Just saying it doesn't make it so.
There's some hypocrisy is the air!!
So ok, explain it to me then.
How is using a mechanism to avoid travelling 22000LY not an exploit?
Kofeyh has attempted to justify it and failed in my eyes.
On the scale of exploits this is small fry compared to others but an exploit nonetheless.
Yes, the Sidie insurance option needs to exist, to stop players being stuck at a location without sufficient jump range, but that doesn't justify using it to shortcut travel.
The cost of transferring ships is irrelevant - the player using the exploit has already factored that in and decided that it's less cost than travelling 22000LY in that ship.
Everyone is super hot on condemning the Engineer exploit, but small things like this is how people start to justify it to themselves.
Sidie death to shortcut travel or remove a bounty is an exploit.
Mode switching to gather materials or refresh the mission board is an exploit.
Mission stacking where the same objective completes multiple missions from the same faction is an exploit.
and so on
Different levels of severity, but the theme is the same.
Ways to shortcut or avoid gameplay are exploits.
You can make an argument that pieces of gameplay are grindy or boring or unrewarding.
You can make an argument that FD should be better at design, coding, and testing.
None of that changes the fact, these shortcuts are all exploits.
There is no argument, only personal justification that makes some of them ok.
Which ones depends on the player and what they can live with.
Some of them I've used myself, but at least I admit that they are exploits.
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