Patch Notes Update Update 1.1.04 Incoming

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Thanks for the fast updates people...

Have there been audio tweeks to supercruise sounds?
After 1.1 I could not hear the continually ascending engine whine at all when accelerating.
After this latest patch the whine is back but only just audible..

Are these audio changes 'by design'? If so are they still being tweeked because the game sounds empty at the moment when traveling in SC?
 
So the Clipper engine noise has been fixed, what about the Asp? Can we PLEASE have the engine noise returned to pre-1.1 levels?
 
EDIT Removed winge due to my impatience. 10 minutes waiting for a reconnect post update isn't really the worst thing in the world!
 
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CMDR Nick

Banned
It's amazing how quick they are turning round these little fixes. Very impressive - it bodes well for the future of the game.
 
Im no longer Lost in Space, I thankyou, Will Robinson thanks you, the Robot thanks you.

Closed out my ticket, never did receive any reply or change in ticket status implying it was even read which is a lil worrisome but alls well at the moment at least. Hopefully the checks and what not mentioned will prevent me from becoming a whiny lil 2 year old again.

Props for yall, your moving at a tremendous speed getting fixes and patches out, is much appreciated even if my whining doesn't reflect it.

Hello there, folks!

1.1.04 has gone live - the servers are up and running.

Client changes:

  • Some Commanders are in systems that cannot currently be retrieved from the server database, which has been causing crashes when loading into the game. We're working to identify and repair the systems affected, which includes a change to automatically report the problem system and exit back to the main menu with a load failure message.
Server changes

  • Added more checks for starsystems reported to crash the game. This interim measure will automatically attempt to restore access to that starsystem within 10 minutes of the crash being reported.
  • TE]
 
Hello there, folks!

1.1.04 has gone live - the servers are up and running.

Client changes:

  • Bounty vouchers can be redeemed at any starport in a system that also contains the faction which issued the bounty.
  • Some Commanders are in systems that cannot currently be retrieved from the server database, which has been causing crashes when loading into the game. We're working to identify and repair the systems affected, which includes a change to automatically report the problem system and exit back to the main menu with a load failure message.
  • Audio for the Imperial Clipper more closely resembles the sound from the 1.07 release.
  • Improved localisation support for community goals (we're still working through some issues with Russian language support).
  • Fixed the 3rd decal not displaying properly on the Python.
  • Fixed a very rare crash triggered by limpets being destroyed.

Server changes

  • Added more checks for starsystems reported to crash the game. This interim measure will automatically attempt to restore access to that starsystem within 10 minutes of the crash being reported.
  • Improved logging for some rare failures when selling exploration data.

Yay! I might get to play again over the long weekend!
 
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