Update Unofficial Alpha news for beta backers

Tinman, can I hire you as my spokesman? Because that's exactly what I wanted to say :D

I understand that people have different thoughts about options in game, but I play games without changing much, trying to embrace vision of author.
 
I can't speak for Pecisk, but my thoughts about this goes like this:

Having lots of options isn't automatically a good thing.

This issue has to to with how FD want you to experience the game. It is not something that really has that much to do with game-mechanics as such. It's a esthetic choice they have made.

Having the option to listen to a song you like but with other chords playing with the melody isn't impossible. But it wouldn't be what the musician intended for you to hear.

Having the option to see a James Cameron movie with a yellow tint instead of his trademark blue one isn't impossible, but it wouldn't be what he intended for you to see.

Taking an abstract painting and applying a color correction to it thus exchanging the colors isn't impossible, but it wouldn't be what the painter intended.

Taking a game like Mirror's Edge and removing the body (or making it 3rd person for that matter) isn't impossible, but it would change the experience that the devs wanted you to have.

The more options you have for whatever it is you are experiencing the more diluted the experience becomes. That doesn't mean ALL options should be removed of course, but options that touches on core elements of how they want the game experience to be should be clear and consistent IMO.

Since FD has on several occasions said that this game is meant to be experienced "from the eyes of the commander" this seems to be such a design choice. Therefore I feel they should stick to that as much as possible since that is going to make the game more focused and give it a clearer identity.
In general, I pretty much agree with the idea of options that are purely cosmetic and offer no in game advantage. But when you start to look at them, it gets murkier. In addition to these points, I would add:

  • Deciding whether something gives an in game advantage is not as obvious as you might think at first sight. Advantages we didn't think about will emerge over time.
  • I would rather FD spent their time and energy fixing stuff that is broken or writing new stuff than tweaking things that 'work'.

Nevertheless, on the two-and-a-bit hot topics on options, my votes are as follows:

  • Avatar on/off: Fine. Purely subjective personal preference
  • Linear/logarithmic radar: Fine. Purely subjective personal preference. Just as well, since this is now in.
  • 'Bob' causing temporary loss of sight of instruments: Not fine. Gives an in-game advantage to those that switch it off, so most will. My preference is to keep it, but tone it down: make it not last as long. But if it is really causing some people to get motion sickness even after that, then switch it off altogether.
 
Tinman, can I hire you as my spokesman? Because that's exactly what I wanted to say :D

I understand that people have different thoughts about options in game, but I play games without changing much, trying to embrace vision of author.

And others, at absolutely no detriment to you (or Tinman, whose points are noted) and your desire to embrace the designer's complete vision, like to tweak and tinker so they have a better experience, for themselves, than the designer intended! :p

Here's a repost of what I wrote in another thread in answer to the "watering down" argument -

But I do feel strongly about making too many items 'optional', I think it waters down the game you are designing when you try to cater for everyone's tastes and ideas. Sometimes it is better to be true to your vision to ensure consistency.
Been busy so apologies for the late reply on a dying topic. :p

I disagree with you - look at the popularity of games that can be modded, or at the very least tailored to the player's own desires. A games designer is not a perfect being and is someone who also has their own preferences which will, naturally, affect their work. I have the same argument with a colleague at work every now and again as she always designs and writes her application with the same fonts and same colours - ones that she likes. I always write mine in such a way that the user can alter as much as possible. If they're going to sit in front of this thing all day I want THEM to choose what fonts and colours they want, even if I find it a hideous mess!

I agree that where options affect competitiveness more care needs to be taken. For example there is a valid argument that third person view affects a player's competitiveness so that really has to be designer decision, and I accept Frontier's choice here. Having said that, we have solo play and, as we've seen from the videos Frontier have released, they already have the code to make external views so would it really be of any significance to anyone else in the world if someone chose to play the entire game in third person, single player mode? I can't imagine how anyone could give a damn about that. Far from "watering down" the game it simply enhances the individual's experience of the designer's imperfect, personal vision. How many people play Skyrim without a bunch of mods?

It looks as though Frontier will provide a linear radar seeing as there has been quite a big call for it. Both linear and logarithmic have pros and cons; I'd suggest neither was the "path of least resistance" best option so no harm, even though it's obvious that Braben personally prefers logarithmic. So who cares who picks what? Personally I'd place the cockpit wobble, view leading, cockpit/HUD colours and on-screen avatar firmly into the same category, with the addition that 2 of those are clearly making people feel ill - obviously the designers aren't feeling this or they'd change it for themselves. But the fact that people are, even at this stage with a limited number of players, should point out it's an issue. Not to you, the designers, or me, but to some others. Does it really affect your game that someone is seeing a different thing to you where there is no discernible advantage, even it varies from what you or the designers see as a cohesive vision?

On the subject of competitiveness I don't even personally care about that - I'd quite happily have third person and HUD only views as options and wouldn't care what other players were using (although I accept Frontier's decisions on these). I also find it quite humorous when I read claims of some trivial advantage from people sitting there with £100+ HOTAS setups, multi-monitors, TrackIR/Oculus Rift, etc. It seems it's fine to buy an advantage but not to have an option to stop you feeling sick! That, I cannot understand.

And lo and behold, after I posted that the linear radar has come into existence as an option - oh noes, the designer's vision is compromised! ;)
 
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And others, at absolutely no detriment to you (or Tinman, whose points are noted) and your desire to embrace the designer's complete vision, like to tweak and tinker so they have a better experience, for themselves, than the designer intended! :p

And lo and behold, after I posted that the linear radar has come into existence as an option - oh noes, the designer's vision is compromised! ;)

And if things like this is added further down the line in the form of mods I have no problem with it. :) I just think that in the "vanilla" version of the game the devs should chose how they want it to be and stick to that vision.

Having a clear vision like this will often lead to ways how to use these kinds of ideas so that the game experience becomes more fulfilling (yes, I know that is subjective :p).

One example is that if you can see your body you will have a much better way to represent the zero-G environment in later expansions. Looking down on your body and seeing your legs float around will help to establish that environment to the player since you can't physically feel yourself floating. Having no body will basically become a "no-clip camera".

Linear/logarithmic scanner doesn't really work in regards to this discussion as I see it. It's pretty much like comparing seeing the ammo as "26/26" or "100%". Both ways are equally valid depending on what it is they are measuring (bullets/battery) since both are describing the same data, but it doesn't really affect the overall experience in the same way. Seeing a body or not seeing a body obviously DOES affect the experience a great deal...otherwise you wouldn't be so against it. ;)

Anyway...this is "a bit" off topic so I'm just going to leave it there... ;)
 
And others, at absolutely no detriment to you (or Tinman, whose points are noted) and your desire to embrace the designer's complete vision, like to tweak and tinker so they have a better experience, for themselves, than the designer intended! :p

Here's a repost of what I wrote in another thread in answer to the "watering down" argument -



And lo and behold, after I posted that the linear radar has come into existence as an option - oh noes, the designer's vision is compromised! ;)

To be honest, that option, as well as pretty much all the other options I can think of, would be likely provided by the ship itself. Stuff like "no bobbing" would be a simulation option, and that's what I would be more wary of :).
 
To be honest, that option, as well as pretty much all the other options I can think of, would be likely provided by the ship itself. Stuff like "no bobbing" would be a simulation option, and that's what I would be more wary of :).

I agree with your sentiments here.

imo you cant (shouldn't) allow the turning off of anything which can alter the difficulty of the game as ultimately many will feel forced to disable it.

But I dont see the harm in things like avatar disabling and the like, as it is no skin off my nose what someone else can or cant see.
 
A wee bit off topic, but...

Can't see the problem with options really. The "vision" of the game isn't in the options panels, it is in the overall design, scope, look & feel, and gameplay.

A reasonably large amount of players will be playing single player, and anyway combat is only a part of the game experience.

Let people tweak the game how they want (some people are more prone to motion sickness - would they have to produce a Dr's certificate to be allowed to disable "bob"?). Resolution isn't fixed, you aren't limited to one monitor, head tracking is available for some, HUD dimming. Etc.

Since the Oculus is really a whole new thing, I think it would be wise of the devs to provide a whole page of various OR related options.

Options is going to be one of those areas where people just are NOT going to agree: let's just throw ideas at the devs, and let them get on with it. It'll save a lot of hassle! :)
 
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Hi

i just finished (mostly listening - with a bit of peak sneaking) at last night 4 hr marathon from Alien and Kerrash. I noticed Kerrash was unable to effectively gaming with others, but had not crashes, where as Alien had all sorts of bother, but was able to see other people.

so, for others who DID manage to game with real people, how is the stability now? would you say Alpha 2 is close to the real deal and is ready to be box ticked as "ready for beta" or is it still partly broken?

cheers

M.
 
where as Alien had all sorts of bother, but was able to see other people.

To be fair, Kerrash was unable to get multiplayer to work at first, but did eventually. I had no problems, but did crash twice, but I think that's more my low end spec machine than the alpha.

Otherwise it was as you said, and thank you for watching, I hope we amused you :)
 
To be fair, Kerrash was unable to get multiplayer to work at first, but did eventually. I had no problems, but did crash twice, but I think that's more my low end spec machine than the alpha.

Otherwise it was as you said, and thank you for watching, I hope we amused you :)

lol yep helps pass the work day nicely, thanks :) I tried watching live last night, sadly the wife hit me round the head and told me to do one!.

RE Kerrash online, whilst he did get online as such, from what I could tell, he didnt seem to be getting instanced with real people, unless I missed something (14K bounty lost, what a heart breaker!)
 
As long as you keep posting this, I'll keep posting my contrary view. :p FYI, I have an Oculus Rift and I have stopped playing ED with it because the avatar totally sucks for me. Basically if I'm forced to see this avatar in the final game I doubt I'll be playing ED very much as I was really looking forward to using the Rift for it. I suspect I'll dump it for whatever game doesn't force this view, or just play ED on my normal monitor where I don't have to see the thing.

And I have to say that I love playing ED with Oculus. I don't even notice the avatar during game play unless I look intentionally down to it. So it does not bother me or affect my game play. But I do not mind to have an option to turn it off. I may or may not use it.
 
And I have to say that I love playing ED with Oculus. I don't even notice the avatar during game play unless I look intentionally down to it. So it does not bother me or affect my game play. But I do not mind to have an option to turn it off. I may or may not use it.

Yep, we're all different and I even accept that I am in the minority... I just hope it's a statistically significant minority! :D
 
In meantime while waiting for forum access, I suggest to check if UPnP is enabled and supported by your router. If it's disabled, try to enable it, restart router and try to run ED again.

Is UPnP required for ED? UPnP is a security risk and disabled on purpose on all routers I own or manage. I will not enable it.
 
Is UPnP required for ED? UPnP is a security risk and disabled on purpose on all routers I own or manage. I will not enable it.

They supporting also NatPMP, if that's your thing. However, generally alternative is manual configuration of course - changing configuration of ED, and adding UDP port forwarding in router. That's comparingly easy to do.
 
did crash twice, but I think that's more my low end spec machine than the alpha.

Hmm spec of your machine should have no bearing on crashes. You may need to turn off high end graphics options to stop lag, but that should be the only effect of low end hard ware.
Unless there are secondary considerations like you are actively over clocking, or don't have adequate cooling, or very maybe your powersupply is not up to the amp-age draw..

Crashes otherwise are application related, not because you have a slow cpu memory or, lower end gpu.
 
Is UPnP required for ED? UPnP is a security risk and disabled on purpose on all routers I own or manage. I will not enable it.

Generally I treat my home network as a hostile environment, but even still UPnP not worth the risk. Manually configuration is a necessity, have simply accepted that even if I'm paranoid there are still Somalian/Chinese/NSA hackers who want to install rootkits on my stuff.
 
Hi

i just finished (mostly listening - with a bit of peak sneaking) at last night 4 hr marathon from Alien and Kerrash. I noticed Kerrash was unable to effectively gaming with others, but had not crashes, where as Alien had all sorts of bother, but was able to see other people.

so, for others who DID manage to game with real people, how is the stability now? would you say Alpha 2 is close to the real deal and is ready to be box ticked as "ready for beta" or is it still partly broken?

cheers

M.

Still Alpha status in my opinion. I still crash out of the game over 20% of the scenarios, although quite often it is on exit.

And still there are other issues.

Now, it is significantly better than it was when Alpha 2 launched.

Lately I've had no problems in connecting to servers or seeing other people.
 
Well, crashes are good - they produce crash dumps (usually), and they are very useful with identifying precisely what went wrong in code. Larger problem are things which don't end with crash but gives you unsatisfying results, you have to figure out what goes wrong there. And if you can't reproduce it on your own, then good luck :)

I will add my voice that alpha 2.2 is much more stable and I get more fun from it. It was crashing half the time in 2.0, all the time busy hours for 2.1 (during night time it was stable as rock), and 2.2 is much more reliable at any point of the day. Keep reporting tickets and sending crash dumps. We will get there :)
 

Michael Brookes

Game Director
Hmm spec of your machine should have no bearing on crashes. You may need to turn off high end graphics options to stop lag, but that should be the only effect of low end hard ware.
Unless there are secondary considerations like you are actively over clocking, or don't have adequate cooling, or very maybe your powersupply is not up to the amp-age draw..

Crashes otherwise are application related, not because you have a slow cpu memory or, lower end gpu.

That is incorrect, different system configurations can cause specific issues that could cause a crash.

Michael
 
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