It took me 10 minutes of gameplay to discover these....wonder what the patch testers are doing..
NEWS does not populate properly showing empty slots . requires to switch back and forth to a different station menu item to show up.
Frameshift STUTTERS as bad as ever near planets.
(Also newest nvidia driver installed release 22nd JAN 2015)
Aquire 2 Slave Missions still repeat themselves and can be solved on the same station as offered.
(i repeated this mission on Quator Station for 3 times in a row now making 150k credits...the re-appearance
of the mission is paralell with the miracolous auto restock of goods in the station (simulated real economy my ass...slaves are not produced like goods they are respawning just as rare commodities do on a fixed time cycle)
Also im getting rewarded with NEGATIVE influence for completing the mission and with positive stats on the other positions. Makes perfect sense......NOT.
Seems like a awful lot was fixed. HRMPF.
will we see more and better missions aimed at players that are further ahead in 1.1?
Right now every cargo mission I've ever seen can be done in a Cobra.
Ive seen 96 items missions ..of course they are hidden behind a Faction Trust Wall because Reasons (96 items of SCRAP transport ..yep u need to be trusted with such an mission of utter importance) ...any mission above 40 pieces are about as rare as a black hole in a bowl of soup...and since the regular explorer trader roams space he wont EVER pick em up anyway since the notoriety wall will prevent that. The devs do their best at sucking the fun out of the mission system.