Let's list in this thread all underwater Elite "clones". There are more of them than you think. Everyone knows about space clones, like Privateer, but the underwater pedants are less known.
Let's start with:
Sub Culture
Sub Culture was released in 1997 and was developed by Criterion Studios (the maker of Renderware).
Story: Deep under the surface of the oceans lies a civilization of extremely small human-like beings. They are divided in two camps: The laissez faire hippies called the "Bohine", and the autocratic technocrats, the "Procha".
You're seemingly a Bohine and you've got a problem: Your home was destroyed by a giant metal can (that the humans have thrown into the oceans). All you're left with is your yellow submarine.
Gameplay: Typical elite: All you have is your submarine at first. In the underwater world are several stations manned by the Bohine, Procha and the obligatory "independents" (pirates etc.) You trade goods from one Station to the next. You can also collect various goods, like Plankton, human waste like cigarettes and cans that are floating in the water and sell them to the stations. The pirates are there too, trying to kill you. The game isn't are free as Elite though. There is a overarching story - you must take missions from the Bohine and the Procha to finish the game. The missions are often times pretty creative and funny, like raiding a underwater prison.
Graphically the game is top notch, and supported almost all graphical APIs of the time (D3D, Software, Glide..)
One great feature of the game was the ability to relax. The game world felt like a big aquarium. Turtles and various fish were swimming, and looking very lifelike (and huge, since you and your submarine were so small). Although the map was relatively small, it had lots of caves and various other interesting places. You could just roam around for hours doing nothing but looking at the environment and still have fun.
The physics felt realistic and gave it a real underwater-feeling.
The Bad: The ending is a bit of a downer though: You have to destroy the Pirate HQ. That's it. The game gives hints of a bigger story-arc (like stopping the humans to pollute the oceans, and a doomsday device) but none of it really happens.
Screenshots:
Let's start with:
Sub Culture

Sub Culture was released in 1997 and was developed by Criterion Studios (the maker of Renderware).
Story: Deep under the surface of the oceans lies a civilization of extremely small human-like beings. They are divided in two camps: The laissez faire hippies called the "Bohine", and the autocratic technocrats, the "Procha".
You're seemingly a Bohine and you've got a problem: Your home was destroyed by a giant metal can (that the humans have thrown into the oceans). All you're left with is your yellow submarine.
Gameplay: Typical elite: All you have is your submarine at first. In the underwater world are several stations manned by the Bohine, Procha and the obligatory "independents" (pirates etc.) You trade goods from one Station to the next. You can also collect various goods, like Plankton, human waste like cigarettes and cans that are floating in the water and sell them to the stations. The pirates are there too, trying to kill you. The game isn't are free as Elite though. There is a overarching story - you must take missions from the Bohine and the Procha to finish the game. The missions are often times pretty creative and funny, like raiding a underwater prison.
Graphically the game is top notch, and supported almost all graphical APIs of the time (D3D, Software, Glide..)
One great feature of the game was the ability to relax. The game world felt like a big aquarium. Turtles and various fish were swimming, and looking very lifelike (and huge, since you and your submarine were so small). Although the map was relatively small, it had lots of caves and various other interesting places. You could just roam around for hours doing nothing but looking at the environment and still have fun.
The physics felt realistic and gave it a real underwater-feeling.
The Bad: The ending is a bit of a downer though: You have to destroy the Pirate HQ. That's it. The game gives hints of a bigger story-arc (like stopping the humans to pollute the oceans, and a doomsday device) but none of it really happens.
Screenshots:


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