Unknown Artefact (or artifact) Community Thread - The Canonn

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Yes! Need to get to my piano stat, as there are numerous ways to write out notes.

For example, in every c, d, e, f, g, a, b, c scale there is an octave, indicated by numbers. So in a piano, there's C1, C2, etc.

http://piano.about.com/od/lessons/ss/pitch-notation-systems.htm

Scientific-Pitch-Notation_layout.png


Meaning it could be something like B4 F4 C4 or something like that. Which I note there are a lot of stars in the game with names like that.
 
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Alright!

It's just that is a honk/wail and it appears 13 times in teh IO audio, at many more time intervals than you've mentioned, it's not a 1:07 cycle.

To get more specific there are two types of howl and they alternate so..

Calling them type 1 and 2

t1: 30secs
t2: 56
t1: 1m22
t2: 1m50
t1: 2m16

and so on..

Generally, the time bewteen howls is 26 seconds.

More specifically the time between type 1 howls is 52 seconds.


If you're interested here's the other howl type : https://drive.google.com/open?id=0B_Ozdb8mTFWzOWxzc2ZfVXFMTUk

They just alternate, the one you've already got then the one linked above and so on.

Type 1 reminds me of the start of the warsong of the Brunnen-G but I doubt anyone will get that reference. =p
 
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Okay, I'm hooked. What about the notes being played by the "whales"? Has anyone analyzed to see if they are musical notes? Maybe the aliens are attempting to send a signal using a universal language plucked from Voyager: music (i.e. c, d, e, f, g, a, b c). Perhaps the notes spell something out like a system name... Is it the same notes every time?

Ive just been playing with the recording of ross 154 that someone provided, in audacity (free audio editor).

I ramped the speed up to max until the purrs sound like a tuba and if you listen to the whole thing, each cycle of notes (and they are very distinct) goes up by i think its a semitone, its playing a sequence of notes going up the musical scale.

Anyone musical out there that can verify this?

I've saved the sound file, just dont know how to get it up on here (i'll look into it)
 
Alright!

It's just that is a honk/wail and it appears 13 times, at many more time intervals than you've mentioned, it's not a 1:07 cycle.

To get more specific there are two types of howl and they alternate so..

Calling them type 1 and 2

t1: 30secs
t2: 56
t1: 1m22
t2: 1m50
t1: 2m16

and so on

generally, the time bewteen howls is 26 seconds

more specifically the time between type 1 howls is 52 seconds

Okay, I agree with that analysis. How fascinating.

So, my question, as you've all had many more hours to analyze the audio.

Is the only thing that changes the length of the sequence the length of the morse code signal? Or are there other variations depending on the UA's location? Trying to discern any possible meaning from the length of the sequence, but if the only variation is the morse code, then I doubt it's significant since the length of the sequence depends on how wordy a star system's name is.
 
And they have the turtle holding up the world/Milky Way as well I believe.

Edit: Deity in Charge of Monsters. What a great job!

There is possibly also another sea monster involved in this.
On the Dark wheel logo there is a serpent biting it's own tail. That is the Midgard serpent from Norse Mythologi.
It encircles the entire world and bites it's own tail.
We locals call it Midgardsormen :)

He is not nice.
 
Ive just been playing with the recording of ross 154 that someone provided, in audacity (free audio editor).

I ramped the speed up to max until the purrs sound like a tuba and if you listen to the whole thing, each cycle of notes (and they are very distinct) goes up by i think its a semitone, its playing a sequence of notes going up the musical scale.

Anyone musical out there that can verify this?

I've saved the sound file, just dont know how to get it up on here (i'll look into it)

Post the faster file on youtube, I'll take a look when I get home. I want to transcribe it in as many iterations as possible. I suspect it will yield a system name if my hypothesis is correct.

I was focused on those six or seven notes, but if at high speeds it plays even more notes, those might be worth analyzing, too. :)
 
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There is possibly also another sea monster involved in this.
On the Dark wheel logo there is a serpent biting it's own tail. That is the Midgard serpent from Norse Mythologi.
It encircles the entire world and bites it's own tail.
We locals call it Midgardsormen :)

He is not nice.

Keep in mind I don't think there was a Dark Wheel logo in the original Elite or the other games? This may be a more recent invention of Drew and friends for his final Kahina blog post, in which case would it have any bearing on the UA (given that Drew has essentially come out and said that Kahina is not connected to it?). That is the only place it has appeared I think (other than on some player accounts as well in various forms since then).
 
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I mentioned the deep space in my original question, you're right on the unexplored, that's another case.

But the what I'm trying to get at is what is the UA showing specifically. In both those above cases it doesn't matter, if it's frame of reference then we can ignore unexplored. If it's deep space well the UA is arguably more correct as (I think) it provides the name of the star (or system) which IS the frame of reference. (not that systems move in ED but the logic holds I think)

I just think I want to suggest it's not the nearest body, it's the frame of reference, there could be instances where the frame of reference is not the nearest body.

Or perhaps it's most influential gravitational object but although that's more real world rather than game mechanics it gets a bit sticky near say an outpost.

Ah yep, I get what you mean now :) Honestly, I don't know.

I was under the impression that in deep space, you could get things other than the primary star name, but I've never looked into that. I can't think of anything useful in terms of "solving the mystery" would come out of it, but it could be an interesting result?
 
Post the faster file on youtube, I'll take a look when I get home. I want to transcribe it in as many iterations as possible. I suspect it will yield a system name if my hypothesis is correct.

I was focused on those six or seven notes, but if at high speeds it plays even more notes, those might be worth analyzing, too. :)

just looking at scales on wiki as well, that diatonc scale looks very similar to a thargoid shape actually just reading it there is a referance to scales linking to 12 digit binary numbers, this could be interesting.
https://en.wikipedia.org/wiki/Scale_(music)
 
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Ive just been playing with the recording of ross 154 that someone provided, in audacity (free audio editor).

I ramped the speed up to max until the purrs sound like a tuba and if you listen to the whole thing, each cycle of notes (and they are very distinct) goes up by i think its a semitone, its playing a sequence of notes going up the musical scale.

Anyone musical out there that can verify this?

I've saved the sound file, just dont know how to get it up on here (i'll look into it)

The IO youtube test a few posts back was done specifically to explore what you're talking about.

The pitch keeps increasing, therefore a short morse name "IO" should provide more complete cycles and hopefully more pitch increase, this is why I scooped last second at 8% to get as much as I could out of it. (WE'd normally scoop at ~40%) 8% is a bit of a risk one bump and it's gone.

The audio only files for the IO vid are in the files link in my sig, there's also x10, x20 and even a x40 version in there.
 
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Okay, I agree with that analysis. How fascinating.

So, my question, as you've all had many more hours to analyze the audio.

Is the only thing that changes the length of the sequence the length of the morse code signal? Or are there other variations depending on the UA's location? Trying to discern any possible meaning from the length of the sequence, but if the only variation is the morse code, then I doubt it's significant since the length of the sequence depends on how wordy a star system's name is.

I think only a few of us have gone through the audio in silly detail, but yes I believe so. Honk alternates but call it essentially static in length, morse is system name so obviously can vary by quite a lot, the rest (mostly purrs) is always ~18.6secs. Morse essentially dictates the cycle length.

Fascinating isn't it! :)
 
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Keep in mind I don't think there was a Dark Wheel logo in the original Elite or the other games? This may be a more recent invention of Drew and friends for his final Kahina blog post, in which case would it have any bearing on the UA (given that Drew has essentially come out and said that Kahina is not connected to it?). That is the only place it has appeared I think (other than on some player accounts as well in various forms since then).

I don't think it's connected to the UA. It was just an observation :)

Turtles are nice and symbolizes health and medicine. They not monsters.

It seems the UA sound is made of several sea animal sounds.

Possibly some sperm whale clicking in there? http://youtu.be/0USXHVqJu64

I haven't found the honk yet.

Edit: it's probably Blue whale.
http://youtu.be/Oy3je9uqVT8
 
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@Atinus, @OBERHEIM

All the sound analysis you are doing has already been done since the early days. All the sounds have been turned inside out in every way.
The first thing was made was to speed up the sound x10 and x20, just few hours after first UA sighting.
All the notes have been found.
The Tuba, the Whales. Everything.

BTW you can do it again, as you can find new things. It already happened.

I've a clue for you: there is another hidden sound, perhaps playing morse, that was spotted just recently, and some people here even said that it could be playing notes as well. The corresponding tune has been identified as well. ;)
But all of these did take us nowhere.

Hidden sound, isolated:
https://soundcloud.com/riccardo-sallusti/ua-4th-sound-isolated

In my SC playlist you will find other interesting UA sounds and manipulations.

And do not forget to see the UA wiki page, linked in the first post of this thread.
You'll find almost everything already been done
 
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The IO youtube test a few posts back was done specifically to explore what you're talking about.

The pitch keeps increasing, therefore a short morse name "IO" should provide more complete cycles and hopefully more pitch increase, this is why I scooped last second at 8% to get as much as I could out of it. (WE'd normally scoop at ~40%) 8% is a bit of a risk one bump and it's gone.

The audio only files for the IO vid are in the files link in my sig, there's also x10, x20 and even a x40 version in there.

Wow!

Okay, so we know with each sequence, the pitch of the background notes keep increasing.

But the 6 or 7 notes isolated at https://drive.google.com/open?id=0B_...2VEeWw3VmFxS2M do sound the same every time. I don't notice any pitch variation on that part of the sequence, if I am not mistaken.
 
A totally fictional analogy.

Please note - this is NOT intended to denigrate anyones work.

Imagine that we are from a civilization that has never seen a car.
We find one and notice that it makes noises.
After lots of work we note that a voice from inside is saying "Smith St", so we take it to "Jones st" and the voice changes.
Now we spend heaps of time trying to analyze the other noises from the car - Engine/water pump/carburettor/etc - and we notice that sometimes the engine note changes and sometimes the lights flash.
All this is important information - but.....

We could analyse its noises and lights for many years and we would not be any closer to working out what a "Car" is for.

End of analogy.

My point - of course - is that maybe its time to look at what The UA's overall function may be - and ways to test it.......after all even if we decode a sound that might be a "water pump" it still does not help in knowing what the UA is.

PLEASE note - this is an analogy - I do NOT think that the UA is a car.
 
A totally fictional analogy.

Please note - this is NOT intended to denigrate anyones work.

Imagine that we are from a civilization that has never seen a car.
We find one and notice that it makes noises.
After lots of work we note that a voice from inside is saying "Smith St", so we take it to "Jones st" and the voice changes.
Now we spend heaps of time trying to analyze the other noises from the car - Engine/water pump/carburettor/etc - and we notice that sometimes the engine note changes and sometimes the lights flash.
All this is important information - but.....

We could analyse its noises and lights for many years and we would not be any closer to working out what a "Car" is for.

End of analogy.

My point - of course - is that maybe its time to look at what The UA's overall function may be - and ways to test it.......after all even if we decode a sound that might be a "water pump" it still does not help in knowing what the UA is.

PLEASE note - this is an analogy - I do NOT think that the UA is a car.

You are making a real life analogy, and very funny indeed.
But we are talking about a game, and a Puzzle that was deliberately created by sentient being for us to solve.
In this game, there is an Alien race as well. In Games Aliens tend to kill you, or to communicate. Or both things.
In a Game, if you want to communicate something, you do it with sound, and light. No telepathy, unfortunately.

That, just to say that sounds and lights MUST be analyzed, even if they are just Choreography.

Then, you sell the UA to Newton Dock. :D
 
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I don't think it's connected to the UA. It was just an observation :)

Turtles are nice and symbolizes health and medicine. They not monsters.

It seems the UA sound is made of several sea animal sounds.

Possibly some sperm whale clicking in there? http://youtu.be/0USXHVqJu64

I haven't found the honk yet.

Edit: it's probably Blue whale.
http://youtu.be/Oy3je9uqVT8

Nice - I believe something similar is on the Voyagers as well. Looking for those does not involve someone dropping something that might be a hint and then later having to clarify that it was not a hint. ;-) ;-)

If you really want to come up with some really twisted yet cool theories (beyond Greek and Roman mythology), take a look at the different cultural names for the stars in these constellations, and then look for the cultural background for each star name. Lots of material there for potential lore/missions/storyline stuff, if FD ever focused on that instead of Powerplay and CQC: https://en.wikipedia.org/wiki/Lists_of_stars_by_constellation

And potentially a tie-in to Soontill and Soontill Relics if there is an ancient human component there which was one of the possibilities hinted at in Galnet.

Edit: For example http://www.stellarium.org/wiki/index.php/Sky_cultures
 
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