Update Update 1.12.2

Do any of you reading this feel annoyed how the carnivores are still over hunting? As well as things like four individual Dilophosaurus taking down four individual hadrosaurs— the alpha of the group should make the kill and the rest eat it or something. The last thing we really need is for the carnivores to respond to the environment more realistically. What do you guys think? If we gain enough support we can ask Frontier about it. Also people on reddit are discussing this a lot. The carnivores still over hunt herbivores and if you have a pick of small carnivores they will each take down a hadrosaur instead of working as a pack. We really need an overhaul on how carnivores hunt. It’s the final thing this game needs in my eyes. I’d be able to spend more hours on the game. The battle animations are pretty not good too because they’re all repetitive and they do like two different motions the whole time.
 
Bonjour,

Merci beaucoup pour ces MAJ. Et merci pour le jeu: D Je n'arrête pas d'y jouer.

Voici une petite liste non exhaustive de mes bugs.
  • Je parviens à traverser les arbres avec le véhicule du poste de garde. Ce qui n'était pas le cas avant.
  • Les dinosaures se traversent entre eux.
  • J'ai de gros crash d'affichage lorsque je joue en qualité maximum. J'ai pourtant une carte graphique Nvidia RTX 2080.
  • Crash du jeu, il ne se lance pas du tout, lorsque le service Nahimic de Windows 10 est actif. Obligé d'arrêter le service.

Améliorations possibles ...

  • Depuis la carte, avoir les détails de chaque enclos en légende (nombre de dinosaures, races de dinosaure).
  • Voir l'état de leur "confort", individuel, depuis la carte, sous forme de couleur, via la bulle ronde spécifique à chaque dinosaure. Cela permet une meilleure visualisation et d'anticiper plus rapidement d'éventuels problèmes.
  • Ouvrir les portes des abris quand ils sont ouverts à cause d'une tempête, par exemple. C'est plus réaliste: p
  • La possibilité d'administrer un sédatif "temporaire" pour, par exemple, permettre de remplir les mangeoires des enclos avec carnivores, sans risque pour les véhicules de garde. Donc la possibilité pour l'hélicoptère et les voitures de garde de l'administrateur. Et donc ne plus être obligé de faire appel à un hélicoptère pour déplacer les dinosaures.
  • La possibilité pour les dinosaures de s'évader de leur enclos lorsque la porte de l'enclos est ouverte. Quand une voiture de garde ouvre la porte, par exemple.
  • Supprimer l'ouverture automatique des portes des enclos et prévoir un système d'appel radio à l'UC ou au poste de garde et ainsi commander l'ouverture des portes des enclos à distance.

Voilà voilà. Merci pour tout, en tout cas :)
 
I need help really bad! My game keeps crashing and locking me out of Sandbox Era mode and relocked the skins gotten from challenge modes. Please help me! The only way to fix it is to redo the campaigns and I don’t want to have to do that all over again this is already happened once.
 
Do any of you reading this feel annoyed how the carnivores are still over hunting? As well as things like four individual Dilophosaurus taking down four individual hadrosaurs— the alpha of the group should make the kill and the rest eat it or something. The last thing we really need is for the carnivores to respond to the environment more realistically. What do you guys think? If we gain enough support we can ask Frontier about it. Also people on reddit are discussing this a lot. The carnivores still over hunt herbivores and if you have a pick of small carnivores they will each take down a hadrosaur instead of working as a pack. We really need an overhaul on how carnivores hunt. It’s the final thing this game needs in my eyes. I’d be able to spend more hours on the game. The battle animations are pretty not good too because they’re all repetitive and they do like two different motions the whole time.

The problem isn't just the way they hunt. I've heard each corpse can only feed a dinosaur once. So if one carnivore has already eaten from a corpse, no other dinosaur can feed from it. Unbelievably stupid.
 
Hi everyone!

It's been great to see your feedback on Jurassic World Evolution: Return to Jurassic Park and Free Update 1.12 so far. We've taken a look at the reports we've received and have a new update out now which should fix some of the biggest issues we've seen. Take a look below for the full release notes:

Release Notes
  • Added unlock to allow driving of tour vehicles
  • Moved Pteranodon reputation unlock to Sorna Security to match the Aviary. Changed operations strength requirement of Pteranodon fossils to match.
  • Added track gate rotation to HUD control prompts and changed console button for gate rotation when editing the park tour track
  • Fixed map icon crashes
  • Fixed ACU helicopter occasionally clipping through the ground
  • Redwood trees now fulfill forest need
  • Restrooms now connect to paths correctly
  • Camera and audio fixes for JP buildings
  • Various UI fixes
  • Various text changes
  • Various localisation fixes


Thank you for your feedback so far!

Dear Mr. Steggs,

I have an important matter I would like to bring to your attention. After I completed the Return to Jurassic Park missions;
I no longer hear Dr. Kajal Dua having a say about the Parasaurolophus when it was first released into the park in the
Jurassic World Evolution campaign. In addition in both JWE campaign and Jurassic World era challenge modes, I no longer
hear Dr. Ian Malcolm having a say about the Gallimimus along with Owen Grady having a say about the Velociraptor and Triceratops
when the first of each species were released into the park. Someone had leaked that Cabot Finch had a say about the Compsognathus
and Pteranodon, but I cannot hear them. There is a programming bug that silenced these characters from having a say about
the Compsognathus, Gallimimus, Parasaurolophus, Triceratops, and Velociraptor.

In addition, someone goes by the name of JediJoe84 suggested in the talk "Jurassic World Evolution:
Return to Jurassic Park OUT NOW!"
,

"In sandbox mode they simply don't do this at all. You're just silently popping out dinosaurs with no little speeches from the
characters at all. I don't even think Clair or Sattler pop up to yell at you if you happen to cause your dinos to be starving or thirsty.
The turning the voiceovers on/off option is just an idea for people like me that want the characters to talk in sandbox to be added (on)
and for folks that enjoy the current silence they can keep it as is (off)."

In a possible next update, I was wondering if the programming be fixed and the new feature be added in the sandbox mode.

Thank you very much for your attention.

Regards,
VSSEMike
 
I need help really bad! My game keeps crashing and locking me out of Sandbox Era mode and relocked the skins gotten from challenge modes. Please help me! The only way to fix it is to redo the campaigns and I don’t want to have to do that all over again this is already happened once.
What system are you on?
I've submitted an issue report for PS4 here: https://issues.frontierstore.net/issue-detail/11836
Meanwhile, forum user Allosauro Polare has submitted an issue report for PC: https://issues.frontierstore.net/issue-detail/11745
 
Totally didn't realize someone saw my post and quoted it here. I feel honored.

When I was bringing up the issue, I decided to mention your suggestion as one of the features
in a possible new update. One person's voice is not enough. I'm going to need your help.
Do you think you can make an issue report?
 
Dear Mr. Steggs,

I have an important matter I would like to bring to your attention. After I completed the Return to Jurassic Park missions;
I no longer hear Dr. Kajal Dua having a say about the Parasaurolophus when it was first released into the park in the
Jurassic World Evolution campaign. In addition in both JWE campaign and Jurassic World era challenge modes, I no longer
hear Dr. Ian Malcolm having a say about the Gallimimus along with Owen Grady having a say about the Velociraptor and Triceratops
when the first of each species were released into the park. Someone had leaked that Cabot Finch had a say about the Compsognathus
and Pteranodon, but I cannot hear them. There is a programming bug that silenced these characters from having a say about
the Compsognathus, Gallimimus, Parasaurolophus, Triceratops, and Velociraptor.

In addition, someone goes by the name of JediJoe84 suggested in the talk "Jurassic World Evolution:
Return to Jurassic Park OUT NOW!"
,

"In sandbox mode they simply don't do this at all. You're just silently popping out dinosaurs with no little speeches from the
characters at all. I don't even think Clair or Sattler pop up to yell at you if you happen to cause your dinos to be starving or thirsty.
The turning the voiceovers on/off option is just an idea for people like me that want the characters to talk in sandbox to be added (on)
and for folks that enjoy the current silence they can keep it as is (off)."

In a possible next update, I was wondering if the programming be fixed and the new feature be added in the sandbox mode.

Thank you very much for your attention.

Regards,
VSSEMike

Can you add a mechanic where both in the era of Jurassic World and Jurassic Park in the buildings of the tours you can choose or change the direction in which the vehicles leave?
 
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