My courier is not a racing ship, it is armed, yes its untested against Glaives, but took it to a Haz Rez and it performs very well. It runs at the hard coded limit for courier.WAAAAAYY too fast !!! Ridiculous !!!
600m/s at worst case scenario.
With 800m/s only racing ships can outrun them. And nobody is going to use racing ships to do any type of AX mission !!
Imperial Eagle too.As per outrunning you will need a ship capable of speeds in excess of 800ms, the only 2 of which I am aware of are the engineered Viper 3 and engineered Courier.
So strong shield, but paper-thin Imperial Courrier with guns? Are you sure that taking that ship, to test it against Glaives, is a good idea?My courier is not a racing ship, it is armed, yes its untested against Glaives, but took it to a Haz Rez and it performs very well. It runs at the hard coded limit for courier.
Well, that’s just ridiculous … the speed required to escape from an AX hyper/interdiction just went from circa -500m/s to 850m/s? There are VERY few ships that would be capable of that, especially if kitted out for actual use for, I dunno, running an AX CZ …Just now I completed some experiments about Glaive - I jumped around in Dolphin (580 m/s boost) and was hyperdicted by Glaive, of course he was faster, I turned back and boosted to pass nearby him, but then he used lightning attack, my FSD disabled, and then I turned again, boost, heatsink, and finally I jumped away with 78% hull. Then I tried iCourier (780 m/s boost) and jumped around only to thargoid controlled systems, and after 4 - 5 jumps it was Glaive again, and still he was faster! I was able to jump away with same tactics, and then I changed loadout (unfortunately I removed planetary vehicle hangar which I need for restoration missions) to reach 848 m/s boost, and this is faster then Glaive! So his speed must be 800 - 820 m/s. Maybe this numbers are already known, I don't know.
No, it has about 1- 1.5k armour, not a lot, but more than you might think. It is an experiment for certain, and has been 98% min maxed. The ship that should do better with the best turn rate (not top speed) in game is the Vulture. However RL has prevented me from building one yet.So strong shield, but paper-thin Imperial Courrier with guns? Are you sure that taking that ship, to test it against Glaives, is a good idea?
I see. Experiment away, then!!No, it has about 1- 1.5k armour, not a lot, but more than you might think. It is an experiment for certain, and has been 98% min maxed. The ship that should do better with the best turn rate (not top speed) in game is the Vulture. However RL has prevented me from building one yet.
The main goal was to experiment with off beat builds concentrating on speed and manoeuvrability. The other ship on the manoeuvrability front is actually the Asp Scout lol.
Racing ship is close to 1000. 820 can be exploration racing hullWAAAAAYY too fast !!! Ridiculous !!!
600m/s at worst case scenario.
With 800m/s only racing ships can outrun them. And nobody is going to use racing ships to do any type of AX mission !!
Ideal for AX areas, I see...Racing ship is close to 1000. 820 can be exploration racing hull
Yeh - the issue is that to kill a Glaive you need non-Guardian weapons … but if you’re headed to an AX CZ to take out Interceptors …At the end, there's no need to outrun Glaive. I just tried to jump around in shieldless Krait, which is fast enough to escape from bigger interceptors and strong enough to kill Glaive, even two of them, without problems, with 5 gimballed enhanced AX MCs. Caustic sink launcher is required. Point defence can help a little bit, but not a lot. There are other mid-sized
ships which can do the same - Chieftain, Phantom, Mamba, FdL.
Our small ships can outrun Glaive but to reach this speed >800 m/s you must sacrifice something, and then this ship is not good for anything but speed.
this might be the attempt to get people off meta builds. I have been running a mixed Mk.II build very sucessfully - It brings two large MCs along with two gauss cannons; in a planetary CZ without swarms, it shreds Cyclopses, and I can deal very well with Basilisks. The MCs do a sufficiently good job dealing with Glaives, and the build does not rely exclusively on guardian weapons.Yeh - the issue is that to kill a Glaive you need non-Guardian weapons … but if you’re headed to an AX CZ to take out Interceptors …
That's PITA, you're right! Now we must wait for "Ax Ship Stabiliser" which will allow us to control our ships during interdiction, and to evade it. Or even better - "Ax Shield Generator" which will stop all this damage to guardian tech.Yeh - the issue is that to kill a Glaive you need non-Guardian weapons … but if you’re headed to an AX CZ to take out Interceptors …
No, we need to go faster..If they can it +720m/s they are WAY too fast.
If it works, it's not a bad idea.So strong shield, but paper-thin Imperial Courrier with guns? Are you sure that taking that ship, to test it against Glaives, is a good idea?
As was mentioned before by MVBanks, if we go faster we'll need to sacrifice the build and it won't do anything else AX related, but escape.No, we need to go faster..
I was being a bit sarcastic. I have great doubt that it will serve for anything other than running...If it works, it's not a bad idea.
Nice - I need to get me an AX Team!in relation to the glaive's (which pay 4.5 mill each) I have been very successful using 5 class 2 modified shard cannons on a krait, glave explodes with one or maybe two 5 round mags at the most. their annoying and not as profitable as the cyclops (6.5 mill) or the bassi's (20 mill). last night defending a planetary we (3 in team) made some serious $$. didn't have an issue with them shutting us down.
Maybe, who knows? My thoughts are that if Frontier are starting off an arms race with the Thargoid war that requires us to build faster ships, then perhaps we may be in store for some outfitting options that allow for both speed and strike capability, in the same way we now have the AX Stabilizer. If that were the case, then I would welcome it very much. o7As was mentioned before by MVBanks, if we go faster we'll need to sacrifice the build and it won't do anything else AX related, but escape.
I was being a bit sarcastic. I have great doubt that it will serve for anything other than running...
Or we can think out of the box. I am an engineer in game, with a few non standard ideas.As was mentioned before by MVBanks, if we go faster we'll need to sacrifice the build and it won't do anything else AX related, but escape.
I was being a bit sarcastic. I have great doubt that it will serve for anything other than running...