same as being able to use them. Yes, if you want fixed weapons use an Anaconda, or better: a FAS or FDL. But for turning in lazy circles laying down turret fire while coordinating other effects such as flak, fighter and wingmates, the T10 looks to be ideal.
 
Got a t10 last night, spent 640mil on stuff. it feels like my t9 but stops quicker.
Its fully level 5 engineered with hull moods and reactive armour. I managed to get 26.7ly range when full, 27.7ly empty

At moment the comments about other ships having similar hand points is valid, I guess the limit of 4 will be removed or increased. at that point t10 will come to its own against thargoids

It noticed the armour is harder then others, its level 75, corvette and cutter I think are 70. the anaconda is a softer alloy at level 65 or 68

Anaconda armour is like cutting butter most of the time

Also CGs giving federal ships with no rank suggests something big is coming and we need as many hull defensive ships as possible quick. if you have money get t10 or get another ships ready
 
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T-10 with turrets AX (2 Multi 2 rockets, 3 flak, 2 ax fighter) Result: I could take down 0 hearts, 0 swarms
T-10 with fix AX weapons (2 Multi 2 rockets, 3 flak, 2 ax fighter) Result: I could take down 0 hearts, 0 swarms
Anaconda with fix Ax weapons(2 Multi 2 rockets, 2 flak, 2 ax fighter) Result: I could take down 3 hearts, 2 or 3 swarms
(might have finished it who knows but I didnt want to risk my ship and co-pilot)

It is like day and night and the Annaconda wins big way.

Note I am unexperienced with battleing thargoids.
Forexample how do I Counter that Flash attacks that rips all my shilds away with that field neutralisator?
Press and release immediatly or press and hold all the time or what or is it not possible to Counter that attack at all?
Also the hull corrosen no clue what to do couldn't stop it.
Sometimes the swarm respawns/heals up sometimes not.. What is this depending on?
 
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T-10 with turrets AX (2 Multi 2 rockets, 3 flak, 2 ax fighter) Result: I could take down 0 hearts, 0 swarms
T-10 with fix AX weapons (2 Multi 2 rockets, 3 flak, 2 ax fighter) Result: I could take down 0 hearts, 0 swarms
Anaconda with fix Ax weapons(2 Multi 2 rockets, 2 flak, 2 ax fighter) Result: I could take down 3 hearts, 2 or 3 swarms
(might have finished it who knows but I didnt want to risk my ship and co-pilot)
I am not surprised by this, from my provisional test flights in the T10D I believe it is fair to say it requires a rather different approach to combat but there are some critical details missing from your test such as the precise builds you were using.

Personally, I think if anyone expects the T10D, Anaconda, Corvette, or Cutter to perform in a directly comparable manner they are missing the point. They each have their weaknesses and strengths and you have to learn how to capitalise on the strengths and mitigate the weaknesses for each of them.

I have zero doubt that the T10D v Anaconda v Corvette v Cutter arguments will continue forever with people complaining/professing that one ship or the other is relatively under/over-powered based on some reasoning or other. However, IMO they are (currently) reasonably well balanced relative to each other and it is only natural that individuals will find that one ship or another is better for them under any given circumstances. There are no universally applicable absolutes that X is better than Y unless a given ship is truly over-powered, which is far from the truth in ED IMO regardless of the ships under consideration.
 
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I am not surprised by this, from my provisional test flights in the T10D I believe it is fair to say it requires a rather different approach to combat but there are some critical details missing from your test such as the precise builds you were using.

Close to identical builds.
I engineered the T-10 up to the fullest possible (shield Boosters grad 5, hull armor modules grad 5 etc).
Then after testing the T-10 out I tarnsferd those module into my annaconda since they were more engineered than the module i had in my annaconda.
Didn't engineer the hull of the annaconda as I did with the T-10.. but for the integrity value and shield value I would say they were close enough. I used Bi-wave Shields in both.

They were both tanking fine enough or equal enough. T-10 could take slightly more damage (subjectivly).

It's really the T-10 bad Weapon Placement and the lower agility that makes all the difference.
I could see it working with gimbals perhaps. But then probabily the Coda is working even better with gimbals.
 
So far I like it. I can see a lot of potential for this ship.

The only issue I've had with it so far is the annoying yaw in SC, which is worse than out of SC... needs to be tuned up so it at least matches. (thinking perhaps something isn't carrying over in yaw when switching to SC)

I've yet to test it as an exploration ship, but managed to get 30+LY range out of C5 FSD engineered- not exactly a "god" roll but definitely increased the range even loaded.

As a trade ship- I think it's definitely viable, being very defensible with an armor rating of 75, and having dedicated milspec slots for more armor/module reinforcements, guns, and better handling than a Type-9.

For those wondering if they want a Type-9 but having the credits to spend on a Type-10... it's an obvious choice. :)
 
Close to identical builds.
So full A-spec, max class for the given ship? If not then you are not giving the T10D a fair chance.

Then there is the point that weapon placement is not even close to being directly comparable... amongst other things.

I think overall the T-10 has decent weapon positions BUT the consequence is that the T-10 would perhaps require different tactics to capitalise on the strengths. My point being if you intend to fly and load-out every ship (or every ship of a given size) a specific way then some will work for you and others won't. You need to adapt any given load-out to match how the given ship works and also how you fly it. In some cases, you may even need to adapt tactics - a simple example is some ships REQUIRE FA/Off to captilise on their strengths while others can manage fine without touching FA/Off at all.

WRT Type-10 and relative agility it would seem to be roughly on par with the Cutter with the exception of the Roll attribute.

This comparison serves to emphasise my point about having to use different combat tactics (or at least adapt your flying style) based on the ship you are in.
 
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So full A-spec, max class for the given ship? If not then you are not giving the T10D a fair chance.

Yes full A. And max grad 5 engineerd except the thruster which is grad 4 since i am missing an element palin wants but the same for the annaconda.
Total Price was bit more than 500 Mil, 19 mil rebuy cost. (I use the Military Composite armor not the specialised one which are again 150 mil or so more expensive... don't know what xeno's using)

I will try it out again some day later. I have to Switch around the MC and missile weapon positions..maybe that makes a difference.
 
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