Unknown Artefact (or artifact) Community Thread - The Canonn

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So perhaps for every purr, +1 SAP in the blue field is required.

Assuming the canisters attached to the UA are broken SAPS, I'm not quite sure on the logic as to why adding SAPs reduces purrs, I'm struggling to come up with any reasoning as to why that would be. It does not seem intuitive.
 
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Here's the video of this evening's main testing.
http://youtu.be/3KGCwk_CiGk
(Sorry about the poor quality right now, YT is taking an age about the processing)

All tests conducted in the shadow of Sleipnir A 1 with Cmdr nilreb.

0:00 - 1:22 / Only UA. 5 purrs.
1:35 - 2:43 / UA + 8x SAP8. *3 purrs*
3:32 - 4:00 / UA + 6x SAP8. *3 purrs*

4:25 - 5:03 / UA + 5x SAP8. 5 purrs.
8:40 - 10:20 / UA + 6x SAP8. 5 purrs.
12:40 - 14:25 / UA + 7 SAP8. 5 purrs.
16:24 - 17:54 / UA + 8x SAP8. 5 purrs.

It seems that it takes 8x SAP8 near the UA to change the sound from 5 purrs between honks to 3 purrs.
Also, the UA must in within the "cloud" of SAP8s. If the distribution is too loose, the UA emits 5 purrs like normal.

Distribution of the SAP8 around the UA when it made 3 purrs.

The video stopped because I think it hit some file limit. I did some more listening with 8x SAP8 and tried nudging 2 of them closer, which didn't seem to make a difference.
I agree that 12x SAP8 in close proximity to a UA is the way to go with further testing. We need to work out exactly how far cargo drifts from the cargo hatch and get 2-3 people to try and drop SAP8s into a small area with a UA in the middle.

What I think this means though is that 8x SAP8 "activates" something about the UA.
One of the tests I'll be performing soon is travelling to Polaris and see if it makes a difference to entering the system (I'm not expecting to be able to). Confirm or deny, I'll find out.

I'm currently parked up in Leonard Nimoy Station btw. :)

Uhh maybe mass amounts of SAP 8's may do more?

Why the heck the best parts from my point of view are always outcutted?
If I shoot a hauler from Ratking15's ass or pick up the UA to rescue it. :D:D:D

Your guys make an amazing job! Fun of my live in a game so far.
Request if new ones are needed.

I also would like to take the chance to remember the audience from where the UA's according to 1.2 Trailer came!
We only pick them up in the human bubble for sience from these helpless T9 to avoid the worst for others. :D:D:D

We salute you!
 
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Another test - any other canister (specifically not SAP8) in quantities of 6+ in close proximity to the UA to look for "proximity effect" rather than "SAP8 effect".
 
So perhaps for every purr, +1 SAP in the blue field is required.

I still don't think the SAPs are required to solve the UA mystery, as they did get introduced in 1.3.
They could still be helpful. FD may have put them in to make listening a bit easier.
My fear is that they only remove som Purrs to make the Morse easier to hear.
We had not cracked the Morse before 1.3 came out.
 
@Han_Zen.... What was the source of that Colony Ship article? GalNet?

Have been scribbling up some ideas (and crossing out some as I go!) related to the colony/generation ship theory so wondering if that is canon or from FFE.
 
@Han_Zen.... What was the source of that Colony Ship article? GalNet?

Have been scribbling up some ideas (and crossing out some as I go!) related to the colony/generation ship theory so wondering if that is canon or from FFE.

I remember seeing it on galnet in the past but can'y remember the date
 
hey all, been following the thread for a while and now that I have gotten used to ED(still newish) ive decided to try find a UA. I'll be camping out for the next few days looking for them. Mostly ambushes so far tonight.
 
While I'm at it, I might as well post this article about Sohalian feaver:


AUTOMUTAGENIC EFFECT CITED TO EXPLAIN WASTING FEVER LETHALITY
S.L.A.M

Researchers at the Independent Centre for Disease Control yesterday released details of the process by which parasites causing Sohalian fever are believed to acquire resistance to antibodies in the human immune system. One of the most dangerous features of the disease is that it appears to be caused not by a single parasite, but by a trio of related organisms, whose rapid mutation rate renders effective innoculation strategies difficult.

According to the ICDC, the organisms may in fact mutate in response to toxins generated in the bloodstream by parasites killed by the immune system. This fits well with the observed symptoms of the disease, in which a mild fever - caused by the initial infection - gives way to the more virulent form of the disease as the parasites evolve towards more lethal variants.

"The irony is," says Dr Walter Holland of ICDC, "that a person with no immunity to the disease may be better off than someone who has developed immunity. If the theory is correct, innoculation may practically amount to a death sentence for the person innoculated."
 
Somewhere along the way, they met a friendly bunch of insectoids, and what we see here in the UA is the result of over a thousand years' worth (or possibly more - at relativistic speeds) of collaboration.

Nice.

Which is probably the only way it could happen - as the FFE journals state the sublight speed of the colony ships, and the year they left Sol - someone with better math skills than me can work it out but I think the furthest they could have got by current game year is something like 50 or 60Ly from Sol, if that. Someone worked it out once for me and I've forgotten now, it could possibly be even less than that.

Edit: They did not leave that long ago, only 100 years or so IIRC. Relativity makes my brain hurt too, so someone else can figure out how much time for collaboration that allows. The ships weren't going very fast (with the one exception that Han Zen posted about), something like 0.2C IIRC.
 
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Which is probably the only way it could happen - as the FFE journals state the sublight speed of the colony ships, and the year they left Sol - someone with better math skills than me can work it out but I think the furthest they could have got by current game year is something like 50 or 60Ly from Sol, if that. Someone worked it out once for me and I've forgotten now, it could possibly be even less than that.

Edit: They did not leave that long ago, only 100 years or so IIRC. Relativity makes my brain hurt too, so someone else can figure out how much time for collaboration that allows. The ships weren't going very fast (with the one exception that Han Zen posted about), something like 0.2C IIRC.

The Mayflower sailed in 2097. That is 1204 years ago. They probably used quite some time to reach 0,6C. But they should still have made it about 400-500 ly out by now.
 
Edit: They did not leave that long ago, only 100 years or so IIRC. Relativity makes my brain hurt too, so someone else can figure out how much time for collaboration that allows. The ships weren't going very fast (with the one exception that Han Zen posted about), something like 0.2C IIRC.

If they move at 0.2C then they travel 0.2 light-years per year. No need for relativity for that.

Also, at 0.2c, time dilation isn't a big deal yet; 1 year for us would be a tad under one year and two days for them.
 
People, what about the gorgeous and super-easy "Orca listening to the UA" theory?

No, there is no Space Invaders in the sound clip.

Really? And, tell me, do you work for FD? You seem so sure...

Surely it's not the solution to the UA mystery, more likely an easter egg (if true), but that 10x sound was very useful to understand that UA sound is increasing in speed and tone, like a countdown, or like it is "charging" to reach some critical status, and all of this is VERY similar to the "countdown sound" of Space Invaders, with the Howls, fast speeded, being very similar to the laser shots of the game.
Other important thing we discovered is that, almost surely, all those purrs and howls are some kind of sounds that were resampled at very low speed, perhaps just to seem more creepy, that's it. But we don't know if it is just decoration or not.
 
The Mayflower sailed in 2097. That is 1204 years ago. They probably used quite some time to reach 0,6C. But they should still have made it about 400-500 ly out by now.


This would make us all criminals, because it's against the law under all factions to interfere with generation ships.
 
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