ow things we haven't seen yet , nice one!It was causing most of the mysterious deaths inside stations - the stations have doors that were causing collisions and they should always be locked open.
Michael
It was causing most of the mysterious deaths inside stations - the stations have doors that were causing collisions and they should always be locked open.
Michael
hi Michael,
and the natural question that comes in my mind is: why stations have (invisible or visible?) doors ?
a modified future version or an early now abandoned version of the stations entrance doors ?
just curious..
Well after 1.06 I still have the unacceptable Federal mission for the Sol permit. I already have a Sol permit from being a Founder. I am ranked Midshipman. I have Sol, Beta Hydri, Plx 695 and Founder world permits after 1.06.
Any fix for this?
Michael, I can confirm now that Eranin Party is still broken. Faction is at 97% influence right now, but only missions from Brotherhood of LP 98-132 are available at stations|outposts in Eranin. No wonder it's influence is slowly dropping day by day. We held it over 99% for month with Critical Boom and Expansion statuses, maybe longer, even with these broken missions, but it didn't have any effect on galaxy history and expansion process was ridiculous - it required hours to find a single mission from Eranin party in Asellus Primus. Is this situation going to be addressed in later patches?
- Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason
hi Michael,
and the natural question that comes in my mind is: why stations have (invisible or visible?) doors ?
a modified future version or an early abandoned version of the stations entrance doors ?
1.2 ENTERING A STATION
Player Aim: Flying through the space station’s aperture to the stations interior
- When a player is given clearance they are communicated with and informed they have a short window to pass through the stations entrance
- Player ships are always given priority over AI ship in the waiting list
- Players can pay for premium docking rights with some stations to get priority docking
- Entering a station when not given clearance causes the player to receive a fine
- When the players window is open the station will open its docking bay doors to allow the player access to the stations interior
- The player must fly their ship through the stations aperture and into the station
We can still pretend the door are needed if the shields for some reason fail. Later there could also be stations in quarantine due to outbreaks mentioned in the DDA. We still need to close the door in these cases.
- Stability fix for memory allocation on textures
That's by design - if the party has no influence then it can't generate missions. We will look at maybe putting a floor in so there's a better chance of missions beinbg created for powerless factions.
Michael
- When docking the pad numbers are frequently not visible.
That will be fixed in 1.1 - unfortunately it's quite a big resource change that isn't suitable for inclusion in a minor release.
- Interdictions by ... nothing? I keep getting (several times each playing session) interdicted by some mysterous force that's not showing itself in the instance. In other words I get interdicted, but there's nothing there.
There's a known issue with AI belonging to another player's session interdicting a player and then not appearing once pulled out of supercruise - this is fixed in 1.1.