The Duck Knight's Top 10 Hot/Mid/Cold Planet Zoo Takes:
- While I want walkthrough exhibits going further, I love traditional exhibit animals. Coming off the days of Zoo Tycoon 2 mods where you would have to build a humongous exhibit so the modded frogs and lizards and snake could interact with the enrichment and food items, they're a godsend.
- The pathing system requires a learning, but it ain't NOTHING compared to the transportation system.
- I have no problems whatsoever with the lion (or warthog).
- For all this take of "weaker" updates as of late, the last three - education tours, flexicolor uniforms, animal sociality - VERY helpful when dealing with overpopulation, and the cinematic route mode, are some the best the game has offered.
- I really wish there was a feature that allowed water to remain clean without the use of a regulator in sandbox mode - much like the "Power Everything" option.
- A domestic pack would be a wonderful addition, especially if it allowed guests to pet and feed the animals.
- While it's a necessity for the flexicolor rocks, faux tress, and decor, I don't love the Aquatic Pack's animal roster. The King Penguin is a necessity, and I like the Diamondback Terrapin. But the Giant Otter is ugly af, the grey seal is okay (but I'd prefer a Harbor or the Sea Lion - but that's irrelevant since they came in North America) and apologies to the Caiman Crowd, but I could name half a dozen better reptilian choices than Cuiver's Dwarf.
- There should be twice as many tutorials to address the game's inherent learning curve, especially for younger players.
- Wishful thinking, but I hope a day comes where they'll be statues and signage of EVERY animal in the game in a uniform design.
- As the self-appointed Godfather of the Bird Mafia, I cannot fathom how anyone could be disappointed with the recent inclusion of the kiwi and little blue. Like, that borders on heresy for me.