Universe Wide Chat... Why Is It Not A Thing?

Ok I'm going to bite,

global chat is probably not going to happen any day soon. It will break immersion and only crap will be on a "universal" chat.
What we need is a more complex communication will the surrounding world. Like ATC chatter \ communication, communication with NPCs.

However, adding more channels would be a good idea. A dedicated PP channel working in X LY from the centre of the Power could add more immersive game play.
 
The thing is, you have to realize this is a "MMO" with its playerbase mostly absolutely despise the idea of MMO and what it stands for.

So a global chat will likely cause many of these kind of players to rage and complain about how it breaks their immersion. Considering people rose pitchforks against CQC rank being in the main game and wanting to remove it completely just because it breaks their immersion, I think something like this will raise hell over the forum.

I am personally indifferent about the idea, while knowing that it's going to be full of trash talking and profanity that will either go un-moderated or so strictly governed that no one uses the function.

Though some sort of PP communication channel would be great.

This - its a mmo full of players that hates MMO game play mechanics and features. What add odd game this is.
+1 for global chat from Cmdr Vasea.
 
1. Would a global chat not ruin, or at least lower, the feeling of being utterly alone in deep space when you are 30Kylies from home?
2. Just because it's a multiplayer game, does that automatically mean it must have global chat?

1. No if it's optional. You want to feel alone? Don't open global chat.
2. No it doesn't. But global chat, as well as custom channels opened and moderated by any player, can come very handy. For example, imagine dedicated trade channel. Or exploration channel where you can talk to people who share your interests. Or local (national/language specific) channels. Etc.

I don't get how this can be considered as bad thing. ED community is pretty strange sometimes.
 
The thing is, you have to realize this is a "MMO" with its playerbase mostly absolutely despise the idea of MMO and what it stands for.

So a global chat will likely cause many of these kind of players to rage and complain about how it breaks their immersion. Considering people rose pitchforks against CQC rank being in the main game and wanting to remove it completely just because it breaks their immersion, I think something like this will raise hell over the forum.
You're correct, but not for the reasons you claim.

It's less about immersion, and more about that universal chat, like CQC being explicitly tied into the main game, breaks one of the central defining properties of the Elite Universe: most information in the galaxy travels aboard ships.

This property is why people are willing to pay you hundreds of credits to deliver information for them. Intersteller communication isn't even at the level of the telegraph, let alone the internet. If you want to send someone a bunch of pamphlets in a system five light years away, you can't simply email them to a local printer and have your friend pick them up. You have to get someone to hand deliver it.

This property is also why the mega-corporations that rule over most of humanity are able to get away with their monopolistic practices and their policy of crippling over-specialization. Their exploitation of their workers/citizens would never succeed in a galaxy where the free exchange of information was ubiquitous.

This property is also why the Pilot's Federation is even able to exist, let alone be the 4th major superpower in human space, able to change the course of wars and alter the fates of billions of people. This property is why the Pilot's Federation is able to operate outside the law of any government it has a treaty with.

I generally have no problem explaining the more game-like compromises required to allow Elite: Dangerous to operate as a (massively) multi-player online game.

The Frame-Shift drive is clearly new technology, largely confined to the Pilot's Federation and major powers in the game. Most of the galaxy is still using the slower hyperdrive technology from Frontier First Encounters, and those USS's you sometimes see while zipping along in Supercruise are those poor unfortunates who are still taking two or three weeks to get to another system.

The local instanced chat is a side effect of the FSD, allowing radio signals to propogate through Witchspace locally, which can be picked up by people nearby who are also in Witchspace (using a FSD), but not people in normal space.

Direct Chat and Galnet is even newer technology, a monopoly of the Pilot's Federation, and largely the high-tech equivalent of a mirror on a hill flashing morse-code at the next hill top.

If information were to flow fully to a degree that galaxy-wide chat was possible, then my sense of immersion wouldn't be the victim. The victim would be my suspension of disbelief that the aspects of Elite that make it stand apart from the "Generic Space Sim" are still around. The free flow of information would destroy the mega-corps' exploitation of their workers, and the leveling of commodity prices would turn systems into generalists, because it would be cheaper to build the infrastructure in-system than transport it from other systems. The Pilot's Federation would lose its status as the largest legal criminal organization in the galaxy, and its members would lose the protections that status brings, and would be reduced to a freight hauling company for the few items that can't be produced locally and luxury items.
 
Eve Online, the de facto space MMO of choice offers no galaxy wide chat either, only:
1. System chat --for all players in the same system
2. corporation chat --for all players in the same corporation
3. 1:1/group chat --an ad hoc channel created between two or more players for the duration.

Elite Dangerous currently has:
1. system chat
2. Ad hoc 1:1/group (wing) chat

What it could do with is ad hoc group (not limited to wing) channels, like IRC channels as suggested above. That would be great: a trader channel, a miner channel, a pirate channel, bounty hunter channel, CG channels etc.
 
Eve Online, the de facto space MMO of choice offers no galaxy wide chat either, only:
1. System chat --for all players in the same system
2. corporation chat --for all players in the same corporation
3. 1:1/group chat --an ad hoc channel created between two or more players for the duration.

Elite Dangerous currently has:
1. system chat
2. Ad hoc 1:1/group (wing) chat

What it could do with is ad hoc group (not limited to wing) channels, like IRC channels as suggested above. That would be great: a trader channel, a miner channel, a pirate channel, bounty hunter channel, CG channels etc.

ohh no think the chat that's there already is just fine and wouldn't want any more, sick of the useless spam that's on most chat's anyway. If people want a chat feature go get a 3rd party and use that
 
Not a bad idea, although I think the forums would suffer a lot as people could happily insult others all day long in universeal chat with much greater freedom of nasty words than the moderated forums.
 
Pre-response: See disclaimer.

1. No if it's optional. You want to feel alone? Don't open global chat.
No thanks, I'd rather it not be there at all.

Off-Topic:
Just knowing that direct communication between Cmdrs exists is bad enough; you can send instantaneous messages to Cmdrs on the other side of the galaxy but you can't get wifi access to a station to get the latest commod prices? Or you can't access some satellite to get accurate data on a station in real time? Meh.

There was a reason global chat wasn't included; in fact, this is likely still the reason:

Dan Davies said:
Broadcasting


Do we need to support the ability to broadcast/communicate to a number of other players simultaneously? We want to avoid the text based chat channels spamming that most other games have, are there any ways you guys can think of by which players can communicate without text? So far we’ve come up with distress beacons and posting of shared waypoints, both visual and both allow players to broadcast gameplay related information without the need for text. Any ideas on this welcome!

- https://forums.frontier.co.uk/showthread.php?t=5882

And it seems nobody really had a good suggestion to the matter.
FD don't want chat channels like other games, they want to avoid that - and for that, I am eternally grateful.

2. No it doesn't. But global chat, as well as custom channels opened and moderated by any player, can come very handy. For example, imagine dedicated trade channel. Or exploration channel where you can talk to people who share your interests. Or local (national/language specific) channels. Etc.
Normally, I'd agree with you - but with the current design and focus of ED, a global chat likely would not work; lore reasons notwithstanding. The UI simply isn't designed to accommodate a global chat.
If, as babelfisch mentioned, the chat was on the main menu that would be acceptable to most of us against the idea I'd assume, as it's not in game, and it doesn't affect anyone, it doesn't kick lore in the teeth and isn't immersion breaking (if you're in the main menu, you're likely logging out or changing settings anyway so RP/immersion is disabled). ED really isn't the type of game where you have time for a lengthy global chat argument about someone's mother finding love from the Ravenous Bugblatter Beast of Traal. Not to mention people would likely just hog pads whilst they have a pointless conversation about stuff that's already been discussed to death on the forums. Or argue about which ship is better. Or call each other names.

Global chat would bring out the worst of people. At least, on the forums, that childish behaviour can be moderated and I don't foresee FD hiring more staff just to monitor global chat.

Again, ED is not that type of game - it does not need a global chat. It functions just fine without one and has done so for a long time. In fact, for me anyway, the complete lack of a global chat is a big seller.


I don't get how this can be considered as bad thing.
And I fail to see how it's a good thing when it comes to ED; in other games like WoW, sure - but not this game.


ED community is pretty strange sometimes.
Imho, the ED community simply don't want the standard stereotypical, WoW-like, MMO experience. Hence why there is no end game, there are no raids, there are no user defined roles (tank/healer/dps) - the only thing "MMO" about ED is that it supports a large number of players simultaneously on the same persistent world and allows those players to play together (most of the time, LOL).


Disclaimer: This is my own personal opinion.
 
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If people really want it, i wouldn't oppose. But only if there would be a way i can disable it once and for all.

I've played numerous different MMOs and in every single one of them, global chat in towns/hubs was a cesspool of bad humour, insecure teenagers bragging about stuff, newcomer questions being met with ridicule and more bad humour or attention-starved individuals trying to start controversies just for the sake of it.

On the other hand, when i met single players out in the field, more often than not, very interesting conversations came out of these encounters.

It seems even the anonymity of a virtual crowd is enough to bring out the worst in many of them.

So no, i really don't miss global chat rooms.
 
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Well, if people want it and it can be turned off fair enough. I have to say that I doubt there will be much in the way of meaningful interaction between players though, I got to listen (unintentionally) to a good twenty minutes of domestic discord yesterday from somebody I had winged with in a CZ (work with the dog my friend, yelling at it will not work).

Have at it (with an off switch).
 
More i think about it, more i consider it not just unnecessary, but it could even hurt the ambient of the game in the long run.

I'm sorry fir massive multiplayer folks, but, for example, when we have EVAs, there coul be station's bars and thing like that to chat with other players, which would be totally ignored if there was a galaxy wide chat.
 
More i think about it, more i consider it not just unnecessary, but it could even hurt the ambient of the game in the long run.

I'm sorry fir massive multiplayer folks, but, for example, when we have EVAs, there coul be station's bars and thing like that to chat with other players, which would be totally ignored if there was a galaxy wide chat.

Why would you ignore a private chat with an animated commander in a cool setting because there is a public text line chat window somewhere in your ship menus?
 
Why would you ignore a private chat with an animated commander in a cool setting because there is a public text line chat window somewhere in your ship menus?

Because the coolness of it would be ignored after a few days, and most of players would go for the fastest way, making it.. Well... Not alive
 
Because the coolness of it would be ignored after a few days, and most of players would go for the fastest way, making it.. Well... Not alive
Then you would also have to remove all friend and other text chat features the way they work now ...

edit: also liveliness in this game can only be really achieved through proper npcs - with a galaxy that large the player base will never match up and the station visiting element has to be compelling in solo/without other players as well
 
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