What's up guys. Been playing Elite: Dangerous for a bit now. I think I've registered over 80 hours or something like that and have thoroughly enjoyed the game. One of the things that always bothers me though, is how dead the game seems. This isn't really due to a lack of a player base, but a lack of communication capability. In almost every game I've played with bigger areas, there is usually a "world wide" chat to bring them together. Which makes the game feel less barren. However, in Elite: Dangerous, there are only close proximity chat capabilities, meaning for how vast the game is, if you explore, chances are you won't see a soul speak in chat hardly at all. This to me seems like a flaw of how big the game is, but something that can be easily fixed and not disrupt other players experiences with Elite. You can make "Universe chat", so players who want it can have it, and those who don't can toggle it off.
The thing I don't want is someone to hop into Elite, see no one talking, and think the game is dead. I also don't want players to feel isolated, because that can also make players quit the game in the long term, or not be as active. You may say, "Oh well that won't make people quit, you're over exaggerating, etc." However, I feel as though subconsciously players will feel this way because I have, and so have friends that tried Elite. The fact is as humans, sometimes we don't actively search for people to communicate with, even in real life. So why would a video game be any different? Shouldn't the community always have a way to communicate with each other no matter the distance between? Isn't that what online play is all about?
Now I know what you're saying, the technology isn't feasible to communicate universe wide, or there will be spam which is why it's not a thing. I rebuttal the spam concern, with my experience with more niche games like Darkfall Online. Most players who play more hardcore titles like an Elite: Dangerous are older, thus on average more mature. Sure there will still be that guy who "ruins" it for everyone. However, that is why in every game I've played, these types of chat systems are able to be turned off, but on by default. As for that technology not being feasible, is any technology in Elite feasible in this point of time? Last time I checked I don't see us creating complex docking stations, being able to continuously explore space with manned vessels, or being able to combat with others in space. Not to mention, in real life you can't re-spawn so why can you in Elite? See where I'm going with this? There really is no reason why a Universe chat cannot exist.
What do you guys think? I personally see zero reason why a universe chat cannot exist, and if it does exist, it can only help the game feel more like an MMO, rather than a co-operative space sim. Which I believe is Elites biggest issue right now. The more players are able to communicate, the more we move toward having a lot more politics in Elite, which breaths new life into the game by creating more depth. It can also bring forth the possibility of more organized player events, and just great conversations in general. Not all people are bad, not all people will spam, if you feel they will, then what does that say about your community? From what I've seen of this community in the forums, they seem much more intelligent than 90% of other online games I've played. So why not do this?
The thing I don't want is someone to hop into Elite, see no one talking, and think the game is dead. I also don't want players to feel isolated, because that can also make players quit the game in the long term, or not be as active. You may say, "Oh well that won't make people quit, you're over exaggerating, etc." However, I feel as though subconsciously players will feel this way because I have, and so have friends that tried Elite. The fact is as humans, sometimes we don't actively search for people to communicate with, even in real life. So why would a video game be any different? Shouldn't the community always have a way to communicate with each other no matter the distance between? Isn't that what online play is all about?
Now I know what you're saying, the technology isn't feasible to communicate universe wide, or there will be spam which is why it's not a thing. I rebuttal the spam concern, with my experience with more niche games like Darkfall Online. Most players who play more hardcore titles like an Elite: Dangerous are older, thus on average more mature. Sure there will still be that guy who "ruins" it for everyone. However, that is why in every game I've played, these types of chat systems are able to be turned off, but on by default. As for that technology not being feasible, is any technology in Elite feasible in this point of time? Last time I checked I don't see us creating complex docking stations, being able to continuously explore space with manned vessels, or being able to combat with others in space. Not to mention, in real life you can't re-spawn so why can you in Elite? See where I'm going with this? There really is no reason why a Universe chat cannot exist.
What do you guys think? I personally see zero reason why a universe chat cannot exist, and if it does exist, it can only help the game feel more like an MMO, rather than a co-operative space sim. Which I believe is Elites biggest issue right now. The more players are able to communicate, the more we move toward having a lot more politics in Elite, which breaths new life into the game by creating more depth. It can also bring forth the possibility of more organized player events, and just great conversations in general. Not all people are bad, not all people will spam, if you feel they will, then what does that say about your community? From what I've seen of this community in the forums, they seem much more intelligent than 90% of other online games I've played. So why not do this?