Update 1.3.7

Brett C

Frontier
The awesome folks in the Planet Coaster dev team have been hard at work on some new and exciting content. Luckily for us, they've managed to grab a few moments to bring in a few small changes today to further improve the game experience.

In today's release we will be updating the Cedar Point exclusive Steel Vengeance blueprint to make our in-game replica even more authentic. We’ll also be adding some new textures to the Steel Vengeance track as well as some small bug fixes.

We hope you enjoy and we’re looking forward to sharing more news on what the team have been working on at Frontier Expo17, we’re looking forward to seeing you there, or joining us for the livestreams.

Coaster Improvements

  • Improved the Steel Vengeance coaster blueprint to more closely match the speed and height of the ride.
  • Reduced the wear on the Steel Vengeance track.
  • Guests will now get on the Steel Vengeance in the correct order.
  • Improved the lighting on the Steel Vengeance car.
 
Cool. Thanks Team Frontier. It's these little touches (and no doubt, a lot of work), that sets you guys apart.
 
I actually want to say we have asked the team to change the friction (or track wear as they seem to call it) a million times on all wooden coasters (or give an option on the menu to change it, instead of being a cheat), becuase its impossible to make recreations (wooden coaster are the worst in this case, but all others coaster except maybe the B&M have this problem in less or more quantity), and they seem to have discovered it what it was our big problem when they tried to recreate Steel Vengeance.
But to actually take priority on changing it for the copyright one ONLY, instead of actually doing it with every wooden coaster its not cool, and feels more like just as slap in the face to the fanbase that was asking for changes.
Its Cedar Point more important than the players?

I really dont know what to think about this update, i really dont.
 
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But to actually take priority on changing it for the copyright one ONLY, instead of actually doing it with every wooden coaster its not cool, and feels more like just as slap in the face to the fanbase that was asking for changes.

The way I read it they didn;t change friction. Just lowered the hills as they were to high.
Otherwise it would have stated "lowered friction". Now they only changed the blueprint, not the ride itself.

I really dont know what to think about this update, i really dont.

I like any update, but this one does make me scratch my head a bit.
 
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The way I read it they didn;t change friction. Just lowered the hills as they were to high.
Otherwise it would have stated "lowered friction". Now they only changed the blueprint, not the ride itself.

"Reduced the wear on the Steel Vengeance track."

Thats clearly reduced friction. The didnt change the size of the hills, they just made the first drop lower like in real life (the first one had a bigger drop as if not it wouldnt get to the station, and even then it was CRAWLING when it go into the station).

If this was the update that finally made Frontier start tweaking the friction of all coasters, or actually make a friction (or track wear as they call it) bar in each coaster you build menu (instead of being a cheat) I would have been more than happy. I love Frontier and i dont want to think bad of them, but this just seems like prioritising an outside deal with Cedar Point instead of the real players of the game.
Maybe they actually want to wait for the big update about this during the expo (changing track wear on all coaster tracks). Thats what i really want to think now, but I dont know...
 
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Zac Antonaci

Head of Communications
Frontier
I actually want to say we have asked the team to change the friction (or track wear as they seem to call it) a million times on all wooden coasters (or give an option on the menu to change it, instead of being a cheat), becuase its impossible to make recreations (wooden coaster are the worst in this case, but all others coaster except maybe the B&M have this problem in less or more quantity), and they seem to have discovered it what it was our big problem when they tried to recreate Steel Vengeance.
But to actually take priority on changing it for the copyright one ONLY, instead of actually doing it with every wooden coaster its not cool, and feels more like just as slap in the face to the fanbase that was asking for changes.
Its Cedar Point more important than the players?

I really dont know what to think about this update, i really dont.

Hold on to your tail there Mr Ridley. Just to clear up any confusion this part of the patch notes is purely a visual change. It has nothing to do with the friction of the ride, instead it relates to this part of the post "new textures to the Steel Vengeance track".

On that note though, as you'll know from your visit to the studio, the team take a HUGE amount of care in making sure that the rides are truly authentic, and friction as well as other forces are measured, checked and reviewed as part of the development process.

Finally, I'd just like to take the opportunity to remind you and everyone else that we really do care deeply about community and community feedback. These changes were requested from both the developers and community to make sure the ride is as authentic as possible. They are not related to any feedback at all from Cedar Point. Our community is always held in the very highest regard. This game was built and continues to grow because of the incredible community that we have.
 
"Reduced the wear on the Steel Vengeance track."

As Zac said, wear and friction are not the same.

On that note though, as you'll know from your visit to the studio, the team take a HUGE amount of care in making sure that the rides are truly authentic, and friction as well as other forces are measured, checked and reviewed as part of the development process.

These changes were requested from both the developers and community to make sure the ride is as authentic as possible.

I really appreciate any effort put in the game and the results coming from them. but several changes have been requested for many times for all coasters, so I can understand why Mr Ridley asks himself why it is suddenly applied only to the copyrighted one. (although he was talking about friction). Community has been screaming a long time that building real life counterparts of coasters is not possible. So why is this one changed so soon after its release a few weeks ago and are the coasters from launchday still not......accurate?
 
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"Reduced the wear on the Steel Vengeance track."

Thats clearly reduced friction. The didnt change the size of the hills, they just made the first drop lower like in real life (the first one had a bigger drop as if not it wouldnt get to the station, and even then it was CRAWLING when it go into the station).

If this was the update that finally made Frontier start tweaking the friction of all coasters, or actually make a friction (or track wear as they call it) bar in each coaster you build menu (instead of being a cheat) I would have been more than happy. I love Frontier and i dont want to think bad of them, but this just seems like prioritising an outside deal with Cedar Point instead of the real players of the game.
Maybe they actually want to wait for the big update about this during the expo (changing track wear on all coaster tracks). Thats what i really want to think now, but I dont know...

Maybe this is the update that makes them realize their friction values aren't that accurate across coasters. It seems pretty obvious that friction values are static values based on coaster types which is why there are whole new coaster types for just minor visual changes on trains. Hopefully they can make coaster changes more dynamic in the future
 
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Hold on to your tail there Mr Ridley. Just to clear up any confusion this part of the patch notes is purely a visual change. It has nothing to do with the friction of the ride, instead it relates to this part of the post "new textures to the Steel Vengeance track".

On that note though, as you'll know from your visit to the studio, the team take a HUGE amount of care in making sure that the rides are truly authentic, and friction as well as other forces are measured, checked and reviewed as part of the development process.

Finally, I'd just like to take the opportunity to remind you and everyone else that we really do care deeply about community and community feedback. These changes were requested from both the developers and community to make sure the ride is as authentic as possible. They are not related to any feedback at all from Cedar Point. Our community is always held in the very highest regard. This game was built and continues to grow because of the incredible community that we have.

Thank you Zac for responding :D

I know the team seems to take care about how the coasters behave, becuase they showed us that when we were there as you have pointed out, but at the same time is clear that wooden coasters have a huge problem friction wise (what i was shown at the time was a B&M and those are the coaster in the game that work better). I hope the team are looking into it becuase we never had an official confirmation about that topic and sometimes, even if thats not the case, seems like we are not getting the whole picture about the friction situation.
 
Even if this update just makes the steel vengeance coaster bluebrint a bit better,it's still a free update and i'm thankfull for any of those[wink].Great job frontier[rolleyes].
Now just make the friction of wooden coasters more accurate and every one will be happy here,I think[big grin]. #infrontierwetrust[heart]
 
The layout is much improved, the only real issue is there is a lack of banking after the mid course brake run. Pretty sure it was there before in the previous blueprint, and the real layout has banking after the MCBR.

Also, I'm still a bit upset about how the game calculates airtime/excitement. The blueprint is about 20 seconds short of it's real life counter part. I know you guys had previously changed how the game calculates airtime/excitement because people were abusing outward banked airtime curves. Would you guys ever consider changing it back?
 
So why is this one changed so soon after its release a few weeks ago and are the coasters from launchday still not......accurate?

The real question is, why put something in the game before it's finished? Why not make sure the bp is accurate and the textures are final etc. before releasing the coaster?
It's not like we haven't seen this before but the strategy of adding more loose ends to the game doesn't make sense to me. Good thing that at least this one got done quickly. Still, in effect I'm more puzzled about the way it was done than happy there's a new coaster.
 
These changes were requested from both the developers and community to make sure the ride is as authentic as possible. They are not related to any feedback at all from Cedar Point.

What about the questions regarding friction changes that have been asked a million times since the game's first alpha release?
 
The real question is, why put something in the game before it's finished? Why not make sure the bp is accurate and the textures are final etc. before releasing the coaster?
Probably because they wanted to release this on the same day as the ride was announced
 
we never had an official confirmation about that topic and sometimes, even if thats not the case, seems like we are not getting the whole picture about the friction situation.

In an interview with TeamSchematics, when asked about friction, Ed said that coasters will never have a friction slider, and that it is impossible to change. It seems really frustrating how the devs chose to implement a friction cheatcode, because the cheatcode barely helps. With cheatcodes, we can't save the friction because we have to re-apply the cheat each time, and then it affects all coasters instead of just one :( not sure why they chose to do it like that

The real question is, why put something in the game before it's finished?
if that were the case, somethings may never get finished, just look at security.
 
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In an interview with TeamSchematics, when asked about friction, Ed said that coasters will never have a friction slider, and that it is impossible to change. It seems really frustrating how the devs chose to implement a friction cheatcode, because the cheatcode barely helps. With cheatcodes, we can't save the friction because we have to re-apply the cheat each time, and then it affects all coasters instead of just one :( not sure why they chose to do it like that

.

I know, I was the one who asked on that schematics video the question :p
He didnt say it was impossible though, just that it was not in their plans.
 
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