Not tried them yet, no. Will look into them.@CMDRQuainMarln Have you looked into Shock cannons?
I tried frag canons once and ended up accidentally hitting system authority ships.
Not tried them yet, no. Will look into them.@CMDRQuainMarln Have you looked into Shock cannons?
And that is the beauty of this game. Being able to modify your in game resources to achieve your own game play goals.... I guess maybe you want all these challenges to make ED more exciting again![]()
Why T9 specifically? If you want flying fortress with cargo that can fight, just pick T10. It's almost same thing but with sexy spoiler and lots more hardpoints for weapons + SLF hangar. If you're into roleplay, minmaxing cargo capacity shouldn't be №1 priority for you anyway.
Had a T10 once. Used it to run cargo in multiplayer single ship. Had a blast. One guest got a fighter and the other got most of the weapons. Enjoyed many interdictions in PvE.He does have a point . . . T10 is faster as well.
I'm not playing much these days, but I changed to using 2 gimbal beams and 1 seeker with 2 rails. Flying FA-Off helps with getting on target.I don't use a fighter, but my Type-9 is armed. I don't fly my Type-9 on missions, so pirates are weakly shielded and fly nothing larger than an Imperial Clipper.
My weapons:
Medium seekers offer good ammo capacity, while the small hardpoints have good convergence with the bottom hardpoint.
- Seeker Missiles (high ammo capacity) on the two roof hardpoints
- Rail Guns (G1 long range super penetrator) for small hardpoints
- Gimballed Beam Laser (efficient) on the bottom.
In a fight, I boost and turn around to get my laser and rail guns on target. Enemies often fly away after getting close, giving me more time to hit them with rails.
Once the shields are down I blow up the enemy's weapons and drives with missiles. Without weapons my enemy will begin to escape. Taking out their drives just means they can drift away from my slow ship. A fighter might be able to catch up and finish them off.
I'll have to look carefully at the requirements to obtain prismatic shields.
Not enough cargo space and jump range together in one ship to do more than be equal to the profitability of the Anaconda I already have that I'm trying to beat - especially when accounting for T10 purchase price.One already exists in the game, although they call it the Type 10 for some reason![]()
1 word. Robigo.Not enough cargo space and jump range together in one ship to do more than be equal to the profitability of the Anaconda I already have that I'm trying to beat - especially when accounting for T10 purchase price.
It's make a T9 work somehow or save up for a Cutter.
Good point on combat rank - only Novice so pirate encounters are simple to deal with in the Anaconda or Krait II. By the time I'm on higher combat rank and back in the bubble I can purchase the Cutter and revisit the Guardian site for more modules and I keep a DBX with a point defence on top for this purpose and materials gathering in general.
I'm not sure how much scope for profit there is straight trading in Colonia. As far as I can tell using online tools 14K per ton profit is the best you can get. 22K to 25K is typical in the bubble with some one way routes giving 27K.
It looks like I need T9 capacity in Colonia just to make the same as you can in the bubble with Anaconda cargo capacity.
I am actually puzzled as to why you would use a T9 at all if you have access to a Cutter.
I'll have to look carefully at the requirements to obtain prismatic shields. The extra weight has put me off looking into them so far, and a recent encounter with cascading reverb torpedoes makes me not want to be over reliant on shields. I tend to go for hull and module reinforcement modules rather than more shield strength via SCBs or Guardian shield reinforcements.
I don't have an objection to having system authority ships help me kill off pirates. I just want them destroyed and then I'll salvage the engineering materials.
Done that route so many times I was literally doing it in my sleep. If I just want credits and/or the materials offered as a reward I can go back to Robigo anytime already allied with all factions there. I actually sold off my stealth shield-less Python to remove the temptation to do it more after I got an Anaconda. Then I did it with the Anaconda a few times out of the space station in Robigo which barely matches the profitability of the Python from the Robigo Mines outpost - which I knew before doing it. At least doing the run in an Anaconda changed things a little. You never get scanned at the station once you're allied with all the factions there.1 word. Robigo.
It happens with Sothis mining. Or Titan's Daugter in Taygeta, which can still be done in a Conda.Done that route so many times I was literally doing it in my sleep. If I just want credits and/or the materials offered as a reward I can go back to Robigo anytime already allied with all factions there. I actually sold off my stealth shield-less Python to remove the temptation to do it more after I got an Anaconda. Then I did it with the Anaconda a few times out of the space station in Robigo which barely matches the profitability of the Python from the Robigo Mines outpost - which I knew before doing it. At least doing the run in an Anaconda changed things a little. You never get scanned at the station once you're allied with all the factions there.
Robigo passenger missions do not build trader rank which is one of my goals and the reason I'm trying to match 80 million per hour trading is because that's what I can make out of Robigo. Also killing pirates while trading adds to my combat rank which also does not happen with Robigo.
The catalyst for me trading seriously in the first place is, somewhere on the way to accessing the engineer that can do G5 shield engineering on my Krait Phantom exploration ship to protect it from high G planet crash landings, I had to get the number of markets I traded with up to 50 from just 14. I might as well profit from it as much as possible and have fun with trading while I do it, and so the Anaconda was purchased....also I like testing out putting the smallest prismatics shield I can on my explorations ships, often the extra shield for accidental rough landings on planets do not affect jump range that much.
I remember the Down to Earth Astronomy video on this subject. It is important to figure out if you want an NPC pilot long term or not and hire at harmless and build them up if you do want them long term.A note on using a SLF
The level of your NPC pilot is vital they truly start to earn the pay once they get to Dangerous.
Now here is part, you want to hire the lowest ranked pilot you can, as they only take one extra %1 in pay for each rank they go up. but if you hire a higher ranked pilot from the start, they cost 2% rank they have when you hire them and then as they earn ranks, it only costs 1% per rank...
So that means, that if you level up a lowest rank pilot, Harmless, they start at 2%, and there is 8 ranks to get to Elite, so they in as Elite cost you 10% of your profits.
Now, if you start of by hiring the highest ranked Pilot that you can, an Expert, they start out with 12%, and there 4 ranks to Elite, so ranking one of these to Elite, takes 16% if your profits!!
So if you want to keep your Pilot, then start with the Harmless one!
Also, they are all pretty bad at the lower ranks, including Experts... or in other words, they miss alot or die alot... so they a bad distraction from having pirates shooting at you...
and of course, you need to do combat with the Pilot to rank them up. And if your goal is to keep your combat rank low, then by all means, have a pilot tag along, they take your XP... and they rank up way faster than you do.
Taygeta is a new one on me and just been having a read about it. Cargo delivery missions but it seems a bit up and down on how much they are paying with 300 million an hour possible at some times in the past. Might have to fly over and see what the score is nowadays.It happens with Sothis mining. Or Titan's Daugter in Taygeta, which can still be done in a Conda.
That's why I also mentioned Sothis mining. It's less, but more consistent.Taygeta is a new one on me and just been having a read about it. Cargo delivery missions but it seems a bit up and down on how much they are paying with 300 million an hour possible at some times in the past. Might have to fly over and see what the score is nowadays.
Right so shock cannons..Not tried them yet, no. Will look into them.
I tried frag canons once and ended up accidentally hitting system authority ships.