Makes sense. The Scout is a pretty good class with a move buff and the ability to do precision damage. The Glaive is just a crappy 2H weapon no one uses.The fact a Glaive is less of a threat than the scouts kinda says it all for me.
6500, with guardian module reinforcements, everything double braced unless the module need a specific mod and a 4200mj shield, 6 enhanced plasma chargers on huge, small, and med hardpoints, the shots converge damn well with that setupHow much hull does your Corvette have?
My 3,700 hull Krait MkII got melted like butter yesterday. Burned through 12 scouts before having to land and repair,
Right? That one is a big giveaway to me.The fact a Glaive is less of a threat than the scouts kinda says it all for me.
To give away the story, we nearly weren't able to do a wednesday stream together because of this situation. Just needed a few items before the beginning and all that happened was 4 or 5 deaths just trying to get to the maelstrom because of scouts, not the interceptors.Well I just think people at FD just didn't realize they were overshooting.
If they haven't yet, it's high time they did because solo AX fighting as a whole is close to a dead stop now.
The Glaive : okay.
Smarter scouts : okay.
Stronger scouts : okay (*)
But pick one. Not altogether.
(*) A little, not as much as today. They were already somewhat pesky. Non-player devs reminder of what they already dit : rot aiming by shaking the ship, stack caustic, regen every now and then, their shooting is nigh unavoidable and their stacked damage can get really threatening when in packs.
Okay, I think I've found the heart of the matter(if this over-buff was intentional)6500, with guardian module reinforcements, everything double braced unless the module need a specific mod and a 4200mj shield, 6 enhanced plasma chargers on huge, small, and med hardpoints, the shots converge damn well with that setup
(basically , the ship is a tank)
But from my own perspective, having 5 or 6 comanders with shard anacondas and gauss kraits and charger corvettes gets a bit boring when we can one shot a baslisk.
and even the pair of hydras is just kinda a grind to get the hearts down. so when the bugs have new ships , and new tactics...... time for us to have a think about how we fight.
Bill
i think you might be onto something, but disagree in the fine details. if these new czs have been updated i dont think it is meant for g5 murder boats, rather than g3+ pilots... ^^ it looks to me like this environment is more hostile to unskilled pilots, even with costy murderboats, and favours skilled pilots instead.Okay, I think I've found the heart of the matter(if this over-buff was intentional)
Up until Update 15, the AXCZs seemed to be tuned for new/casual/average skill/unengineered pilots.
I fought against Thargoids for the first time 3 months ago, and I was never a combat pilot before. I've since killed countless Scouts, over a hundred Cyclops, and 3 Basilisks, IN SOLO MODE. And most of those kills were in Vultures and Viper4s.
It WAS fun, though challenging(for an average player), rewarded decently, and DID NOT require a half a billion rebuy G5 Murder-Boat.
It would seem, if intentional, that FDev have "balanced" the AXCZs according to the G5 Murder-Boaters, leaving average players who were having fun completely cut out of the content. My Viper4 lasted 38 seconds from takeoff last night.
38 seconds from launch to rebuy in a ship that has cleared numerous AXCZs to the Hydra spawn, solo.
I'm fine with making things more challenging, adapting tactics, but that's not what has happened here.
There is zero margin for error now.
I get what you're saying, but even at 0% heat, 530m/s, spinning off kilter, the Scouts were hitting me with 9 out 10 shots. Previously a lazy roll was all that was neccesary to turn Scout fire into a lazer disco as it whizzed past you, missing. I'm flying small, fast, agile ships, for the fun of actually space-dogfighting. There is no "avoiding" the Scouts new terminator-esque aimbot accuracy. I've tried, many rebuys worth since the update.i think you might be onto something, but disagree in the fine details. if these new czs have been updated i dont think it is meant for g5 murder boats, rather than g3+ pilots... ^^ it looks to me like this environment is more hostile to unskilled pilots, even with costy murderboats, and favours skilled pilots instead.
im basing this observation on noob me being able to handle czs in solo up to the final phase now, and no cheese gibbers seen anywhere in the open...
pov...
Yes change to Scout behaviour was not unexpected, rather it is the extent of the change that is startling. Having to worry more about a handful of scouts rather than any level of interceptor (including a Hydra) is a significant change, not a small tweak to their AI. It seems to me that a number of possible variables governing Scout behaviour have been modified at the same time which cumulatively result in a seriously Dangerous experience (pun intended).I recall a Arf's quote (could also be a another guest dev) in one of the previous frameshift lives, where he mentioned that the Thargoids will come up with new strategies to counter the humans' resistance.
Now I don't think perma-enraged scouts was what he had in mind, but the hunter/glaive emitting an anti-guardian field sounds like one of those strategies, forcing players to bring a mix of guardian and AX weapons which was made easier with the weapon stabilisers.
Snippet from Burr Pit's video:
View attachment 355645
Good timesReminds me of when the NPCs originally got engineering and ended up with bugged weapons like rail guns firing at pulse laser rates![]()
Now that was a challenge.....Reminds me of when the NPCs originally got engineering and ended up with bugged weapons like rail guns firing at pulse laser rates![]()
Ooof... don't make me want plasma repeaters for our ships which sound like that.... paired with my shards... oof