Because:Why ? As we get better modules so should the other side ? Technology and tactics shouldn't stand still in a war ? It probably is a bug , but we shouldn't have to rely on fdev to fix the numbers so we can win ??
Yes, you are not alone! And yes they do knock out guardian kit when docked. It seems to an ax combat amateur like myself that you need to have a few people in an instance to negate the cumulative effect of all the changes since the update. It's almost like they have taken the ability to do solo away.Has anyone else had Hunter/Glaive ships spawn in ground installation protect instances?
Since that incident I put together a human tech based build based on a Krait mk2 https://edsy.org/s/vpenijP with the low emissions PP it makes landing at the besieged port a lot easier as the ship idles below 20% heat.Yes, you are not alone! And yes they do knock out guardian kit when docked. It seems to an ax combat amateur like myself that you need to have a few people in an instance to negate the cumulative effect of all the changes since the update. It's almost like they have taken the ability to do solo away.
I did. They do have chance to spawn, and in my case, had 3 of them at once and that as also my first time seening them. They even had own music theme, when they are in range of sensors.Has anyone else had Hunter/Glaive ships spawn in ground installation protect instances?
They do employ similar field to that of Orthus (its need be triggered - possibly they have sound indicator when they active it), but its seems much more weaker and it have limited range and it does not being active at all times as well (do not know exacly how big radius of that field is - fought them only once so far). It didnt saved them from myself though.I've had this happen once so far, the target screen listed them (2) as Hunter class Thargoid ships, the HUD started breaking up and Guardian weapons and modules started taking damage even when docked.
Scouts and especially hunters, during planetary settlement AX defence, should be prioritized. Like when you see hunters coming in, you focus right away at them, and its best kill them before they hang out too long, killing guardian tech from thier fields wich is what makes them most dangerous. But since they can be killed with few salvos, I was able to kill 3 of them, while being alone, and losed only about 20-30% intergrity from my guardian tech modules, from dealing 3 of them at once, for first time, EZ 4,5m per pop.I had a go at killing one but the combination of scouts and Hunters plus inoperable Guardian tech led to my sad demise (more like angry demise TBH).
I dont think something overpowered like that would be ever given to us cmdrs from Fdev.Rather than improved weapons and modules how about a dedicated medium anti Thargoid combat ship? say with caustic resistance integrated into hull armour, higher speed boost to 650 m/s, six medium weapon HP and utility HPs essentially a super Krait mk2.
Rather than improved weapons and modules how about a dedicated medium anti Thargoid combat ship? say with caustic resistance integrated into hull armour, higher speed boost to 650 m/s, six medium weapon HP and utility HPs essentially a super Krait mk2.
Didn't have that luck, even when staying in for a few minutes watching from far above. Likely their spawn is neither timed nor random and something triggers it. Or maybe my attention was not drawn to it. We can find out... when the Terminascouts are fixed back to "scouts".Has anyone else had Hunter/Glaive ships spawn in ground installation protect instances?
I've had this happen once so far, the target screen listed them (2) as Hunter class Thargoid ships, the HUD started breaking up and Guardian weapons and modules started taking damage even when docked.
Is the four-shot weapon the same as the Glaive uses? I've only seen Glaives next to the Titan, so didn't want to get into a fight with them right next to their Mothership.For the moment, I think it should be enough to point out that Scouts now have two independent weapons:
- The old three-shot weapon.
- A new four-shot weapon with faster rate, shot speed, reload, and very likely has more Piercing and probably breach chance/damage as well
Is the four-shot weapon the same as the Glaive uses? I've only seen Glaives next to the Titan, so didn't want to get into a fight with them right next to their Mothership.
I just wondered if that is what happened to the Scouts, i.e. they share some code with the Glaives and the unintended consequence is that they have both sets of weapons at the moment.
They do regularly, and always in formation of 3. Had them in every instance I was this afternoon. They also literally fly into the instance in formation, which looks very cool.I did. They do have chance to spawn, and in my case, had 3 of them at once and that as also my first time seening them.
While I still think the scouts are possibly erroneosly hitting much harder (different from tactics, I approve of the not fixating on the ground to be ignored), This does bring to mind that one can be dedicated to fighting both the scouts and hunters. The hunters aren't super tough, they can and are taken apart with human ax weapons. Fighting two at a time alone might be rough as they do tend to shut things off on a regular basis and two of them might just stun lock you.I did. They do have chance to spawn, and in my case, had 3 of them at once and that as also my first time seening them. They even had own music theme, when they are in range of sensors.
They do employ similar field to that of Orthus (its need be triggered - possibly they have sound indicator when they active it), but its seems much more weaker and it have limited range and it does not being active at all times as well (do not know exacly how big radius of that field is - fought them only once so far). It didnt saved them from myself though.
In fact, I found laughable how easy and fast I was able to kill them on my own, with just 3 salvo each, from my 5x plasma charger krait, my latest bulid variant made for dealing with U15 AX "changes". It went exacly as I predicted, how it would went in other thread.
Scouts and especially hunters, during planetary settlement AX defence, should be prioritized. Like when you see hunters coming in, you focus right away at them, and its best kill them before they hang out too long, killing guardian tech from thier fields wich is what makes them most dangerous. But since they can be killed with few salvos, I was able to kill 3 of them, while being alone, and losed only about 20-30% intergrity from my guardian tech modules, from dealing 3 of them at once, for first time, EZ 4,5m per pop.
I dont think something overpowered like that would be ever given to us cmdrs from Fdev.
It might be just that, which would amount to a big blunder on the part of FDev. But nothing we are not used to by now...Is the four-shot weapon the same as the Glaive uses? I've only seen Glaives next to the Titan, so didn't want to get into a fight with them right next to their Mothership.
I just wondered if that is what happened to the Scouts, i.e. they share some code with the Glaives and the unintended consequence is that they have both sets of weapons at the moment.
I wouldn't call that a big blunder - when deriving new objects from the code of existing objects, an oversight in object inheritence is literally just missing a tiny detail. The result may be big and noticable, but the blunder that led to it is tiny and easy to make. But what do I know - I'm just a programmer ¯\(ツ)/¯It might be just that, which would amount to a big blunder on the part of FDev. But nothing we are not used to by now...![]()
Point taken.I wouldn't call that a big blunder - when deriving new objects from the code of existing objects, an oversight in object inheritence is literally just missing a tiny detail. The result may be big and noticable, but the blunder that led to it is tiny and easy to make. But what do I know - I'm just a programmer ¯\(ツ)/¯
FDev is no better or worse than any other large development studio - while I would certainly prefer to hold all of them to a higher standard, I'm not going to be more critical of one over the other (and if I was, I wouldn't want to be unfair to the one that makes a product I like - quite the opposite, I'd rather dump all over RSI, lol)Point taken.
A small distraction, hard to spot, results in a new powerful cannon being added to the existing less powerful one...
Still a blunder, since we are talking about a professional multimillion dollar studio and not a high-school programmer doing homework to show its teacher...
You do know that even a big company like Microsoft have a history of completely insane bugs?Point taken.
A small distraction, hard to spot, results in a new powerful cannon being added to the existing less powerful one...
Still a blunder, since we are talking about a professional multimillion dollar studio and not a high-school programmer doing homework to show its teacher...
Oh, yes!! I do know that very well from my won experience installing, configuring and updating Windows systems !!You do know that even a big company like Microsoft have a history of completely insane bugs?
You have just hit the right answer: QA !!It's a complex project, though QA or even the devs themselves ought to have caught this one. I don't think the change was intentional.