I think equating Spacebourne 2 to the Elite Dangerous we have today is wrong. Spacebourne 2 is Elite Dangerous during the Kickstarter phase and initial alphas, it's just using a different model (early access) for financing.Perhaps. A lot of reviews on Steam, albeit a minority, are saying similar things about its potential longevity. And some of the gameplay is very janky; I watched someone doing a "village raid" and the defending NPCs were emerging more or less one at a time in straight lines before being picked off. The ghosts in Pac-Man demonstrated more strategic variety.
But it's a sterling effort for a lone developer and for the price of a couple of ARX packs I'm prepared to give it a punt. I'd sooner see someone try and fail at a project like this, than not have enough backing to be able to try properly in the first place.
I guess it's also down to the definition of content, or the need for new. If elements of the gameplay are adequately entertaining it might be enough to keep me casually engaged. I still fire up Hardwar from time to time and that hasn't had new content in 20 years. Although to be fair it does have a proper ending to its story.
When push comes to shove I'm just looking for something to entertain me in my increasingly limited gaming time. ED isn't really doing that any more, and while I will admit that's as much the result of my attitude towards FD's custodianship of the game as of the game itself, self-analysis doesn't help me to change reality. I don't feel engaged with ED like I once did, and half-baked eleventh-hour spin like this empty "Feature Rework" announcement is part of the reason why.
Perhaps I will feel equally jaded about Spacebourne 2 if I try it and it ultimately disappoints. But at least it will be for the right reasons.
I'm still undecided if I want to support this "Kickstarter" or not.