type-9 jump range

I finally bought me a type-9 and gave it maximal equipment (6A FSD, military hull, etc)
jump range: 10 ly
What? only 10 ly? Are you serious?
 
Don't build him so heavy then, and get a smaler fuel tank or only refuel the big one for as much as you need.

Not that he every will have all that great jumprange but hes not supposed to be a explorer.
 
The military hull certainly doesn't help for the jump range. Consider some lighter equipment if you want to jump "far" (it's a T9 after all).
 
No need for military grade composite.
If you ever get in such serious trouble were the class 5A shields pop than better abandon the cargo :)
It's cheaper than a rebuy.

The only real enemies a T-9 has are Pythons and other players. Each other ship is too slow or can not masslock the T-9.
The 5A shields should give enough defence to highwake before they pop.
It's at the end a trade ship, not a combat ship.

With all A-class modules, lightweight hull and prismatic shields you can get him full loaden to 12ly pre-engineered and nice 18ly full laden after engineers so it isn't that bad.

Take him for A<->B trading and you will love him as a moneyprinter ;)
 
I finally bought me a type-9 and gave it maximal equipment (6A FSD, military hull, etc)
jump range: 10 ly
What? only 10 ly? Are you serious?

No idea how you managed to get a 10LY jump range, a 540mj military armour build still gets you just under 12LY Laden, you don't need a military armour build unless you have serious problems surviving in ED, if that's the case the military armour will just delay the inevitable.

https://coriolis.io/outfit/type_9_h...020201.Iw18QDJpA===.Aw18QLGQ?bn=Missio hauler

This build gives you 15LY unladen with military bulkheads, take it to an engineer and add 45-50% to the range, further weight reductions will boost it further.

As far as profitable trucking goes, you only need 15LY to run high paying routes single jump, 0LY range if you have Horizons and do the high profit planetary runs.

Edit - Applies to all heavy ships, T9 benefits the most - Only carry the required fuel for the route, the T9 maxes at 64 tonnes, that fuel is dead weight if not required for the route. 10% refuel is there for a reason.

Even if you plan to use the T9 temporarily until the Anaconda, it's worth engineering the FSD, you can move the drive to the Anaconda at a later date.
 
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It's an inherent problem with most Large ships. They run too heavy with just the Hull Mass alone and run undersized FSD's with low optimal weight. The weight of the hull mass alone destroys jump range since the FSD can't even account for the Hull Mass.

The Anaconda is a freak of nature coming in at 400 Tons which is lighter then even some Gunship class ships at the medium pad range and the Cutter fits a Class 7 which is the largest FSD available and even the E rated one defeats it's hull tonnage at 1100 tons which is why the Cutter is the Trader of choice. Because it's FSD accounts for the increased laden weight.

The T9's class 6 at A rating can barely account for the ship's hull tonnage and modules alone. Once you add cargo, you're pretty much overweight and it's going to hit you in the jump range.

Honestly? Larger ships all need a rebalancing where their hull tonnage is concerned compared to the weak FSDs they carry.
 
No idea how you managed to get a 10LY jump range, a 540mj military armour build still gets you just under 12LY Laden, you don't need a military armour build unless you have serious problems surviving in ED, if that's the case the military armour will just delay the inevitable.

https://coriolis.io/outfit/type_9_h...020201.Iw18QDJpA===.Aw18QLGQ?bn=Missio hauler

This build gives you 15LY unladen with military bulkheads, take it to an engineer and add 45-50% to the range, further weight reductions will boost it further.

As far as profitable trucking goes, you only need 15LY to run high paying routes single jump, 0LY range if you have Horizons and do the high profit planetary runs.

Edit - Applies to all heavy ships, T9 benefits the most - Only carry the required fuel for the route, the T9 maxes at 64 tonnes, that fuel is dead weight if not required for the route. 10% refuel is there for a reason.

Even if you plan to use the T9 temporarily until the Anaconda, it's worth engineering the FSD, you can move the drive to the Anaconda at a later date.

Can't agree with this post more. Surely you did some homework on the T9 before buying? Why do you need Mil Armour? are you taking it into intended combat and not just NPC interdictions?

Get your self in bed with the old lady Felicity and cuddle up to her and ask her nicely to do you a Great FSD Upgrade, then trow out EVERYTHING not needed for travel self defence and of course cargo.
 
Not saying this is the OP, but I wish we could open our own shipyards for Sothis runners, pockets bulging with credits and no clue how to spend them.

Ah, come this way, sir. A large battleship, you say? Well, The Cutter is a fine choice. Easy to fly, cheap to maintain. Can you run an all beam load out, sir? Why, of course you can, we'll fit those for you right away, sir. You'd like fixed rather than gimbals? Why not, sir, you'll be chasing down those pesky Eagles in no time, sir. Yes, sir, just sign here...
 
Not saying this is the OP, but I wish we could open our own shipyards for Sothis runners, pockets bulging with credits and no clue how to spend them.

Ah, come this way, sir. A large battleship, you say? Well, The Cutter is a fine choice. Easy to fly, cheap to maintain. Can you run an all beam load out, sir? Why, of course you can, we'll fit those for you right away, sir. You'd like fixed rather than gimbals? Why not, sir, you'll be chasing down those pesky Eagles in no time, sir. Yes, sir, just sign here...


You don't work for BMW do you Tom ;) I had one of those EXACT sales man a while back. Portsmouth Snows. I must say he was NOT trying to sell me a whale like the cutter, but his patter was almost to the word. :eek:
 
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FDev have said in the thread regarding the Type 7 that they do want to look at the Type 9 in the future, and maybee even at some of the other ships (as u might have noticed currently the Gunship is in the focus of discussion).

Unfortunately they also said that at the moment they do not have the resources to do this for 2.2.
But if jumprange is your main concern, i know RNGineers are somewhat undesireable to work with, but they can help solve this and getting FSD Upgrades is rather manageable. My Type 9 that i bought for experiments now jumps 18Ly with 480t, 5A Shields, 4A SCB, a full weapon loadout and a A-Rated max Class Power Plant and Distributor.
 
I use my T9 only for trading and when I get interdicted I evade and jump. My T9 has a 448 cargo capacity, I forget the exact numbers, I am not at home, but before I got my FSD L5 upgrade I could jump around 18 LY's with a full load of cargo. After the upgrade I can jump around 25 LY's.

So I would look at how you have your T9 outfitted.
 
On the topic of engineering your range: you might want to hold on for a moment and wait for 2.2 to hit. Depending on how certain missiles end up being implemented, FSD cooldown might be a better investment than range for a Type-9.
 
Not saying this is the OP, but I wish we could open our own shipyards for Sothis runners, pockets bulging with credits and no clue how to spend them.

Ah, come this way, sir. A large battleship, you say? Well, The Cutter is a fine choice. Easy to fly, cheap to maintain. Can you run an all beam load out, sir? Why, of course you can, we'll fit those for you right away, sir. You'd like fixed rather than gimbals? Why not, sir, you'll be chasing down those pesky Eagles in no time, sir. Yes, sir, just sign here...

Suits you sir!
 
"A Rated is not always best for purpose"

...also, if you're looking at a "D" rated power plant (and this can work for other modules as well) look at the next lower level "A" rated version.
Sometimes you end up better off (less weight, more power, better heat, better reliability) than the higher "D" rated module.
 
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