unfair npc's

This is very good advice by the way. I've had hotkeys set for chaff, heat sinks and shield boosters for years now. But the game doesn't make it really clear that this is actually an option. For example, if you install chaff or whatever, you automatically get a warning saying you have utilities that aren't assigned to a firegroup.
That might make people assume that they have to be assigned to a firegroup, where I would actually advise against doing that. Just assign hotkeys. Way more efficient in battle. And it keeps your firegroups (somewhat) uncluttered.
can that be done on an xbox controler? and thanks thats advice i will defenetly try to do
 
can that be done on an xbox controler? and thanks thats advice i will defenetly try to do
Hm I'm on pc so I wouldn't know that for sure, but I'd imagine you got the same keybind options for Xbox, just lesser keys. In which case, you should be able to assign key combinations.
Might be worth it to ask around in the console section of this forum. GL cmdr.
 
thanks this is cool advice and i am thankfull for it did not know i could defeat masslock by jumping out of the system, also the advice on shielding and as i said i was not looking for a fight but was interdicted and blasted before i could do any exscape tactics which is most likely the slow responce of the minning set up of a poor choice of ship.
I always like it when a discussion on the forums turns out to be productive.

i did not get to advance rank without fighting npc's which i did in a fighting set up for the various ships along the way but the game logic should be able to tell the differance between a minning tug and a fighter and adjust for it, its not real difficult to write a scaling piece of logic into the programing. as much as it ed me off i will keep going, but if i can help get this addressed by the dev's and save some of those behind me from this aggrivation that would be good for me.
While I understand where you are coming from I wouldn't want to see this in game. Even in Skyrim where you have scaling NPCs based on your rank, if you throw away all your armor and weapons you will be no match for a dragon. There are several other games where NPCs scale based on skill or level, but I don't know a single game that would take your equipment into account. This would result in a very flat experience, where it doesn't matter which equipment you fit and you would always face the same challenge. Getting better equipment and overcoming enemies which used to be too hard for you is way more rewarding. Otherwise you end up in a situation where it doesn't matter if you fly a Sidewinder or Anaconda.


anyways thank you amd many of the others who had something real and helpfull to say and not just another punk with a big mouth hiding behind his keyboard thinking hes all bad,cause theres a number of CMDR's who replied i'd love to meet face to face and then let them know they should have spent more time learning how to fight in real life
While I agree that this level of toxicity is unneeded, it always helps when you ask for advice rather than blaming the game for your mistakes and lack of understanding. So next time you run into a problem I suggest you don't write a rant where you demand that the game gets changed to suit your personal experience. Yes, the game can be unforgiving and it doesn't hold your hand like CoD. But that's exactly what some people like about it, and any attempt to change that will make them snarky. As always, don't ask other people to change before you didn't reflect your own behaviour.
 
git gud if he can pull me out and hit me with his first shot,im space dust and you would be to, just like me space dust
I'm only master rank (next level above you) and I'm only like 12% master and I can crush an anaconda in a viper 4. I can crush a federal Corvette in a viper 4. I haven't had the opportunity to put it up against the cutter yet but I bet you I know how it's going to turn out. Practice makes perfect bro, but if your ship is basically a soggy paper towel it's going to break easily
 
I'd imagine you found out that you were against an Anaconda fairly quick though!

I remember being disappointed that I couldn't kill NPC pirates in Pythons that interdicted me on data delivery runs in my unengineered Courier. Kept trying, kept failing. Eventually I decided that maybe I should just evade the interdictions until I got a bigger ship. I seemed to do ok with picking the right battles though (e.g. leave the wanted elite Anaconda alone unless system security are already pounding it).
Yup. I also learned my fittings were pants XD
 
Learn how to win the interdiction game and you will never be in the situation where another ship can blast through the paper thin armour of your mining ship.

NPC's really aren't that difficult to defeat (at the interdiction game) at any rank, in any ship once you teach yourself how to do it. Initially it does run the risk of going wrong so start in a small, cheap ship for practice before trying it in a more expensive one.
 
Nah no need to nerf NPC's. There is just learning curve involved. First they seem to be impossible to win, then only hard to win, then you begin to win against them consistently, while taking some damage, and at some point you swat them like irritating flies. (Though for me that involved getting better and more engineered ship...)
 
Beating the interdiction is a good skill to learn, but it comes with a risk. If you lose the interdiction, you get a longer cooldown period before you can jump again, and that gives more time for the interdictor to attack you and bring down your shields. You need four pips to shields for as long as the cooldown period is counting down if you are receiving incoming fire.

Submitting to the interdiction comes with least risk. The cooldown time is short and you are able to manage your pips and boost away almost immediately. Then jump. Don't deploy weapons, because you cannot jump with them deployed.

It's a learning balance that takes much game time. As you gain in confidence, you can try fighting interdictions and getting more experience with that. But initially, the best defence is to submit then boost out of range. I still use that technique a lot and I am Triple Elite.

I also have a single key press for firing chaff. Although chaff still has to be allocated to a fire button, a single key press (under pressure of combat or trying to flee) is well worth adding in your Options. Just remember what it is ! C on the keyboard makes sense. I also have another key for deploying heat sink (V on keyboard, next to C) which also disrupts incoming enemy fire. You then don't have to have your hardpoints deployed (which prevents you jumping to safey) when you press the C or V key to disrupt the weapons fire in order to increase your chances of escape.

There are two kinds of jumps, of course. Low-wake is a jump to Supercruise, but that is subject to mass lock by the aggressor (the bigger the ship attacking you, the slower the jump process). High-wake is a jump to another star. Very handy for escaping a bigger ship because the sequence is independent of mass lock.

The heatsink quick-key also comes in handy when evacuating people from damaged stations.
 
But, but killing pirates is the most fun part of mining.. 😐
An Asp equipped for mining has got no chance against a pirate Anaconda or FDL that interdicts you, neither can it deal with a FAS and three Vultures in a wing that come and check you out in the mining belt. If you want to shoot things, take a break from mining, equip your ship properly for combat, then go and have some fair battles. When you want more credits for all your rebuys, go mining again. The worse thing about these pirates is that they nearly all have hatchbrakers, so you lose all your hard-earned cargo even if you win the fight.
 
Last edited:
An Asp equipped for mining has got no chance against a pirate Anaconda or FDL that interdicts you, neither can it deal with a FAS and three Vultures in a wing that come and check you out in the mining belt. If you want to shoot things, take a break from mining, equip your ship properly for combat, then go and have some fair battles. When you want more credits for all your rebuys, go mining again. The worse thing about these pirates is that they nearly all have hatchbrakers, so you lose all your hard-earned cargo even if you win the fight.

Naaaaaaaa. I just use this:
o7 X.
 
Back
Top Bottom