Update 15, the Upcoming Feature Rework and More

New question - do we think that Frontier is actually applying any kind of logic to their actions? 😁
It depends. Powerplay done right would add a great deal to an already mature BGS- however its if it can be done in budget and if its worth the effort in return that is the big question.

2018s PP was achingly close to fruition, but when FD went through a harsh internal reorganisation the people who took over deprioritised PP and we had a number of wilderness years containing very wonky content.
 
It depends. Powerplay done right would add a great deal to an already mature BGS- however its if it can be done in budget and if its worth the effort in return that is the big question.

2018s PP was achingly close to fruition, but when FD went through a harsh internal reorganisation the people who took over deprioritised PP and we had a number of wilderness years containing very wonky content.
To be honest I have never touched Powerplay other than earning the PP weapons/modules. I don't really have any idea how it works so I won't pretend otherwise. I do have an in depth knowledge of the BGS though and I will say that the BGS could definitely do with some work being done on it too. Again, presuming that it was done right, so maybe don't ask Frontier to do it. 😁
 
To be honest I have never touched Powerplay other than earning the PP weapons/modules. I don't really have any idea how it works so I won't pretend otherwise. I do have an in depth knowledge of the BGS though and I will say that the BGS could definitely do with some work being done on it too. Again, presuming that it was done right, so maybe don't ask Frontier to do it. 😁
The issue is the BGS has the basics right, but conflicts, expansion and retreat are still quite vague to the layman. PP was intended to be (back when the BGS was very primitive) the combat 'layer', but as time went on the BGS has grown into what PP was supposed to do- it makes sense that a PP rework folds into that BGS but also brings more clarity to retreats, war etc too. Ultimately it would harmonise Thargoid conflict, human conflict and micro faction conflicts in one scalable system...if FD need an extra few months to achieve that then I'm more than happy (if they bloody tell us :D)
 
I have the impression that you'd be more than happy if there is a good update to PP/BGS even if you got told nothing before it got released.. ;)
 
It depends. Powerplay done right would add a great deal to an already mature BGS- however its if it can be done in budget and if its worth the effort in return that is the big question.

2018s PP was achingly close to fruition, but when FD went through a harsh internal reorganisation the people who took over deprioritised PP and we had a number of wilderness years containing very wonky content.
But "Powerplay done right..." isn't really a thing... ;)
 
Be sure to mention the open mode! :D
Speaking as a former full-time BGS player that ran my own group and regularly had discussions with many other full-time BGS players, including Jane Turner, I have to say that if the BGS went open only, as many people seem to want, the majority of the full-time BGS players that I know would stop playing the game.

The BGS's one saving grace is that it can currently be done without going into open. The reason people don't already do their BGS work in open is because they would have to deal with all the gankers/griefers and that is just not their kind of gameplay.

Forcing people into open is not the answer. It will only result in less people playing the game.
 
Speaking as a former full-time BGS player that ran my own group and regularly had discussions with many other full-time BGS players, including Jane Turner, I have to say that if the BGS went open only, as many people seem to want, the majority of the full-time BGS players that I know would stop playing the game.

The BGS's one saving grace is that it can currently be done without going into open. The reason people don't already do their BGS work in open is because they would have to deal with all the gankers/griefers and that is just not their kind of gameplay.

Forcing people into open is not the answer. It will only result in less people playing the game.
The problem is (from a PP perspective) the PvE NPC opposition is nil as both shooting and cargo hauling are the most basic PvE ED ever had. Making PP more BGS like would then allow danger (from NPCs) to be priced in (via missions, ranks, merits moved etc).

I would say though that all of human NPCs in ED are fankly crap (from being someone who used to fight and kill ATR) and that other players were the only real danger- however in a BGS which is aggregated effort (v PP which is real time and almost no abstraction) making it open makes no sense.
 
The problem is (from a PP perspective) the PvE NPC opposition is nil as both shooting and cargo hauling are the most basic PvE ED ever had. Making PP more BGS like would then allow danger (from NPCs) to be priced in (via missions, ranks, merits moved etc).

I would say though that all of human NPCs in ED are fankly crap (from being someone who used to fight and kill ATR) and that other players were the only real danger- however in a BGS which is aggregated effort (v PP which is real time and almost no abstraction) making it open makes no sense.
Maybe the re-work should include a new NPC AI that is actually challenging? Could that possibly alleviate the need for it to be in open?
 
Maybe the re-work should include a new NPC AI that is actually challenging? Could that possibly alleviate the need for it to be in open?
Its much, much simpler than that- in that give NPCs engineering and have mixed wings.

Before my Nemesis appears talking about the younglings I mean that engineered NPCs are added as extra tiers above what the hardest is now, and that through mission design / POIs / scenarios they are intelligently added so that you have to face them (and provide that opposition required). The issue is most, if not all NPCs are highly regimented and lack variation, mix up NPCs, add in variation and you are almost there.
 
It's been intersting reading the usual commentary regarding Frontier throughout this thread. The forum never ceases to disappoint.

Me? So what if a feature rework that we knew nothing about, which was due to appear sometime this year, is delayed? Sorry, I'm not bothered enough to bewail something quite so undefined as if my favourite toy had been taken from me.

U15, it'll arrive when it arrives, be 'more of the same' and I may or may not engage with any 'new' content.

As has been said a couple of times previously, play the game we have, not resent the unrealised dreams. It is just a game, after all.
 
The issue is the BGS has the basics right, but conflicts, expansion and retreat are still quite vague to the layman. PP was intended to be (back when the BGS was very primitive) the combat 'layer', but as time went on the BGS has grown into what PP was supposed to do- it makes sense that a PP rework folds into that BGS but also brings more clarity to retreats, war etc too. Ultimately it would harmonise Thargoid conflict, human conflict and micro faction conflicts in one scalable system...if FD need an extra few months to achieve that then I'm more than happy (if they bloody tell us :D)
Im wondering if this new Thargoid Dynamic Campaign AI has something to do with it, perhaps it is a first taste of the tech that will be folded into that existing core mechanic overhaul. When viewed like that both PowerPlay as the core mechanic overhaul and the delay due to concentrating on the Narrative makes sense plus it is also tightly embedded into the BGS which is something Codebase 4.0 introduced. Either this AI has shown great promise and more ideas about a PowerPlay v2 have come out of this Narrative test bed or things have proven more tricky and so the same people who would be working full time on the Powerplay overhaul have had to spend more of their time getting it working in the Narrative. Seems to fit quite well.
 
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