Type 6 7 or 9 best bang for buck for trading?

I kinda think type 7 as sweet spot maybe? Thinking distance and cargo.

Ultimately the T9 will get you the best profit per hour, as the extra cargo capacity more than makes up for the initial cost (and the reduction in profit per tonne compared to what the T6 can get from outposts). We did a comparison in the form of a race a little earlier in the year :)

Like everything, it depends a bit on your (in-game) location and playstyle. The T9 can only effectively operate between stations that are large enough population to provide the quantities needed to repeatedly fill the hold. The lower capacity of the T6 gives other opportunities with outposts or in systems nearer the frontiers with lower overall quantities.
 
I kinda think type 7 as sweet spot maybe? Thinking distance and cargo.


Type 6 - Excellent distance, low cargo. In fact, the T6 is an underrated multipurpose ship capable of doing several roles well, but ironically not that good for regular trading. Except rares, it shines doing rare runs due to jump range and speed (for the illegal rares).

Type 7 - Average distance, average cargo. It got more capacity in a recent(ish) update, made it more useful than before. It's nicknamed the flying coffin though.

Type 9 - Terrible distance, good cargo. A fat, slow cow, with very good cargo capacity, surpassed only by the Cutter and Corvette. Many also prefer the Anaconda over it as it carries only a little bit less cargo but has much more range and is a lot less fragile. It's the manliest looking ship though.
 
it's an interesting question...

you need around 12 a-b-a runs to refinance a maxed out t6, 30 runs to refinance a maxed out t7, and 90 runs to refinance a maxed out t9.
 
T7 is in the sweet spot for trade missions - the multi-million ~120t runs (a lot like the python). Flies like a brick though.

T6 is great for CGs, and other dodgy trade related activities - with engineered thrusters it moves pretty well, and if it all goes wrong the re-buy is cheap.

T9 as others have said is probably the best for pure trading though - if you can't afford an annie, or you like flying barns.
 
As the game currently stands, despite the fact some tweaks are needed, you can't go wrong with any of the T-ships for trading or even non-combat missions.
Have them all and love them though, when you also own the 9 (and a TradaConda and Python) the 7 becomes a little redundant so I made it a miner so I could stay "Lakon loyal." :D
 
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T7 is in the sweet spot for trade missions - the multi-million ~120t runs (a lot like the python). Flies like a brick though.

T6 is great for CGs, and other dodgy trade related activities - with engineered thrusters it moves pretty well, and if it all goes wrong the re-buy is cheap.

T9 as others have said is probably the best for pure trading though - if you can't afford an annie, or you like flying barns.

I never get the "handling and maneuverability" complaints about the T7 and T9.
The T7 is very handy and responsive and the T9 handles just fine - especially after about 5 trips. You get used to it real quick and you can move and turn with no problems. But everyone has their own yardstick I reckon.
 
With around 100T cargo and G5 modded FSD an Asp will jump about 6 LY further than a similarly modded T6 however the Asp costs nearly six times as much and has a lower boost speed, as goeman says the "big haul" and "I've come a long way.." posse NPC's are based on your rating and ship type so a lightly armed trader (T6) is unlikely to get interdicted by a high rank FDL.

For mission based trading I use a Python or an FDS for bulk trading at CG's an Anaconda as it's range and capacity become important as the nearby systems commodity stock levels become empty, at a smaller scale the Asp and T6 work well being able to land at outposts as is a cargo fitted Dolphin if you fancy something different.
 
Nobody pointed out that the T7 lands on large pads, so no outpost, so less trading missions and sometimes less profit in a-b-a trading.
I would not get to a large pad without at least a T9, something in the 400 tons to make it worth your while.

the type 6 has a size advantage.

I read that the comparison seems restrictive to these 3 ships, but trading is something you can do in many other ships. SOmetimes better. For the same base prize as the T7, you can have a federal dropship (provided you did enough missions with feds) medium pad which carries more (140-160) and is more sturdy than the t6... quite the investment to upgrade it though, but you only need defenses.
And I don't even mention the python - if you've got the funds for the T9, then you've got for it...
 
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Dropship carries more cargo then the T7?
Don't have it in front of me but my T7 carries the same as my Python. About 270 tons...give or take a couple.

And, as a pure trader, medium pad availability is quite optional IMHO.
 
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With around 100T cargo and G5 modded FSD an Asp will jump about 6 LY further than a similarly modded T6 however the Asp costs nearly six times as much and has a lower boost speed, as goeman says the "big haul" and "I've come a long way.." posse NPC's are based on your rating and ship type so a lightly armed trader (T6) is unlikely to get interdicted by a high rank FDL.

For mission based trading I use a Python or an FDS for bulk trading at CG's an Anaconda as it's range and capacity become important as the nearby systems commodity stock levels become empty, at a smaller scale the Asp and T6 work well being able to land at outposts as is a cargo fitted Dolphin if you fancy something different.

I have a fully kitted aspx just wondering what's best for say the community goal? Only have 27 million.
 
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Dropship carries more cargo then the T7?
Don't have it in front of me but my T7 carries the same as my Python. About 270 tons...give or take a couple.

And, as a pure trader, medium pad availability is quite optional IMHO.

Dropship carries more than T6 and asp explorer. It's well under the T7. But medium pad, it might be important to some. On the long run, medium pads are more profitable.
 
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