I'm not sure if moving the wafered stars from the Eagle Nebula by a lightyear or two in random directions to make it look slightly less ridiculous would beNope, it's not entirely, nor is the neutron exclusion zone and many other things like the hard edged star boxels, however changing the galaxy in the way you want is impossible without basically wiping everything out and starting from scratch, destroying a decade of accumulated knowledge and information painstakingly gathered by thousands of pilots, that would not be a popular move in the ED gaming community!
We have what we have and must accept it's a strange galaxy that's not entirely unlike our own while at the same time probably being completely wrong in millions of tiny and enormous details!
... ain't that a bit of hyperbole?"impossible without basically wiping everything out and starting from scratch, destroying a decade of accumulated knowledge and information painstakingly gathered by thousands of pilots"
I'm not sure if moving the wafered stars from the Eagle Nebula by a lightyear or two in random directions to make it look slightly less ridiculous would be
... ain't that a bit of hyperbole?
As for the brownies from the other screenshot, fair enough. I can see how fixing the million-brown-dwarf pancake might be a little harder.
The issue is that observations of stars can get direction from Sol extremely precisely, but are very imprecise on distance (and get worse the more distant the star itself is).I think, if there is an issue is from the observed stars it appears star density is much higher irl than the game. Unless the observations are wrong
Points for coming up with a new name for it.I would also appreciate someone taking a look into the algorithm that generated the Brown Sandwich, cause I'm not entirely sure if this is accurate...
Ok so it seems this is way harder to fix than I had expected. Point takenNo hyperbole, the Stellar forge would need to be rerun and moving stars around changes the mass distribution in the galaxy, since the galaxy is designed to match the mass distribution of the actual galaxy moving stellar masses around will result in other stars being moved to compensate the changed mass distribution in that boxel and neighboring boxels if stars end up there, which could potentially result in every single boxel in the galaxy having to be adjusted to compensate as mass gets redistributed. The devs, you know the ones who created the game and programmed the Stellar Forge, have stated several times that even they aren't sure what would happen if they start moving mass around like that. Changes made to systems have been done in a way that keeps the mass distribution the same, so they can move planets and add or remove them to a system and change planet type as long as they don't change the total mass of the system. There's a lot of history in discussion behind desired changes to the galaxy to make it look more realistic and the end statement from the devs is they don't want to risk it due to potential disaster.
As stated by Metatheurgist these locations are taken from astronomical observations, and while later analysis and more observation may prove them wrong, or indeed right, this is what we got. Note that the observed catalogue stars are put in place before the Stellar Forge is run and then the Stellar Forge distrubutes mass in the form of star systems around them to match observed data, so shifting them means shifting mass, and the Stellar Forge will compensate by shifting other stars around to keep the galaxy correct in mass distribution, so it's not a matter of moving one star, moving that one star will push other stars around and propagate the changes as far as necessary to keep galaxy mass distribution correct.
Ok so it seems this is way harder to fix than I had expected. Point taken
First perhaps, but not the only by now (NMS). I'll take a look at the video, thanks.FDEV is the first and only game company as far as I know to try and simulate an entire galaxy
A simpler thing to produce 255 galaxies of less than 600 systems each, are they generated?First perhaps, but not the only by now (NMS). I'll take a look at the video, thanks.
First perhaps, but not the only by now (NMS). I'll take a look at the video, thanks.
First perhaps, but not the only by now (NMS). I'll take a look at the video, thanks.
It isn’t just about the accuracy there is also a huge scale discrepancy ED ~400 billion systems NMS ~128 thousand systems.Ok, I get it, NMS galaxy not scientifically accurate, ED galaxy much more boss. I have my doubts whether you aren't giving ED a bit too much credit and too little to NMS, but I will have to watch the video linked above first, for which I didn't have time yet. Until then I'll enjoy my Brown Pancakes and Eagle Star Waffles
Ok, I get it, NMS galaxy not scientifically accurate, ED galaxy much more boss. I have my doubts whether you aren't giving ED a bit too much credit and too little to NMS, but I will have to watch the video linked above first, for which I didn't have time yet. Until then I'll enjoy my Brown Pancakes and Eagle Star Waffles
Where have you got that information from?It isn’t just about the accuracy there is also a huge scale discrepancy ED ~400 billion systems NMS ~128 thousand systems.
Yes, but also:It's not that it's not scientifically accurate, it's that it isn't a sim at all, it's a fantasy world, like Black Desert Online or WoW but in space, there is no science in it at all. For instance these colliding planets;
https://www.reddit.com/r/NoMansSkyTheGame/comments/izccd2 Source: https://www.reddit.com/r/NoMansSkyTheGame/comments/izccd2/ran_into_these_crazy_planets_colliding_into/
Well no they aren't colliding at all, they just exist like that forever, one stuck inside the other, they will never separate, it's a complete fantasy and while it attracts the title of space game it's more space fantasy. NMS has no credit at all, in ED the planets orbit stars, moons orbit planets, they rotate, there's a terminator you can follow around the planet, there are eclipses, meanwhile colliding planets in NMS just sit there stuck in each other forever. It's not that we give any credit or to much to ED, it's that you give any at all to NMS.
Where have you got that information from?
Last time I read about NMS’s universe it was comprised of 256 galaxies, each containing roughly 4.2 billion regions with each region containing somewhere in the range of 205 to 605 star systems. All star systems feature 2-6 planets and moons, and usually a single space station, with an estimated 2 quadrillion planets accessible in the Vanilla game and another 7-8 times as many accessible as Phantom stars.
Yes, but also:
From a search that pulled up 256 galaxies containing 250-508 IIRC systems if it mentioned regions I didn't notice it or register their significance.Where have you got that information from?
Last time I read about NMS’s universe it was comprised of 256 galaxies, each containing roughly 4.2 billion regions with each region containing somewhere in the range of 205 to 605 star systems. All star systems feature 2-6 planets and moons, and usually a single space station, with an estimated 2 quadrillion planets accessible in the Vanilla game and another 7-8 times as many accessible as Phantom stars.