Unknown Artefact (or artifact) Community Thread - The Canonn

Status
Thread Closed: Not open for further replies.
I'm right with you there. selling & destruction are the only two unexplored avenues of the UA mechanics.

Sound has been done to death, and visual is much more difficult.

I wonder if a player had 1% power plant left and the UA blew up their ship what would happen?
If any one fell for that ^that^ you need to loosen your tinfoil hat.
Focus on what we know, and let speculation come after the simple has proven unsatisfactory

See i knew eventually more and more people would come around to my view on this line of thought.

We have tried this that and many more things to do with these objects.

We need better recording of this.

[video=youtube;edvUqVgAcY0]https://www.youtube.com/watch?v=edvUqVgAcY0[/video]

Recording needs to be closer view and a real good close up from bottom to top when it explodes.
And at the highest frame rate possible with sound recording.
 
As there seems to be a dead fellow in a box in the story mentioned by Kerrash, I tought I should post this qute litle article. The hedline sort of reminds me of something.

ALIEN ARTEFACT FOUND IN DEEP SPACE.
T.G.

A scout class Federation ship, patrolling the outermost frontiers of the Olvebe system has just found a mystery capsule floating in space. The capsule is said to contain the perfectly preserved remains of two humanoids, dressed in alien garments. The Naval commander describes the couple as the most perfect specimens of Human kind he has ever seen. The man and woman are suspected as being clones, as they lack belly-buttons and are too perfectly formed.

Primary tests have established that one of the pair was already dead when placed in the capsule, whilst the other was apparently alive. The alien capsule of unknown date and origin is not equipped with life support or engines, and at present, little else is known. The bodies are being shipped to Eta Cassiopea for further study.
 
Might be a hint, but aren't all audio files you guys recorded unfinished?
There is a ua-file in the nets at double speed, which sounds like a march.
But no one ever dared just dropping the ua and record it's playback to full extent, including destruction,
which might add a feature in the soundfile.

The IO video in my sig I think's the nearest you'll get for now, down to 8%. There's accompanying audio in the YouTube description which you can speed up or whatever.
 
UAfear.jpg

before it gets us ;)
 
This would be good to hear please anyone know how to do this?

I was hoping some of the sound experts might have an idea how. I've been going through various sites found on Google however they are mostly difficult to penetrate professional works on underwater acoustics or sound effects sites talking about low frequency modulation and other effects to simulate sounds in the medium of water. I've not been able to find what I was hoping to find: a programme that you can upload a file to and it play it back with pre built filters to simulate being in water at various depths.
 
Last edited:
See i knew eventually more and more people would come around to my view on this line of thought.

I don't think anyone particularly disagreed, the problem was none of the current UA holders were willing to destroy their UA on the evidence provided.

And I don't think anything has changed there.

Quite a few people are advocating destructive testing, if any one of those people finds a UA then there we go, job done.

There was a recent poll, ~2/3 said destroy and/or sell. Good odds for the next UA.
 
Last edited:
Going back to the ideas that linked the UAs to a homage to Leonard Nimoy, and the somewhat whale sounding sounds, had anyone tried to simulate how the UAs would sound under water? (EG like they did in Star Trek IV).

I've only just got up so have just had a quick scan for software you can run a sound file through. I've been googling things like 'Underwater acoustic modelling and simulation'.

It might be interesting to know how a UA would sound if it was underwater...

EDIT: this 'could' also be why the morse sounds stylised: you are not listening to it in the right medium.

@Saool & @daygobah

Sorry people, but that's too much even for me ;)
I mean, we already know that the puzzle should be solved by everyone playing the game: playing the UA sound at 10x or 20x is already near the limit of "out of game analisys", btw it could be and have been indeed useful to help us understand that sound better.
But you are asking really too much.
Using an ultra professional software to do what you are asking, it's very close to scooping it with Qorbeq's tinfoil hat.

Please let's stay as much in-game as possible.
Beware the Chupacabra! :D
 
@Saool & @daygobah

Sorry people, but that's too much even for me ;)
I mean, we already know that the puzzle should be solved by everyone playing the game: playing the UA sound at 10x or 20x is already near the limit of "out of game analisys", btw it could be and have been indeed useful to help us understand that sound better.
But you are asking really too much.
Using an ultra professional software to do what you are asking, it's very close to scooping it with Qorbeq's tinfoil hat.

Please let's stay as much in-game as possible.
Beware the Chupacabra! :D

I can see that, but I was interested in seeking if the purrs became more like whale song and if the morse become easier to read.
 
I don't think anyone particularly disagreed, the problem was none of the current UA holders were willing to destroy their UA on the evidence provided.

And I don't think anything has changed there.

Quite a few people are advocating destructive testing, if any one of those people finds a UA then there we go, job done.

There was a recent poll, ~2/3 said destroy and/or sell. Good odds for the next UA.

Right now I'm trying to read this book and get some ideas before I destroy mine or sell it.
 
Well sorry for trying to help out. I can see this has de-generated into a members only club. I'll not disturb you any longer.
 
Just to save anyone the the trip, I have just been out to
Kumbaya system (mentioned in the Here The Wheel book). In the book it is described as a dark system, and there is a volcanic planet there.
I also tried to recreate the pathfinding (location 6762) described there, and frankly I couldn't do it, because its not possible to manually draw lines between systems in the Galaxy map or 'bookmark' them. So fail.

kumbaya.jpg

Kumbaya is meant to be 'Soontill' a mysterious secret base - planet - of the Dark Wheel / Circle of Elite Pilots, but they are systems, not planets.

I thought dark system meant 'no star' but this has twice as many, with a distinct lack of planets. Its a mining colony. With no planets nor asteroid clusters. Hmm, suspicious? Or just bad PG, or artistic licence on the part of the author? In any case, its not the same as described in the book.

edit: Its also 234.59 LY from Soontill, the system. Its all screwy.
 
Last edited:
Well sorry for trying to help out. I can see this has de-generated into a members only club. I'll not disturb you any longer.

Don't take offense, its just a lot of us have taken a lot of time since April chasing these shadows and covered a lot of ground; your input is appreciated, but its just that a lot of suggestions come and go, and the bottom line is that we have been told that we're 'overthinking it', and that the 'clues are obvious' and that they 'exist in-game'.

If we didn't know that (we don't know much else tbh) then your suggestion would have been followed up eagerly, but as it stands, its just not likely to be a thing if you cant feasibly do it in game. However, you might well be onto something, so feel free to figure it out and let us all know about it when you do. I think you have answered your own question though, having stumbled through a bunch of unfathomable scientific papers. I also had the same experience trying to write a chitter morse decoder /audio analysis program in python. I'm sure its possible, but not by me.
 
Well sorry for trying to help out. I can see this has de-generated into a members only club. I'll not disturb you any longer.

No, it's not, please don't think that...although some CMDRs are at the end of their wits; me included and I've only being playing the UA-game for 3-weeks*.

The only issue with your suggestion is it's probably too involved an enquiry for what FD intended the UA 'game' to be.

Don't stop contributing mate, we've had everything from Leprachauns to mini-bug-breeding stations populated by tentacled weirdness...puts your suggestion to run wavs through NASA seem priiitttttyyyy routine.

Keep brainstorming, logic has failed us.

*Feels far far longer.
 
Well sorry for trying to help out. I can see this has de-generated into a members only club. I'll not disturb you any longer.

What you are saying line up with none of the clues we do actually know are clues in he game and is fairly difficult even for a fully qualified sound engineer to do from what I know of manipulating sounds, which isn't a lot.

If you want to follow this path through and unable to find out how to do it yourself make the suggestion on the audio analysis thread where it way more likely to be picked up by someone with the skills to do what you are asking.
 
Despair isn't the word!

(Grump: on)

Underwater?

Firstly: why?

Second, here's the thing: Sound travels exactly the same underwater except it travels a lot further. So the sound of the UA underwater is the same sound as it is *not* underwater, if broadcast by an underwater speaker.

Or, let's say the sound you're hearing is being broadcast over radio frequencies - which ultimately is only way we'd hear it in our ships in the first place - well, these propagate through water much like they do through any other medium, so it would be exactly the same.

I think you're thinking of the way that human-produced sound is garbled underwater, but that's only because the sound our voiceboxes produce requires air to work. And when we produce sound with our mouths open, unfortunately we also produce bubbles that garble the sound - there's bound to be some complex physics that describes that - which is most likely beyond me. If you hum with your mouth closed, however, it sounds much the same to an underwater listener as it does above ground, except our ears don't work quite as well under water as they do above.

Whales, dolphins etc do not have the same limitation - their sound is produced without the need for air, or at least, they're not using a voice box like ours, so what we hear underwater is much as it would be above; except it travels a lot further.

But, let's say there is actually an audible sound, and you want to hear what it would sound like as a listener above water with the sound originating under water. Well, sound waves travelling through water don't really propagate well into air, because they're different mediums. You'd need the surface of the water to act like a speaker, but it doesn't - at least not very well. Instead, most of the sound waves just bounce off the internal water 'surface' and back down again (just like light in fact). Those that don't will cause the water surface to ripple, and the sound you hear above the water would just be that water movement, not the sound that caused it.

Of course, if you want to be really @nal, then if you're in a boat, then some of the sound is transmitted through the hull, of course, but only a narrow portion of the original frequency - which would be dependant upon the material of the hull and it's frequency response. A wooden hull, for example, is going to be much like a high pass filter with a very low threshold. Unless it's very thin, bit the thinner it is, I think, and the less bass you get. Best case here is an identical sound, but a lot quieter.

So hope everyone can agree that we can use logic and reason to deduce that there's no value in thinking about underwater sound, without the need even to simulate it.

Or, by all means, buy some underwater speakers and do the test that way.

(/Grump: off)

And apologies for any offence caused. I've tried to be as factual and neutral as possible here.

Putting forward an idea is absolutely fine - I mean - we need all the people we can get! - but you have to be prepared for it to be challenged. All that stuff I've just put up there is clearly over thinking the argument to the underwater test about a sound produced by a game - but it serves, I hope, to demonstrate the sheer unlikelihood that there could be any value in doing it - it just wouldn't make any sense at all.
 
Last edited:
Despair isn't the word!

(Grump: on)

Underwater?

Firstly: why?

Second, here's the thing: Sound travels exactly the same underwater except it travels a lot further. So the sound of the UA underwater is the same sound as it is *not* underwater, if broadcast by an underwater speaker.

Or, let's say the sound you're hearing is being broadcast over radio frequencies - which ultimately is only way we'd hear it in our ships in the first place - well, these propagate through water much like they do through any other medium, so it would be exactly the same.

I think you're thinking of the way that human-produced sound is garbled underwater, but that's only because the sound our voiceboxes produce requires air to work. And when we produce sound with our mouths open, unfortunately we also produce bubbles that garble the sound - there's bound to be some complex physics that describes that - which is most likely beyond me. If you hum with your mouth closed, however, it sounds much the same to an underwater listener as it does above ground, except our ears don't work quite as well under water as they do above.

Whales, dolphins etc do not have the same limitation - their sound is produced without the need for air, or at least, they're not using a voice box like ours, so what we hear underwater is much as it would be above; except it travels a lot further.

But, let's say there is actually an audible sound, and you want to hear what it would sound like as a listener above water with the sound originating under water. Well, sound waves travelling through water don't really propagate well into air, because they're different mediums. You'd need the surface of the water to act like a speaker, but it doesn't - at least not very well. Instead, most of the sound waves just bounce off the internal water 'surface' and back down again (just like light in fact). Those that don't will cause the water surface to ripple, and the sound you hear above the water would just be that water movement, not the sound that caused it.

Of course, if you want to be really @nal, then if you're in a boat, then some of the sound is transmitted through the hull, of course, but only a narrow portion of the original frequency - which would be dependant upon the material of the hull and it's frequency response. A wooden hull, for example, is going to be much like a high pass filter with a very low threshold. Unless it's very thin, bit the thinner it is, I think, and the less bass you get. Best case here is an identical sound, but a lot quieter.

So hope everyone can agree that we can use logic and reason to deduce that there's no value in thinking about underwater sound, without the need even to simulate it.

Or, by all means, buy some underwater speakers and do the test that way.

(/Grump: off)

And apologies for any offence caused. I've tried to be as factual and neutral as possible here.

Putting forward an idea is absolutely fine - I mean - we need all the people we can get! - but you have to be prepared for it to be challenged. All that stuff I've just put up there is clearly over thinking the argument to the underwater test about a sound produced by a game - but it serves, I hope, to demonstrate the sheer unlikelihood that there could be any value in doing it - it just wouldn't make any sense at all.

There is challenging and then there is making fun of. Read up and see what you think.

As for why water, only a few tens of pages back the only things being talked about where fish, water connections, constellations to do with water. Now apparently water is something pulled out of my ass.

Goodbye.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom