And now the Imps are guarding the wreck:https://community.elitedangerous.com/galnet/uid/57d12cbf9657baa163e9a578 [cry]
I guess the clip of the aliens destroying ships is going to happen. Poor Imperials..
And now the Imps are guarding the wreck:https://community.elitedangerous.com/galnet/uid/57d12cbf9657baa163e9a578 [cry]
Mycoid want work this time. The aliens have switched from polymers to Meta-Alloys.
Not that we can't fix that. Mycoid's original civilian use was to break down alloys into separated elements.
Toxandji Virocide also seem like handy pest control. Don't destroy their thech. again though. I want it.
Ok CMDRs, let me present you this scenario, and please MB take note
What would be really AWESOME for me:
Let's assume that the Thargoids, or whatever Aliens, will come and will be aggressive, enemies.
What I really hope, as a scientist, is that they should be somehow INVINCIBLE when they first show up: the only thing we could do is flee as fast as we can.
BUT
they of course (as in any respectable Alien-Sci-Fi movie) will have a WEAK POINT (ore more) we players have to discover. With sacrifice of course, and with science. This could obviously be everything, from a particular engineered weapon, to places where to hit them, or both, or whatever similar (scanning them with ADS? ). EVEN A NEW WEAPON NOT ALREADY PRESENT IN GAME, we need to BUILD somehow (first research, then CGs, or similar).
That would be awesome, and a clever way to engage the "scientific community" like we are, as well as all the player base: experiments and sacrifice. Science and Combat.
In my case I love Combat as well so I'll be even happier
That's a fitting example
Theres a Capital Ship in Procyon, but haven't investigated it, not seen any unusual ship traffic
edit: speculating on where the MAs might be going; Sirius Corporation???
Rep
Perfect idea.
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More I would like that the evil aliens are something even worse than Thargoids. And the Thargoids come along to assist us. And the alliance has the benefit from the...well alliance, because of history.
Ok CMDRs, let me present you this scenario, and please MB take note
Been playing with 3D Tools.
Say hi to the Pleiades local area:
http://i.imgur.com/3fadKi4.png
I used a Black Sphere for the Pleiades Sector and cuboids for all other sectors for now.
I wouldn't mind seeing a point plotter tool to prove the shape of the smaller sectors or regions.
The opacity increases for smaller areas.
Here we have:
- Mel 22 Sector - Cyan
- Hyades Sector - Purple
- Taurus Dark Region - Brown
- Hind Sector - Yellow
- Arietis Sector - Green
- Aries Dark Region - Red
- Struve's Lost Sector - Dark Red
Ok CMDRs, let me present you this scenario, and please MB take note
What would be really AWESOME for me:
Let's assume that the Thargoids, or whatever Aliens, will come and will be aggressive, enemies.
What I really hope, as a scientist, is that they should be somehow INVINCIBLE when they first show up: the only thing we could do is flee as fast as we can.
BUT
they of course (as in any respectable Alien-Sci-Fi movie) will have a WEAK POINT (ore more) we players have to discover. With sacrifice of course, and with science. This could obviously be everything, from a particular engineered weapon, to places where to hit them, or both, or whatever similar (scanning them with ADS? ). EVEN A NEW WEAPON NOT ALREADY PRESENT IN GAME, we need to BUILD somehow (first research, then CGs, or similar).
That would be awesome, and a clever way to engage the "scientific community" like we are, as well as all the player base: experiments and sacrifice. Science and Combat.
In my case I love Combat as well so I'll be even happier
So, yet another "kill the evil Aliens" Thing? No, please no.I really hope that this will happen exactly. The engineers will develop that kind of weapon with our help. For the players and the game's sake the aliens at first will show up outside of the bubble, and when we are (more or less) ready, they will attack the bubble.
Peter
Ps.: It's too simple. I have a feeling there will be more twists in the end.
I really hope that this will happen exactly. The engineers will develop that kind of weapon with our help. For the players and the game's sake the aliens at first will show up outside of the bubble, and when we are (more or less) ready, they will attack the bubble.
Peter
Ps.: It's too simple. I have a feeling there will be more twists in the end.
I´d say with more then one additional (species?/tribe?) or Thargoids of different hives also might be in territorial fight / fight og queens-> two individuals fighting let me be the arbitrator which cashes in from both sidesSo, yet another "kill the evil Aliens" Thing? No, please no.
I would prefer something like Ships/Crabs start to randomly showing up, lets say around the bubble at first, later in some smaller, populated Systems and we have to find a way to communicate and interact with them, or at least what are this "visits" are all about.
Our sectors are all spheres.
Michael
Our sectors are all spheres.
Michael
I used a Black Sphere for the Pleiades Sector and cuboids for all other sectors for now.
I wouldn't mind seeing a point plotter tool to prove the shape of the smaller sectors or regions.
The opacity increases for smaller areas.
Nope... Best we can tell, smaller sectors take priority over larger ones, and then it appears to be an arbitrary priority list between sectors of the same size. Either way, one sector always "wins", no flat edges.Like soap bubbles, where you get flat sides where they intersect?
Systems that don't fall into a hand-authored sphere like these just use the normal procedurally-generated sectors (Dumbooe, Synuefe, Wregoe, ...). Those are cubes.So presumably stars that don't fall into a sphere because of packing are sector-less?
Our sectors are all spheres.
Michael
Have some estimated positions for everything centred within 300Ly of the Pleiades Sector centre...
Lyncis Sector: centre [-68.5195, 65.1016, -141.0391], radius 70.0 Ly
Arietis Sector: centre [-72.1602, -76.8281, -135.3691], radius 80.0 Ly
Pleiades Sector: centre [-81.7539, -149.4141, -343.3477], radius 100.0 Ly
Hind Sector: centre [-32.9531, -206.3906, -557.2852], radius 100.0 Ly
Aries Dark Region: centre [-93.5703, -184.5352, -257.0840], radius 100.0 Ly
Taurus Dark Region: centre [-62.3789, -103.4766, -443.8477], radius 100.0 Ly
Struve's Lost Sector: centre [-30.9570, -178.3672, -466.0762], radius 100.0 Ly
Hyades Sector: centre [0.0000, -56.6758, -138.8809], radius 144.0 Ly
Mel 22 Sector: centre [-104.1367, -195.3867, -437.1270], radius 172.0 Ly
Nope... Best we can tell, smaller sectors take priority over larger ones, and then it appears to be an arbitrary priority list between sectors of the same size. Either way, one sector always "wins", no flat edges.
Systems that don't fall into a hand-authored sphere like these just use the normal procedurally-generated sectors (Dumbooe, Synuefe, Wregoe, ...). Those are cubes.
Ok CMDRs, let me present you this scenario, and please MB take note
What would be really AWESOME for me:
Let's assume that the Thargoids, or whatever Aliens, will come and will be aggressive, enemies.
What I really hope, as a scientist, is that they should be somehow INVINCIBLE when they first show up: the only thing we could do is flee as fast as we can.
BUT
they of course (as in any respectable Alien-Sci-Fi movie) will have a WEAK POINT (ore more) we players have to discover. With sacrifice of course, and with science. This could obviously be everything, from a particular engineered weapon, to places where to hit them, or both, or whatever similar (scanning them with ADS? ). EVEN A NEW WEAPON NOT ALREADY PRESENT IN GAME, we need to BUILD somehow (first research, then CGs, or similar).
That would be awesome, and a clever way to engage the "scientific community" like we are, as well as all the player base: experiments and sacrifice. Science and Combat.
In my case I love Combat as well so I'll be even happier
Honestly, i don't think even FDev have a clue. They are focused on their slipping time frames for making the game even wider.
Thargoids are last of their mind, when they have face creator to work on, with extra twirly mustaches to sell for top dollars in store, right next to bobbleheads.
Honestly, i don't think even FDev have a clue. They are focused on their slipping time frames for making the game even wider.
Thargoids are last of their mind, when they have face creator to work on, with extra twirly mustaches to sell for top dollars in store, right next to bobbleheads.