Type 9/10 for Exploration?


my t9. not built for speed but cargo runs and planet scanning lv 3 ATM .it will be a struggle to stop interdiction but the little pirates haven't caught me yet! still needs some work, might need to lose the light weight (heavy armour upgrade engineered mod).And mass needs to come down with some changes to engineer, maybe later

i link the proper build later on has the one above is what i can remember of top of me head. inara is a bit slow to update ship builds.
 
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my t9. not built for speed but cargo runs and planet scanning lv 3 ATM .it will be a struggle to stop interdiction but the little pirates haven't caught me yet! still needs some work, might need to lose the light weight (heavy armour upgrade engineered mod).And mass needs to come down with some changes to engineer, maybe later

i link the proper build later on has the one above is what i can remember of top of me head. inara is a bit slow to update ship builds.
For your materials...
HIP 36601 - C 4 A - Selenium ---
HIP 36601 - C 1 a - Polonium XXX
HIP 36601 - C 1 d - Ruthenium XXX
HIP 36601 - C 3 b - Tellurium ---
HIP 36601 - C 5 a - Technetium ---

Outotz LS-K d8-3 - B 7 b - Ruthenium
Outotz LS-K d8-3 - B 5 a - Yttrium
Outotz LS-K d8-3 - B 5 c - Antimony
 
I have noticed mentions of T9 several times in the last few replies. I am curious, the reason behind those T9 users did not pick a T10. Both are super large ships. T10 is slightly better handling, more options for defensive setups while mining or hauling. Both ships look great except that spoiler of T10. :cautious:

I cannot afford a T10 at this moment. Even if I could, I would have to make a long trip to the bubble from colonia. I have tried a T9 for few days just to see what it was all about. Is T9 and T10 both have same cockpit views?
i land anywhere i plant the thing: buildings dont stand a chance if they had physic on :) i have a 520t cargo (t9). i thinking of the t10 for exploring or anaconda maybe.
This was massively hilarious! :ROFLMAO::ROFLMAO:
 
I have noticed mentions of T9 several times in the last few replies. I am curious, the reason behind those T9 users did not pick a T10. Both are super large ships. T10 is slightly better handling, more options for defensive setups while mining or hauling. Both ships look great except that spoiler of T10. :cautious:
I chose the Type 9 for cargo capacity and cost, the Type 10 cost 48,199,502 Cr more and sometimes, I need a ship with large capacity but don't want to pay this amount of money for the number of missions I plan to carry over, here I'm thinking about Aisling Duval rating where you have to carry propaganda material to unlock Prismatic shields for example.

I cannot afford a T10 at this moment. Even if I could, I would have to make a long trip to the bubble from colonia. I have tried a T9 for few days just to see what it was all about. Is T9 and T10 both have same cockpit views?

That's where you'd apreciate a Cutter, it is worth the extra money if you want to do bubble to Colonia regularly, after a while it will payt for itself, it has longer jump range large cargo and speed, I'd pick it over the Type 10 any time for this sort of job.

I think Type 9 and 10 have similar cockpit although I dont't remember precisely...
 
lack of funds atm, has i just brought a few more of the others ships to complete in bits and pieces planetry scans ,missions , i dont change modules over i buy the new ship:) some required med ships, others i have to rebuy small ships.
 
I have noticed mentions of T9 several times in the last few replies. I am curious, the reason behind those T9 users did not pick a T10. Both are super large ships. T10 is slightly better handling, more options for defensive setups while mining or hauling. Both ships look great except that spoiler of T10. :cautious:

I cannot afford a T10 at this moment. Even if I could, I would have to make a long trip to the bubble from colonia. I have tried a T9 for few days just to see what it was all about. Is T9 and T10 both have same cockpit views?

This was massively hilarious! :ROFLMAO::ROFLMAO:
The T9 has those 2 size 8 Cargo slots which is why its a great freighter.
I have 2 T10s, one is a great miner for wasting pirates and don't laugh the other is an explorer i took to Sag A for a laugh.
It has a low jump range but its like a fridge!
The reason i don't use it for transport is that although you can stick some serious armor and weapons on, it still handles like a troll on roller skates.

O7
 
When I used the T9 in DW2, originally it was just going to be for the mining CGs, but I kept going with it. So the internals were a consideration. But even with a straight exploration build, that extra size-8 optional slot is still worth something. Plus, the T9 uses a smaller FSD.

The way I looked at it was this-- For exploration, the number of slots matters more than the size of those slots (though that matters too, just not as much). The T10 has the same number of unrestricted optional internal slots as a Python or T7. So if I didn't choose the T9 for its size and cockpit, then my alternative would be the T7, with a jump range that's a lot better than either the T9/T10.

Also, the T9 is one of the fastest scooping ships in the game relative to its fuel consumption, with the possibility of a size-8 scoop, and a size-6 FSD. The T10 uses a size-7 FSD, so the per-jump scoop time is longer.

So yeah, the T10 does have better jump range and thruster authority than the T9, making it a decent explorer. But without the scoop speed advantage of the T9 and its extra slot, (to me) the T7 out-performs the T10.
 
When I used the T9 in DW2, originally it was just going to be for the mining CGs, but I kept going with it. So the internals were a consideration. But even with a straight exploration build, that extra size-8 optional slot is still worth something. Plus, the T9 uses a smaller FSD.

The way I looked at it was this-- For exploration, the number of slots matters more than the size of those slots (though that matters too, just not as much). The T10 has the same number of unrestricted optional internal slots as a Python or T7. So if I didn't choose the T9 for its size and cockpit, then my alternative would be the T7, with a jump range that's a lot better than either the T9/T10.
That is a great point I have not thought about nor paid attention to. Indeed, T7 and T10 same number of slots. So other than the deep core mining ability and larger cargo haulage possibility, I am not really gaining much with T10 as far as exploration option goes.

I did some tweaking to the ship build and there are what I came up with:
T7 - Long Range
T9 - Long Range
T10 - Long Range

All 3 builds are for very long range exploration out in the fringes. In the range fight, T7 clearly wins. I can go over 1,000 LY with full tanks of fuel. Other than the T10 having a med hardpoint, I am not seeing much benefit with T10 over T7 as @Orvidius already pointed out.
Besides the lowest jump range and slow handling, T9 can fit everything I possibly will ever need, including a SLF hanger and still jump 42 LY. 700+ range I think more than adequate to explore even those super sparse areas?

In light of this new findings, this really swings my pick from T10 to T9. Best part, I never have to worry about Spoiler!! :ROFLMAO:
 
That is a great point I have not thought about nor paid attention to. Indeed, T7 and T10 same number of slots. So other than the deep core mining ability and larger cargo haulage possibility, I am not really gaining much with T10 as far as exploration option goes.

I did some tweaking to the ship build and there are what I came up with:
T7 - Long Range
T9 - Long Range
T10 - Long Range

All 3 builds are for very long range exploration out in the fringes. In the range fight, T7 clearly wins. I can go over 1,000 LY with full tanks of fuel. Other than the T10 having a med hardpoint, I am not seeing much benefit with T10 over T7 as @Orvidius already pointed out.
Besides the lowest jump range and slow handling, T9 can fit everything I possibly will ever need, including a SLF hanger and still jump 42 LY. 700+ range I think more than adequate to explore even those super sparse areas?

In light of this new findings, this really swings my pick from T10 to T9. Best part, I never have to worry about Spoiler!! :ROFLMAO:

You can stretch the range out further of you're willing to cut back on jump range. One trick I've heard is to use an FSD booster but disable in when plotting the route, then re-enabling it. You can also reduce fuel usage by reducing the grade and size of the jump drive.

Of course, the downside is that the journey takes longer, so it's probably not worth it.
 
You can stretch the range out further of you're willing to cut back on jump range. One trick I've heard is to use an FSD booster but disable in when plotting the route, then re-enabling it. You can also reduce fuel usage by reducing the grade and size of the jump drive.

Of course, the downside is that the journey takes longer, so it's probably not worth it.
I would prefer not to drop below 40 ly jump range. So downgrading the FSD probably wont be a good idea.

What would be the outcome of the trick to disable FSD booster then re-enabling it after plotting route?
 
I would prefer not to drop below 40 ly jump range. So downgrading the FSD probably wont be a good idea.

What would be the outcome of the trick to disable FSD booster then re-enabling it after plotting route?

It'd plot the jumps using the lower FSD range, but then you make the jump with the higher one. The scaling of the fuel usage per light year is nonlinear, so going a bit below max range reduces fuel use a good amount.

Personally I don't worry about the maximum range too much; unless I'm using the neutron highway I'll filter to only scoopable stars and scoop while the drive recharges. It would be useful for reducing the number of "pit stops" to refuel if you're using the neutron highway, though.
 
It'd plot the jumps using the lower FSD range, but then you make the jump with the higher one. The scaling of the fuel usage per light year is nonlinear, so going a bit below max range reduces fuel use a good amount.

Personally I don't worry about the maximum range too much; unless I'm using the neutron highway I'll filter to only scoopable stars and scoop while the drive recharges. It would be useful for reducing the number of "pit stops" to refuel if you're using the neutron highway, though.
Another great point I have never thought of! It does make sense not to jump max range to conserve fuel. Have to test it out.

Whenever I travel between Colonia and bubble, I do use Neutron highway. But the sparse area at the edge of galaxy I am planning to go probably wont have any neutrons. The T9 gives me 700 ly range with both tanks full. Probably that can be stretched using the galaxy map plotting technique.
 
Just to conclude my thought and selection of the two biggies, I have decided to go or I am 95% sure I am going to go with T9!

After comparing T7, T9, T10 hard, it appears if I want a T10, I might as well stay with a T7. From a purely exploration PoV, I am not really gaining anything other than deadweight.

With a T9, I can do just about anything. The one extra optional does add an edge over T7 or T10. Initially, I set out to find a lakon ship to fill the void of mining ability and occasional cargo runs if any high paying jobs came in my way. But seeing all the commander's feedback, the criteria broaden more than I expected. I can see a T9 becoming a multirole for me and my crew. Sure, it will suck in combat (or will it?), but everything else seems more than doable. Everything is what I do most of the time.
For exploration, I can take Everything, including my own kitchen sink, and actually stay out months end. I am well aware of the slow handling, but whats the rush? I am not going to set out to find every single undiscovered systems in a record breaking time.

It is going to take me a while before I can afford a fully engineered T9 to suit my needs. So in the meantime, my T7 and I will spend quite a bit of quality time to earn the credits required. I actually left for a somewhat long voyage 3 days ago in the T7. We are going to the edge of the galaxy or at least make an attempt.
Perhaps when I come back, I will have the necessary credits from explo data to give my full attention to my T9.

I do thank each and every commander for your input. It was more than I expected, although not uncommon. The ED forum(Exploration section) is known for commanders pouring their life experiences to help others. Proud to be part of the community. :)
 
Sure, it will suck in combat (or will it?)
It's not so bad. I have mine set up as an armed cargo hauler, so it's not combat focused at all, but it does just fine against the various pirate types that interdict me, and that's all I need it to do. It might not be so great as a combat-only ship, but it could hold its own in most situations (regular RES sites or whatever). I'd not take it into a CZ though ;)
 
It's not so bad. I have mine set up as an armed cargo hauler, so it's not combat focused at all, but it does just fine against the various pirate types that interdict me, and that's all I need it to do. It might not be so great as a combat-only ship, but it could hold its own in most situations (regular RES sites or whatever). I'd not take it into a CZ though ;)
Thats somewhat similar to how I thought I would do cargo runs. Do you have an example build to share? I dont do CZ really, but like to do Res sites sometimes. I might try out the T9 at a HazRes just to test its ability. I usually use my Crusader for that, up until started using the DBX. Yes it does take time to clear a site but going against an anaconda with my DBX and actually be able to finish the job is great. :)
 
Well, this is my build. There's nothing special about it, just a bit of standard engineering here and there. It gets the job done for me. I only use it for hauling cargo, and fighting off the occasional pirate.

Thanks! Just wanted to have an idea how I would go about with defence. Given the massive size of it my mind was stuck with Armour side, but that means waste of slots as well. I think I will go the shield route.

So....... I have done it! Picked up my very own T9!
Decided to take a taxi to TolaGarfs Junkyard station at Kojeara system.
t9-1.jpg

Just pure AWE how massive this thing is!
t9-2.jpg

Always wanted to take a comparison shot. How tiny I am.
t9-3.jpg

First thing I need to do now is make an appointment to get an FSD engineered, then see figure out what's next. Thank you to all Commanders for your amazing help deciding on this ship. I flew it back to my home station. Yes it is slow turning, but not bad actually. I can live with it quite nicely.

I can already see spending countless hours on Ship design tool to come up with limitless fit possibilities. :D

I will continue to post a few updates here as I test out the T9 with various roles.
 
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