Update 15, the Upcoming Feature Rework and More

And it's not proof that players who make a lot of credits need everything ASAP and can't have fun otherwise.
🤦‍♂️ You clearly don't understand, but ok. I thought, that we are talking about dev's decisions based on feedback (in this scenario: people which for whole time complain on bad full time job grindy game, which require effort to build something, so dev's reduced grind to level "you can build conda in few hours of game). Remember times of mining nerf? This whole crying, that "without mining I cannot earn money, now game will be full time job"? I remember, and to be fair it was hillarious. Hordes of people, which believed, that gains higher than 100m/h were low, weak, and mining was only "good" way.After years of complaining and buffs we have economy, where we can outfit the most expensive tinhgs after few hours.

Sure, people which make a lot of cash can have fun without the best stuff, but now it is because EVERYTHING generate sick amounts of cash :)
And everything generate sick amounts of credits, because players complained every single time, when something was worse than "hundreds millions in hour".
So fdev adjusted economy to sick levels.
If it isn't listening feedback of people, which need super fast progression I don't know, what you expect.

I'm really waiting for their "feature rework". In light of 2 years old feedback thread, and fact that current story is about thargoids (which require quite good ships) I feel, that they will rework engineering. But not let's say stat to decrease stupid "+300/400% of power by upgrades". No, I put coin, that this time again will listen feedback, and we will get next absurdly buffed progression, likely to level of credits.
 
Sadly, when I look at devs decisions you arent average "working dad", which they listening :)
They listen people, which need results ASAP, and cannot have fun without maxed gear.
Sadly, when I look at the dev's decisions, I don't see them doing what's best for the game. I see them going for the easy fix to appease a vocal minority, regardless of the impact on everyone's gaming experience. There were far better fixes for the problem that large ships weren't able to make a profit trading during the Alpha... starting with expanding the available market from six highly stressed systems, to the hundreds that became available when the "pill" opened.

Another better fix would've been would've been fixing the exponential price increases for large ships and their modules, which yielded frequently sub-linear gains in capabilities. Since the game was in its Alpha, it would've been the perfect time to properly balance ship and module prices to their utility to players. Instead, they dialed up rewards to maximum, and then kept increasing rewards out the mistaken idea that nobody would engage in new gameplay without it being exponentially more rewarding.

We see this time and time again with F-Dev: Introduce new exploration gameplay via the SRV, but the game doesn't remember the results? Move that function to the DSS, so that players don't even have to land on planet at all. "BGS play" overly complex and obfuscated, due to it being emergent gameplay? Remove all nuance by transforming it into a straight influence grind. Powerplay rules encourage 5th column activity? Rather than implementing their own improvements, they left Powerplay to wither on the vine.

I could go on and on.

I've been playing MMOs, and before them MUDs, for over 30 years. Destroying existing gameplay to placate the Veruca Salts of the community is mind boggling to me. And yet that is what Frontier has done, time and time again. I can think of only one time where Frontier's "fixes" were superior to what came before, and even that destroyed an existing gameplay loop, one that could've been retained with just a little more effort on their part, and could've led to more meaningful decisions for the player.

Listening to player feedback is good. Doing so in such a way that it destroys existing gameplay, and obviates potential future gameplay, is extremely bad.
 
How many tries does FD need? Also, in gameplay terms, do you do once you have your finished ship? Many times I've thought about designs only to go....whats the point? The game needs more things to do with ships, not more to do to get ships.
Exactly! People who complain about the grind being too easy maybe see acquiring these ships as the only/main thing to do. If you focus on what to do with these ships, then building them starts to look more like an obstacle than an achievement.
 
I agree, IMO we need more to do with our ships, not more ships nor easier ways to get them..
The Panther Clipper and "no new spaceships for X years in a spaceship game" are memes people love to bring up (sorry Bigmaec :p), but I personally don't "need" new ships at all. They wouldn't offer many new options due to the modular design and would most like just power creep existing ships or be deemed trash.

Activities are more important than ships. The caustic sink already offers more than a new ship would imho.
 
If it comes to "feature" I only have a few things in mind, that the community has always dreamed of:

-ship interiors
-Construction of planetary bases
-Thargoid on foot

If it's not these things I won't be anxious to wait.
All of these are new features, not an overhaul of an existing one.
 
If it comes to "feature" I only have a few things in mind, that the community has always dreamed of:

-ship interiors
-Construction of planetary bases
-Thargoid on foot

If it's not these things I won't be anxious to wait.

All of these are new features, not an overhaul of an existing one.

Exactly, if it's not these new features I won't be excited to upgrade.

Prepare to not be excited to upgrade then…

ship interiors

Frontier has repeatedly said that Ship Interiors won’t be a part of the Odyssey Expansion. Unless Frontier’s plans have radically changed, the best information we have is that they will be their own Paid Expansion.

Construction of planetary bases

To the best of my knowledge, this was never going to be a thing in Elite Dangerous.

Thargoid on foot

I would be shocked if this wasn’t a thing… eventually. But then again, I’ve been anticipating to be doing on-foot alien archeology since Odyssey’s release, and yet, here we are!
 
If it comes to "feature" I only have a few things in mind, that the community has always dreamed of:

-ship interiors
-Construction of planetary bases
-Thargoid on foot

If it's not these things I won't be anxious to wait.
Construction of planetary bases...for what??? you already have mobile player bases, why do you need to restrict your gameplay to a sector when you already have a mobile base that goes with you, and stores your fleet, your commodities and your modules. Cheaper option than a FC?
 
If it comes to "feature" I only have a few things in mind, that the community has always dreamed of:

-ship interiors
-Construction of planetary bases
-Thargoid on foot

If it's not these things I won't be anxious to wait.

this is the way
The customer is always, always right... Anyone who doesn't understand this maxim has no business idea.
 
The customer is always, always right... Anyone who doesn't understand this maxim has no business idea.
My customer wanted to park a truck inside small shop.
Sorry, but no. This maxim is totally wrong, especially for products which have customers different by 180*. Maybe it can works, if you have only 1 customer. But I would ask about quality of your products, if you have only 1 customer.
One customer want more challenging game.
Another want easier game.
Which customer is right? ;)
Another issue is fact, that some customers pick blatant wrong products for their needs.
If little tony want arcade plane pew pew he should pick let's say war thunder.
Not buy DCS and complain, that it is difficult and he wants easy mode.
Do you want base building?
Pick game, where it exist, and where it has any point.
In game as elite it hasnt any point, unless you will add posibility to build unlimited amount of bases per 1 player, with teleports to any base (NMS reference).
 
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How many tries does FD need? Also, in gameplay terms, do you do once you have your finished ship? Many times I've thought about designs only to go....whats the point? The game needs more things to do with ships, not more to do to get ships.
But why finishing ship, if it will add whole 1m/s on boost? Have you ever checked values after upgrades, or just press button untill max grade?
Instead stupid random rolls they could just change model to buying grades, as for suits and weapons.

PS: "grind" in this game is easier and easier. And smh I still see crying about grind, and how difficult it is, because poor timmy cannot build G5 vette in 1 day :(
I have multiple ships, to different tasks, same with combat ship- completely different loadouts and builds. Could you tell me, where this terrible grind is? Because I don't see it, but maybe because I play game, and any progression for me is consequence of doing things. No. Grind in this game isn't easy because "it is only thing which I do". Grind in this game is easy, because I DO things :) Materials are everywhere, and only way to have issues with them is ignoring all possible opportunities. You know, when I'm in bubble landing on station is common thing. I could ignore ships around me. But instead it I scann them. Sometimes I stack few assasinations in close system, so I'm scanning nav beacon. When I see HGE in close system I don't ignore it because "I'm here for pirates". I detour to them. And believe me or not, but I don't remember issues with materials :)
#grindbig #fulltimejob #creditstodifficult
I think, that this game really need some kind of offline, creative mode, just to test all possible scenarios (you know, set let's say 15 cobras in 1 team, 2 engineered orcas in another team, and observe NPCs fight :D ).
 
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My customer wanted to park a truck inside small shop.
Sorry, but no. This maxim is totally wrong, especially for products which have customers different by 180*. Maybe it can works, if you have only 1 customer. But I would ask about quality of your products, if you have only 1 customer.
One customer want more challenging game.
Another want easier game.
Which customer is right? ;)
Another issue is fact, that some customers pick blatant wrong products for their needs.
If little tony want arcade plane pew pew he should pick let's say war thunder.
Not buy DCS and complain, that it is difficult and he wants easy mode.
Do you want base building?
Pick game, where it exist, and where it has any point.
In game as elite it hasnt any point, unless you will add posibility to build unlimited amount of bases per 1 player, with teleports to any base (NMS reference).
Another one who didn't understand 🤦‍♂️ ... you are very bad negotiators.
 
Yes, of course.
It isn't failure of whole "customer always right" maxim XD
No, they arent.
If "customer" wants product, or feature different by 180* providing it ISNT good idea.
And you are so good negotiator, that instead explaining you prefer talk, that noone understand you.

Oh, btw, if noone understand you, it means only 1 thing.
Your explaining skills are very, very poor.
 
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