UBOAT

Remember that you can enable beta branches in UBOAT Steam settings if stable is not working. They just pushed another beta as we speak.

Can you name all crew members Boaty McBoatface? :unsure:
Not only that, you can customize the look and skills of your crew members up to what beard/glasses or pipe they have.
 
Remember that you can enable beta branches in UBOAT Steam settings if stable is not working. They just pushed another beta as we speak.



Not only that, you can customize the look and skills of your crew members up to what beard/glasses or pipe they have.
I fired my way through the tutorial mode last night...had a few issues of wondering exactly what or where I was supposed to be sending my engineer...especially after being depth charged and the aft torpedo room flooded...I accidentally clicked on repair the bulkhead door and half flooded the whole boat when the idiot engineer decided to open it to weld the hinges...wellies for the crew time.

It's still a bit micro-managey for me but I certainly enjoyed it as a whole even through cutting my diver loose when being attacked by a destroyer. (all part of the tutorials). Unfortunately, I lost my net connection so no Steam and the game went into slow motion mode and wouldn't come back out...so had to abandon the attack on the carrier.

A lot of laughing sending folks scurrying about to the wrong stations or heating torpedo tubes instead of loading torpedoes...but definitely enjoyable.
 
I fired my way through the tutorial mode last night...had a few issues of wondering exactly what or where I was supposed to be sending my engineer...especially after being depth charged and the aft torpedo room flooded...I accidentally clicked on repair the bulkhead door and half flooded the whole boat when the idiot engineer decided to open it to weld the hinges...wellies for the crew time.

It's still a bit micro-managey for me but I certainly enjoyed it as a whole even through cutting my diver loose when being attacked by a destroyer. (all part of the tutorials). Unfortunately, I lost my net connection so no Steam and the game went into slow motion mode and wouldn't come back out...so had to abandon the attack on the carrier.

A lot of laughing sending folks scurrying about to the wrong stations or heating torpedo tubes instead of loading torpedoes...but definitely enjoyable.
I played so many subsims - so I ignored tutorial to go in blissful ignorance directly to sandbox.
 
I played so many subsims - so I ignored tutorial to go in blissful ignorance directly to sandbox.
I'm the same generally but this one has a few 'Sims' type mechanics I certainly hadn't played before..I'm not into the micro-management side of games as a whole since the whole messing about in sub-menus rather than playing tends to be merely an unwanted distraction for me more than anything...

The tutorial pointed me in the right direction as to how to get 'who' to do 'what' and when I should be doing it so I enjoyed the mess around...going in at the deep end when I fire it up later though.

I should have mentioned that the game runs fine on my gaming rig at their version of Ultra-everything...no issues at all.
 
I'm the same generally but this one has a few 'Sims' type mechanics I certainly hadn't played before..I'm not into the micro-management side of games as a whole since the whole messing about in sub-menus rather than playing tends to be merely an unwanted distraction for me more than anything...

The tutorial pointed me in the right direction as to how to get 'who' to do 'what' and when I should be doing it so I enjoyed the mess around...going in at the deep end when I fire it up later though.

I should have mentioned that the game runs fine on my gaming rig at their version of Ultra-everything...no issues at all.
Ye I need a new rig. Is likely RAM bottlenecking.
 
I Insta-bought the game when i saw the screenshot with the Sabretooth shark

Anyone know what this is a reference to?
"The German U96 from the film Das Boot"
 
Few tips:
If you encountering persistent bugs - start over. Many people noticed that bugs carry over in older save files. So dont get use to your crew and start over if you downloaded beta version of the game.
If you get stuck on dry land (uboat spawned in the wrong place or you got beached) use this simple command.
-press "~`" and type: "Teleport [Any Two Number]" – teleport you U-boat on entered coordinates, NOTE: if its WEST add the (-) if its not west dont add the (-)
For example Teleport 54.35 10.18 to go to Kiel area.

Other commands that can help you regain lost progress from previous save file:

Budget [Any Number] – Add some money.
Leak – Create random leak on you U-BOAT.
Reputation [Any Number] – Increase reputation to buy upgrade.
Skip [Any Number and Time Unit] – Skip in-game time w/out consume u-boat resources (use it to skip reaerch time)
Weather [Fog, Calm, Cloudy, Storm] – Change in-game weather.
XP [Any number] – Add experience to your crew on board.
Spawn [Warships, Convoy, Transport, Submarine] – Spawn front on you groups of enemy.
Bomb – Drop bomb on selected target.
Torpedo – Launch torpedo on selected target.

New patch notes:

Achtung! Patch B118 has arrived!

As we promised, we're committed to making UBOAT better. Again, thanks to your feedback, we were able to prepare a new patch as quickly as it was possible.

Important notice: Game saves from previous versions will not work with B118 version. If you want to continue your game from old save, change the game version to B117 after the patch is downloaded. And do not worry - it won't be like this after every major update. We will do what we can to make sure new patches can read saves from previous builds.

Fixes:
  • Research is now fully restored from the saved game states.
  • Reputation purchases were impossible after the game state was loaded.
  • Reverse engine gears work correctly again.
  • Blowing ballast was sometimes impossible when control room was flooded.
  • Character that was stopping to use UZO could rotate during the animation.
  • Periscope's engine was making noise when the periscope was stationary instead of when it was rotated.
  • Launched torpedoes were stopped after the game state was loaded.
  • Torpedo icons on a map from now on have a direction arrow attached to them just like the ships and aircraft.
  • Cursor is becoming visible when ALT is pressed during the use of a gun in manual mode.
  • Certain sound effects could become muted after loading a game state.
  • Gun was randomly becoming locked after firing in a manual mode.
  • Fuel is now always correctly restocked at ports.
  • Sailor could take place of an officer during execution of a task in certain cases.
  • Reputation points label wasn't refreshed after loading a game state.
  • Sandbox could launch in the middle of the Atlantic if certain steps were taken before starting the game.
  • Characters playing certain animations could appear in a wrong place after loading a game state.
  • Food was sometimes not consumed anymore after loading a game state.
  • Becoming lost directly after loading a game state.
  • AA gun ammunition storage now has specified capacity.
  • Unspecified characters were appearing on nearby units and ports after loading a game state.
  • Scratch sound played when a song was interrupted is now much quieter.
  • Staying at periscope depth doesn't apply any depth-related discipline penalties from now on.
  • Minor optimizations to memory usage during loading.
  • Main menu improvements.
  • UI fixes for widescreen resolutions.
  • General UI fixes.
  • Translation fixes.
We are really thankful for your support and an overwhelming need to help us make UBOAT better. We are reading every single discussion here on Steam - and of course every review. It's great to have such an amazing community!

For anything related to patch B118, we've created a new thread right here:
https://steamcommunity.com/app/494840/discussions/1/1649917420749140844/

We're going back to work! Thanks again and stay tuned.

Yours,
Deep Water Studio
 
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Few tips:
If you encountering persistent bugs - start over. Many people noticed that bugs carry over in older save files. So dont get use to your crew and start over if you downloaded beta version of the game.
If you get stuck on dry land (uboat spawned in the wrong place or you got beached) use this simple command.
-press "~`" and type: "Teleport [Any Two Number]" – teleport you U-boat on entered coordinates, NOTE: if its WEST add the (-) if its not west dont add the (-)
For example Teleport 54.35 10.18 to go to Kiel area.

Other commands that can help you regain lost progress from previous save file:

Budget [Any Number] – Add some money.
Leak – Create random leak on you U-BOAT.
Reputation [Any Number] – Increase reputation to buy upgrade.
Skip [Any Number and Time Unit] – Skip in-game time w/out consume u-boat resources (use it to skip reaerch time)
Weather [Fog, Calm, Cloudy, Storm] – Change in-game weather.
XP [Any number] – Add experience to your crew on board.
Spawn [Warships, Convoy, Transport, Submarine] – Spawn front on you groups of enemy.
Bomb – Drop bomb on selected target.
Torpedo – Launch torpedo on selected target.

New patch notes:
Should come in handy. Now that I upgraded PC I been restarting sandboxes left and right to end up with bugged progression. And all the restartting can get boring at some point - is why I like to limit my early access games on the plate.
 
Few tips:
If you encountering persistent bugs - start over. Many people noticed that bugs carry over in older save files. So dont get use to your crew and start over if you downloaded beta version of the game.
If you get stuck on dry land (uboat spawned in the wrong place or you got beached) use this simple command.
-press "~`" and type: "Teleport [Any Two Number]" – teleport you U-boat on entered coordinates, NOTE: if its WEST add the (-) if its not west dont add the (-)
For example Teleport 54.35 10.18 to go to Kiel area.

Other commands that can help you regain lost progress from previous save file:

Budget [Any Number] – Add some money.
Leak – Create random leak on you U-BOAT.
Reputation [Any Number] – Increase reputation to buy upgrade.
Skip [Any Number and Time Unit] – Skip in-game time w/out consume u-boat resources (use it to skip reaerch time)
Weather [Fog, Calm, Cloudy, Storm] – Change in-game weather.
XP [Any number] – Add experience to your crew on board.
Spawn [Warships, Convoy, Transport, Submarine] – Spawn front on you groups of enemy.
Bomb – Drop bomb on selected target.
Torpedo – Launch torpedo on selected target.

New patch notes:

Thanks for the tips, the latest update broke my "Leader Officer" menu so cannot get any new missions or buy anything with rep and was having fun with a boat with a Snorkel.
 
It keeps crashing for me, it just closes randomly.
So far, next to Iron Wolf VR, this is pretty fun, though.
Has potential, though it's biggest pluspoint for me is still the likelyness toward the Movie Das Boot.
This is actually the U96, part of the Sea Wolves legends.



Edit: I think what would make the game more accessible would be if they added different factions to choose from.
(historically not all accurate, but i think Americans or especially the English won't be able to find a likeness in the game if they have to sink their own ships)
:geek:
 
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Came across my first proper convoy, as opposed to a triple of Freighters unescorted.

9 freighters in a box with Corvette escorts

Had just finished a "Sink the transport with critical technology" mission, and used the hydrophones to see if it was clear to try to send a dive crew to the wreck

Picked up a large group about 100 km off, so set off to intercept

Waited at periscope depth, about a 1km north of where the convoy could pass, and them scored one Corvette and 4 transports with the torpedoes I had left.

Then thought I could escape easily as it was a storm so surely the other corvettes had not idea where I was.

Set depth to 100 without checking the depth and promptly ran around at the bottom.

Well I can wait them out and blow tanks later

Sound of screws right above us

Depth Charges

Oh I never silenced the machinery, they could hear me

Sunk
 
Came across my first proper convoy, as opposed to a triple of Freighters unescorted.

9 freighters in a box with Corvette escorts

Had just finished a "Sink the transport with critical technology" mission, and used the hydrophones to see if it was clear to try to send a dive crew to the wreck

Picked up a large group about 100 km off, so set off to intercept

Waited at periscope depth, about a 1km north of where the convoy could pass, and them scored one Corvette and 4 transports with the torpedoes I had left.

Then thought I could escape easily as it was a storm so surely the other corvettes had not idea where I was.

Set depth to 100 without checking the depth and promptly ran around at the bottom.

Well I can wait them out and blow tanks later

Sound of screws right above us

Depth Charges

Oh I never silenced the machinery, they could hear me

Sunk
At least you GOT sunk! :rolleyes:


I don't even need enemies for that, it seems. :unsure:


Been trying to make a tight passage past some islands and a peninsula,
looked great on the map, went to full speed, grabbed a coffee IRL, and came back to this:

UBOAT 08.05.2019 00_04_47-edited.jpg
 
New b119 patch is out addressing plethora of issues including introduction of T3 torpedo:

Patch B119 available for all, B120 already ready for testing!
16 MAY @ 10:27PM - U_KORVETTENKAPITAEN

Hallo Mariners,

Wie geht's? We hope you're doing good. Either way, we have great things to announce!

Here's the changelog of patch B119. As you can see it's massive! The saves from B119 are compatible with B118, but some of the new things will be available only after starting a new game in B119. We are aware that it may be a pain, but we think it's worth it.

Improvements:
  • Crew list now displays the personality of a sailor, if it was already revealed.
  • Flags of some countries are now divided between the navy and the merchant fleets.
  • Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
  • Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
  • It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).
Fixes:
  • Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
  • Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
  • Fixes for few confirmed memory leaks and decreased memory usage.
  • Decreased memory usage spikes related to a generation of character meshes and textures.
  • Major memory optimizations related to terrain generation.
  • Terrain segments are now generated in smaller batches to save memory.
  • Application is cleaning memory more often during loading tasks.
  • Errors logged after upgrading conning tower were fixed.
  • Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
  • Animation of loading stern torpedo launcher is now correctly aligned with the handle.
  • Correct flag files for a few countries.
  • Officers could sometimes panic after discipline fell to zero.
  • UI scale slider was moved from "Control" to "Video" settings.
  • Character name changes are now correctly reflected on the UI above character heads.
  • Germany produces much more AP ammo at the start of the game.
  • All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
  • Combat helmets and rebreathers are cheaper.
  • Wilhelm Wolff is correctly recognized as a crew member.
  • Port in which player's u-boat is docked is being periodically restocked like all other ports.
  • Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
  • Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
  • Few fixes to ship's combat AI.
  • Upgrades of certain equipment were making radio room or listening room unusable.
  • Carry item orders could get stuck.
  • Characters were unequipping raincoats after stepping into the port, even if it was raining.
  • Mouse pointer could disappear after upgrading the ship.
  • It's no longer possible to save during a dialogue.
  • Ships could enter land areas if they were returning back to port on low fuel.
  • OG and BB convoys had mistaken waypoints on their path.
  • Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
  • Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
  • Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
  • Fixed bug that could occasionally cause infinite loading screen.
  • Exploration mode speeds up sandbox time more than before.
  • Food is much cheaper.
  • Fixed not clickable listening room problem.
  • Characters could play incorrect animations after loading a game state and they could appear in wrong places.
  • In-progress torpedo loading animation was off after loading a game state.
  • Officer that was playing cards could get interrupted by sailors eating a meal.
  • Characters are faded in and out when they start or stop animation that doesn't have specified transition.
  • Optimization to interiors rendering.
  • Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
  • Stored torpedoes no longer can be damaged.
  • Lowered memory usage and improved performance while loading game states.
  • Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
  • Fixed problem with freezing viewport after using periscope in manual mode.
  • Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
  • Hotkeys for selecting officers were working only for the first 6 officers.
  • Certain sound effects could become permanently muted after hydrophone was used in manual mode.
  • Characters could start running in one place when u-boat started to sink.
  • Cranes in La Rochelle could become invisible after loading a game state.
  • Crew was much less willing to eat food after the first alarm was over.
  • Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
  • Game could freeze during terrain generation.
  • Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
  • Fixes to some of the most common auto-reported errors.
Did you think that's big? How about we tell you we already launching a new patch B120 for the branch Unstable? So for those of you, who want more from life, we prepared another changelog.

Fixes:
  • Lowered memory usage when the game state is being saved.
  • Decreased lag when ships are spawned in the scene.
  • Starting a new game was partially keeping research from the previous session.
  • Blood pools from the previous session could stay in the scene after loading a game state.
  • Ships could stop after loading a game state if they were in the middle of certain AI behaviors.
  • A few sound effects were stopping to be handled correctly after loading a game state.
  • Carry item orders were often ended prematurely if more than one person was working on it.
  • U-boats operate on Atlantic in smaller numbers.
  • Save system fixes.
Thanks again! We will never be able to thank you enough for all your valuable feedback and reports. You're the best Seemänner in the whole wide world! Talk to you soon.

You can report the bugs here:
https://steamcommunity.com/app/494840/discussions/0/2530372519560243154/

Yours,
Deep Water Studio
380 Rate up
Its recommended to start a new save for this branch.
 
Seems quite stable now, had a crew that made it though 5 missions before a new save was needed for the update

Looking forward to see where they go with this, as I noted one of the skills an officer got gave a bonus to reverse engineering technology salvaged from wrecks.
I have only ever salvaged food so far, even from diving down to wrecks.

Wonder if that will be needed first to get the ball rolling on the RADAR detection techs
 
I'm still struggling a bit with the whole crew management thing...knowing where and who to send to do what and when. Perhaps I'm trying to over manage it instead of just playing the damned game...

As it stands, I'm firing it up... start off organising the crew in the port wondering what I have to do to leave port and actually go on a mission but getting bored/confused before that happens. I'll have to find someone that knows what they're doing and walk me through the do's, don'ts and don't have to's in real time before I really get into it I think.

I'm desparate to play...but find I'm too easily distracted by mates coming online and me giving up to head off to play some Ghost Recon, Hellion or Star Citizen at the moment...the perils of not having mates who play Uboat I think. None of them are into sims of any kind at all... so it's not like I can persuade them to have a bash :rolleyes:
 
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Only sub-sim I've placed recently was SH-4, really enjoyed the radio mod that someone added that played old music from the time period. Once in a while I'd play it while on the surface after a battle, just loved the feel of it. Best dispatch was shortly after Pearl Harbor happened: COMSUBPAC: Japanese forces have invaded Dutch Harbor*. Don't worry. Give them two weeks and they'll give it back.

I know there's always more traffic in the Atlantic than there was in the Pacific but I just don't really care to play to role of the bad guys. I guess that's why I liked SH4.

*For those not familiar with it, Dutch Harbor is on the Aleutian island chain in Alaska and is well known (by anyone who's ever been stationed there) as a location with the WORST weather for anything.
 
Just browsing through subsim.com...noticed the first couple of tentative mods appearing in there for Uboat. Simple crew clothes/hats/flags and UI mods...but it's looking good :)
 
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