Well I want to see those from figures, but if so, that's more reassuringThe average player session length has been 2.8h recently. Given the yesterday's average player number as shown by Steam, this translates into around 45k daily players.
This correlates with the number of recently active playes inferred from Inara data.
In my regular player group, off the top of my head, we have:There are thousands of Veteran Cmdrs, including my myself who do not launch Elite Dangerous from Steam.
Final message from me about this: you are clearly not familiar with how visual processing works neurologically. That is fine. But please then drop any such arguments. You don't know what you are talking about. You don't understand the research you vaguely remember, and don't grasp why it's not relevant here. Just forget about it.It is relevant to the objective metrics of what we can actually see, and therefore potentially experience, if we choose/are able to expose ourselves to it.
Well, this the second time in the recent few days somebody is mentioning Inara as a reference in regard of the total player base, so I need to react to some misconceptions that appeared on the forum recently. Although I can be flattered by having such authority, the conclusions are simply based on a pure speculation.The average player session length has been 2.8h recently. Given the yesterday's average player number as shown by Steam, this translates into around 45k daily players.
This correlates with the number of recently active playes inferred from Inara data. And gives some idea about the total players number.
Neurology I only did some passing modules that had overlap, yes. Primarily focused on nerve structure and function, and how it all interacts with biochemistry, endocrinology, molecular biology, and the like. Meanwhile most of my work on the eye itself was actually focused on gene therapy for photoreceptor replacement in dry macular degeneration.Final message from me about this: you are clearly not familiar with how visual processing works neurologically. That is fine. But please then drop any such arguments. You don't know what you are talking about. You don't understand the research you vaguely remember, and don't grasp why it's not relevant here. Just forget about it.
Although Inara is covering quite a good portion of the player base (certainly much more than 5-10% I've see here recently, no idea where that number came from)...
You missed the point that no Inara's public number can be at least partially and reliably(!) used for the deduction of the real active player base, for the reasons I have mentioned. Unless you know the active daily/weekly/etc. users and visitors numbers, which... well, aren't displayed.That's a pretty decent sample. Especially when combined with the other public sources, such as EDSM/EDDN, etc.
I do wish there was some reliable way to get info on console player counts. For any game, not just ED. There's a degree of such info you could probably if you put the time in collate from stuff like the same datasets the various achievement tracker sites use, as that taps into player activity, but there it's still a pretty self selecting portion of the playerbase that skews a particular way when it comes to how they approach games, much as with certain ED tools players use on PC.That's a pretty decent sample. Especially when combined with the other public sources, such as EDSM/EDDN, etc.
Well I want to see those from figures, but if so, that's more reassuring
I find it VERY hard to believe a niche game like ED would have higher total all time player counts than Guild Wars 2. Even the proliferation of alt accounts cannot be that high. I'd like to see how they got to those numbers.Server Population & Player Count - MMO Populations
Elite Dangerous player count, server population, subscribers and game activity stats (aka EliteDangerous).mmo-population.com
The placement is more likely to be based on the games sold and not on the active players. But what do I know...I find it VERY hard to believe a niche game like ED would have higher total all time player counts than Guild Wars 2. Even the proliferation of alt accounts cannot be that high. I'd like to see how they got to those numbers.
Textbook:I actually take Frontier at their word that they did try to get it working on consoles right up to the end.
It fits with their track record of chasing a sunk cost fallacy on things that are fundamentally broken.
My guess is something foundational to Odyssey simply kept breaking the console versions they tried to make work. Just look at the state of it on RX 6000 series graphics cards with delightful stuff like the pretzel planets, for how bad of a mess it can be. But they desperately wanted the money from the console launch, so when the PC version finally launched after its own delays, they kept going at it, because they had already made the initial mistake in 2020 of taking a bunch of time to try and fix odyssey after they discovered its problems, rather than scrapping a bunch of progress on it and starting over, which would have cost them being able to launch it in 2021 at all, but might have salvaged the possibility of console versions and gotten us a better performing 4.0 client.
I do sometimes wonder what gaming would have looked like when it first came along, had Baird got his way and the UK adopted the 1000-line, colour format he demoed in 1942 as the national TV standard after WWIINTSC - Wikipedia
en.wikipedia.org
Are the developers of ‘Space Engineers’ safe when it comes to console development?
Sorry about the list of posts, I was just going through the thread and responding as I did.
However, I expect that game's update, unless an uncommon screwup occurs, to run the same (if it's the same engine with a bunch of bolt on crap that can be turned off) or better (if it's an actual engine overhaul) at the same settings on the same hardware.
Because CDPR have never simply cocked up a release before XDAs an update on that tangent, it looks like CDPR's DX12 port for the Witcher III is so bad as far as threadedness and CPU limitations go that people are suggesting it's been deliberately sabotaged to show off DLSS 3.